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enforcer
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SpaceTrace Forum Forum Index » Impossible inventions » enforcer
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this vote will decide about the future of this invention:
this can be added to the game
66%
 66%  [ 4 ]
it needs some changes but it is a good invention
0%
 0%  [ 0 ]
i will post the needed changes here
0%
 0%  [ 0 ]
no good try another one
33%
 33%  [ 2 ]
Total Votes : 6

Author Message
tec_server
Technology Bot
Technology Bot


Joined: 04 Nov 2002
Posts: 1746

 Post Posted: Wed Jan 29, 2003 7:14 am    Post subject:
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enforcer (class 4 ship)

this ship has very light armor for a class4 ship. but it has a very high amount of antimatter with it, thats why it will not take part in battlesit has some kind of cloaking devise which makes it impossible to be targeted by enemy crafts, so this ship appears to be not existent. its only sense is to destruct the whole fleet if needed. this is achieved by by an antimatter/matter explosion initiated in its warpcore. this warpcore gets only active if selfdestruction is ordered, so it is not warpcapable. after activation of the selfdestructionsequence it takes about 3 hour to fulfill the complete destruction of the fleet. due to its destiny only very less personal is needed onboard. 75 mp are enough to initiate the explosion and to activate the emergency transporters, which will rescue half of the mp, of your fleet they destroy, back to their home planet , to their wifes and children. the others are lost, but they gave their live for the empire (which only looses half the points it would normaly cost lf a fleet without ms would get blown off by the enemy and prevent the enemy to get points)

ok, perhaps a selfdestruction button in fleetscreen would also do, but perhaps this would be too easy..

hmm, the mpcalculator says 1000mp would be good, but i think this would be too much....
well your suggestions are welcome!

lethal


attack/life: 0/50
manpower: 75

researchtime: 1 d
buildingtime: 16 h


human-technology
needed research:
leadership
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Lethal
1st Lieutenant
1st Lieutenant


Joined: 04 Mar 2002
Posts: 39

 Post Posted: Mon Feb 17, 2003 3:40 am    Post subject:
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Why is this impossible???
I just wanted a selfdestruction for my fleets!
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tec_server
Technology Bot
Technology Bot


Joined: 04 Nov 2002
Posts: 1746

 Post Posted: Mon Feb 17, 2003 7:12 am    Post subject:

The abandon ships option has been tested twice prior to the last 2 rounds. If that is what you want, and enough players want it, I am sure admin will consider it. However it is an all or nothing option, you abandon the ships you lose the mp and the points.

That is not what is proposed here however. This ship abandons the fleet, but saves half the manpower, that is why it has been moved here, the ramifications are too many.
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