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legendary flier(2)


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SpaceTrace Forum Forum Index » New Technology Inventions » legendary flier(2)
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this vote will decide about the future of this invention:
this can be added to the game
50%
 50%  [ 4 ]
it needs some changes but it is a good invention
25%
 25%  [ 2 ]
i will post the needed changes here
12%
 12%  [ 1 ]
no good try another one
12%
 12%  [ 1 ]
Total Votes : 8

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tec_server
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 Post Posted: Wed Sep 19, 2007 1:47 pm    Post subject: legendary flier(2)
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legendary flier(2) (class 1 ship)


legendary fliers sacrifice 1 life point and force your c1 to attack again in a new formation.
your c1 ships fight untill all legendary fliers are destroyed.


attack/life: 0/4
manpower: 60

researchtime: 1 d
buildingtime: 16 h


human-technology
needed research:
fanatic warfare

battle details:modifies AP/LP by 0/-1 of itself in your own fleet in the same class
battlemessage: "legendary fliers sacrifice 1 lifepoint"
(battle engine syntax: mod,self,all,this,itself,+,0,-1,legendary fliers sacrifice 1 lifepoint,n)
shuffles all ships in your class 1 that still did not fight
(battle engine syntax: shuffle,self,1)
lets all ships fight again, that were not destroyed
(battle engine syntax: restart,legendary flier prevents your forces from retreating)
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SkyFire
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 Post Posted: Wed Sep 19, 2007 1:49 pm    Post subject:
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My first invention
Why (2) ?
Because spacetrace screwed the ship description in my first attempt
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 Post Posted: Wed Sep 19, 2007 3:04 pm    Post subject:
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it's cool
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Noxus
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 Post Posted: Wed Sep 19, 2007 3:53 pm    Post subject:
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not a bad ship.. could be used to farm easily, but what ship now-and-days can't be used?

overall, pretty well balanced.. but i think there should be less life points.. like 2 or 3.. 4 attacks with c1 attack enhancers, sporators, and blockade runners is pretty devastating against any class really.. that would be this ship's main use right here =D
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MicroJak
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 Post Posted: Wed Sep 19, 2007 3:58 pm    Post subject:
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The picture looks like something taken from Disneyland .

But it sounds good .
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 Post Posted: Wed Sep 19, 2007 4:24 pm    Post subject:
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it should cost more mp or reduce its lp faster or have less lp.

It's too powerful like that because with just 1 you can attack 4 times again.

But the idea is quite good, the raze perfect etc.
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SkyFire
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 Post Posted: Wed Sep 19, 2007 4:34 pm    Post subject:
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Yep.. my first thought after re-re-re-evaluating the ship was that it should cost more MP. But i don't think we should decrease it's LP. Getting 4 attack runs is impossible, because the ship first loses a life and then restarts the classbattle.. so on the fourth run it's dead before it completes it's syntax(am i right?). Even getting 3 loops is pretty unlikely and only possible with some extensive life gain or incredible luck. Take into account that this ship also gets shot at occasionaly And how many times do you fight a mosquito spam? So achieving an average 1,5 additinal loop is what i aim for. For those who want more out of it gotta figure out some combos
Oh.. i suggest to raise the MP to 100.
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Rubens
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 Post Posted: Wed Sep 19, 2007 5:35 pm    Post subject:
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You are right...about all XDDD


I said 105 mp (150-60/2=45 + 60=105)
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 Post Posted: Wed Sep 19, 2007 10:29 pm    Post subject:
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MicroJak wrote:
The picture looks like something taken from Disneyland .

But it sounds good .


Hmm, looks more like someone from ST bought my Jet Ski last year, and I thought I would never see the thing again


Also with 4 lp and a -1 lp / turn. I come up with a c1 stack (or "spam" esp if you a a few of these with > 2000 c1) that ATTACKS 4X !!! A "little" overpowered perhaps???
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SkyFire
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 Post Posted: Wed Sep 19, 2007 11:13 pm    Post subject:
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The most attacks this thing can generate is 4 from what i figured out so far - and that's with a sporator and the best case scenario (i'm including only ingame ships). I would like to stress out that when ONE Flier gets activated, he removes 1 LP from ALL fliers in your fleet. So it doesn't matter if you have 1 or 100. The sporator combo works 4 times if he doesn't get shot at twice(a 50% chance). So this makes it a 25% chance that you get 4 loops, right?

I would also like to point out the aspect of giving your opponent an advantage with this. Someone hits you with 10cyclopses,10cruisers - you have 1000fighters and 1 legendary flier. There's a very good chance that you're gonna get fried exactly because you got that extra loop - and it's very unlikely you get more than one extra

I would like to point out the eternity device.. a ship that is available on prewarps - a C1 that gives 10 extra LP to all your ships. I say the eternity device is way overpowered and not the Flier

Dave is saying he can make 14 loops without the eternity device - won't tell me how tho.
If it's possible to make 14, then it's clearly overpowered.
I somehow got reason to believe that this is not true.
So Dave: Prove me wrong and stop acting like a baby.
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 Post Posted: Wed Sep 19, 2007 11:21 pm    Post subject:
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I'd like to point out the fact that this invention could possible have a c1 fight all classes in the same battle. One of these fliers, sporator, 1250 penguins could destroy enitirely a 250, 38, and 8 cruisers, and then possibly a mothership.


EDIT: Forgot I was logged in this account.
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Last edited by Galactic News Network-GNN on Thu Sep 20, 2007 3:49 am; edited 1 time in total
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Dinskydude
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 Post Posted: Thu Sep 20, 2007 12:07 am    Post subject:
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Well then, I'd say it's good But chances are small though... with 1-2 extra turns at most, this would be... 1250*4*4=20.000 AP At the most, when all penguins are activated first, and this thing would get all his turns.That's best case scenario, and the penguins aren't even destroyed inbetween.
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 Post Posted: Thu Sep 20, 2007 3:08 am    Post subject:
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Galactic News Network-GNN wrote:
i'd like to point out the fact that this invention could possible have a c1 fight all classes in the same battle.. one of these fliers, sporator, 1250 penguins could destroy enitirely a 250, 38, and 8 cruisers.. and then possibly a mothership..


I dont think it would go beyond the c1 GNN as the c2 never go past the c2 on the activation of a campaign ship.
Essentially this is a c1 "campaign ship" that lacks a SD to kill the redundant ones or itself after 1 activation so, multiple ones can easily produce multiple activations. 4 max at normal c1 ap, add 1 more for sporator activation and 10 more for one of those (fortunately rare and rather hard to get right using one) eternity devices (can set you up with one if you got the goods )
Doubt there would be 14 activations though as the targeted class (c1, c2, c3, or c4) is long gone after a few

Checking one of sky's recent battles (his loss to those blockade runners) not sure he would like the effect 4 of these would have on a repeat battle with this kind of stack??? esp if there are > 500 runners (to minimize chances those cyclopses kill the new ship(s) as they will all keep hitting the same c1 repeatedly trying to kill them before targetting the rest)
I think an SD would be in order to keep the balance in check?

* likes this one but, need changes (and very few).

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 Post Posted: Thu Sep 20, 2007 5:21 pm    Post subject:
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Renee: Stop saying 4, because it's only possible with a sporator.
The usual loop rate is 1,5.
And if my interceptors get eaten by a flier+blockades.. then i got outsmarted, didn't i? If i had the flier+interceptors and would meet some blockades it would hurt too

On another occasion if you say this is overpowered because of the eternity device.. then i would say the eternity device is definately overpowered. It doesn't just mess up the fliers loop effect but would also make a graze reactor spam incredibly powerfull - charging up on the enemy C1 then eating those C2s or C3s alive.. ERM.. and it makes them even reconstructable.
Chew on this for a while
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 Post Posted: Thu Sep 20, 2007 7:53 pm    Post subject:
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SkyFire wrote:
Renee: Stop saying 4, because it's only possible with a sporator.
The usual loop rate is 1,5.
And if my interceptors get eaten by a flier+blockades.. then i got outsmarted, didn't i? If i had the flier+interceptors and would meet some blockades it would hurt too

On another occasion if you say this is overpowered because of the eternity device.. then i would say the eternity device is definately overpowered. It doesn't just mess up the fliers loop effect but would also make a graze reactor spam incredibly powerfull - charging up on the enemy C1 then eating those C2s or C3s alive.. ERM.. and it makes them even reconstructable.
Chew on this for a while


OK will say "four" instead and "chewing on it" for 2 minutes made me just realize that "all the ships that have fought, fight again" includes THESE SHIPS AFTER THEY HAVE "FOUGHT" SO, 4 (excuse me, I mean "four") is probably an accurrate estimate. Also not sure how much of this (tech term "reccurssion") the server would take a before a "stack overflow".

The eternity device would only modify the grazer reactor itself (lp to 30) not the grazers produced as the eternity went off 1st.
Actually the effect of an eternity can be nullified via ships that use the kill or obliterate mod as well. These kind of ships keeps everyone changing stacks instead of using the same one through-out the round. For a device that is "too powerful", they rarely get used, have already been accepted and should not be dropped because they will make a new setup "too powerful"

and that blockade runner spam would waste your swank (leaving you with 7 c3 if you have an mr) with 4 of these + about 10 bounty hunters instead of having to add 50+ bounty hunters in (cyclopses will kill about 1/3 of those as the ratio of hunters to runners is higher).

* still think this needs the SD as * noticed the campaign ship required it.
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Rubens
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 Post Posted: Thu Sep 20, 2007 9:19 pm    Post subject:
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*I Still think that at 105 mp is balanced.

LOL who is GNN? you don't know how to play ST that's hilarious xD.


Renee & Dave make me understand why is it overpowered? it is not for me.

Plz 1 br scenario of argument...
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 Post Posted: Fri Sep 21, 2007 6:18 am    Post subject:
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Rubens wrote:
*I Still think that at 105 mp is balanced.

LOL who is GNN? you don't know how to play ST that's hilarious xD.


Renee & Dave make me understand why is it overpowered? it is not for me.

Plz 1 br scenario of argument...


lol rubens I could do a manual battle sim but, gonna take a while so, let this one go as is and I will find it on a prewarp out there and use it immediately for a real "battle sim" (the reccurssive nature of the intended ship is gonna be difficult to do manually) and demonstrate. As this one IS FOR ME
Alternately, * waits on davids reverse engineered battle sim in the works being done to assist in ship invention and gets back to investigating a alot of rather suspiscious sequential log on / off's that occured earlier as time + current vacation permits
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Rubens
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 Post Posted: Fri Sep 21, 2007 6:45 am    Post subject:
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Still...the rest have SD so what?...

It can only be overpowered at a determinate scenario...And the evaporator is also too powerful against 4 spectres right?...
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 Post Posted: Fri Sep 21, 2007 7:02 pm    Post subject:
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Rubens wrote:
Still...the rest have SD so what?...

It can only be overpowered at a determinate scenario...And the evaporator is also too powerful against 4 spectres right?...


Oh I can definatly conjure alot more overbalances. Like I said the campaign ship has the SD to all other campaign ships for a reason.
ex 300 penguins + 4 of these killing alot of cruisers (and way more than 300 would normally take), as well as the hunter/runner combo.
* will overnight become the most dreaded swank killer overnight with this one
let it out and unmodified
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 Post Posted: Sat Sep 22, 2007 1:39 am    Post subject:

LOL... I feel bad...can i erase my posts?XD...I think i missed your point and got stocked at my interpretation...jaja i forgot how to play... as GNN did:'(

UP UP...Sky, Renee is right...i think 105 mp is good BUT having dozens of this is totally overpowered...
I say SD to all the others (this ship) BUT the actual one that takes a turn SHOULDN'T has SD.

Sorry Renee...kisses
Greetings.
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