|
View previous topic :: View next topic |
this vote will decide about the future of this invention: |
this can be added to the game |
|
33% |
[ 1 ] |
it needs some changes but it is a good invention |
|
33% |
[ 1 ] |
i will post the needed changes here |
|
0% |
[ 0 ] |
no good try another one |
|
33% |
[ 1 ] |
|
Total Votes : 3 |
|
Author |
Message |
tec_server Technology Bot
Joined: 04 Nov 2002 Posts: 1746
|
Posted: Wed Aug 29, 2007 8:01 pm Post subject: flying rocket |
|
|
flying rocket (class 3 ship)
this ship is an accumulation of nanobots, if it goes into action changes some of them into 12 missiles and 25 nanobots. the remaining destroy themselves during the procedure.
attack/life: 0/100
manpower: 120
researchtime: 2 d
buildingtime: 12 h
nanite-technology
needed research:
nano technology
battle details:fights
(battle engine syntax: f)
creates 12 missiles in the enemy fleet in class 3
battlemessage: "flying rockets divide ... ships"
(battle engine syntax: create,enemy,12,3,missile,flying rockets divide )
creates 25 nano bombers in your own fleet in class 1
battlemessage: "remaining nanobots create ... ships"
(battle engine syntax: create,self,25,1,nano bomber,remaining nanobots create)
battle engine syntax: trigger_0_rec@
self destructs!
battlemessage: "remaining nanobots disintegrated ... ships"
(battle engine syntax: sd,remaining nanobots disintegrated) |
|
Back to top » |
|
|
Dinskydude Admiral
Joined: 18 May 2006 Posts: 854 Location: Nijmegen, The Netherlands, Europe, Earth
|
Posted: Wed Aug 29, 2007 9:08 pm Post subject: |
|
|
Euhm...
Quote: | an accumulation of nanobots |
That's fucking Galactica. Dumbass.
However, other than that the Galactica carries nuke warheads, hundreds of Vipers and an enormous crew, it looks like a pretty nice invention.
Don't quote me on that. _________________
|
|
Back to top » |
|
|
Connor McCloud Admiral
Joined: 15 Jun 2004 Posts: 916 Location: Netherlands
|
Posted: Wed Aug 29, 2007 10:21 pm Post subject: Re: flying rocket |
|
|
tec_server wrote: | flying rocket (class 3 ship) |
Hmmm strange name , maybe you should call it floating boat or drivin car _________________ Greetz Connor
|
|
Back to top » |
|
|
SkyFire Captain
Joined: 29 Jan 2007 Posts: 121 Location: Slovenia
|
Posted: Wed Aug 29, 2007 10:54 pm Post subject: |
|
|
Hmm.. first of all the syntax is broken:
(battle engine syntax: create,enemy,12,3,missile,flying rockets divide )
This is sth you don't wanna do.. unless you wanna give the 12 missiles to your enemy
Secondly.. presumed the missles are spawned in your class.. i'm not entirely sure at what order, but i believe they all fight last together.. they do 204 damage.. which kills two "normal" C3 ships. It costs 120MP like two normal cruisers. So the only thing that destingushes this ship from two cruisers is that:
-one ps gunship can kill it for 120 points
-once the missiles are spawned they are good dummies and hard to kill(would actually make an interesting C3 spam - especialy if the missiles wouldn't SD )
-the 25 nanobombers.. well they're cool, but just like with the kami constructor, they act as a next-battle-c1-block at best (not enough of them to be significant)
-erm: battle engine syntax: trigger_0_rec@ .. this ship recycles? Then it's free MP all over the place
I'm not a battle syntax expert.. so please do correct me if i'm wrong _________________
|
|
Back to top » |
|
|
|
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
|
|
|