Recent topics Log in
Search Profile
Memberlist Usergroups
Log in to check your private messages
Register
spraygun destroyer
Post new topic   Reply to topic
SpaceTrace Forum Forum Index » New Technology Inventions » spraygun destroyer
View previous topic :: View next topic  

this vote will decide about the future of this invention:
this can be added to the game
37%
 37%  [ 3 ]
it needs some changes but it is a good invention
0%
 0%  [ 0 ]
i will post the needed changes here
0%
 0%  [ 0 ]
no good try another one
62%
 62%  [ 5 ]
Total Votes : 8

Author Message
tec_server
Technology Bot
Technology Bot


Joined: 04 Nov 2002
Posts: 1746

 Post Posted: Mon Dec 18, 2006 12:27 am    Post subject: spraygun destroyer
Reply with quote

spraygun destroyer (class 4 ship)


this spaceship sprays the area with lazer shots, can cloak your fleet, and hits larger ships more than once. after that it releases destroyers to finish off the enemy, it also self repairs, making it immune to standard fighters.


attack/life: 0/500
manpower: 3000


it has a cloaking device

researchtime: 2 d
buildingtime: 1 d


kazuuula-technology
needed research:
fanatic warfare

battle details:modifies AP/LP by 0/-1 of all ships of any ship-type in both fleets in class 1
battlemessage: "spraygun destroyer sprays class 1: ... ships"
(battle engine syntax: mod,both,all,1,all,+,0,-1,spraygun destroyer sprays class 1: )
modifies AP/LP by 0/-4 of all ships of any ship-type in both fleets in class 2
battlemessage: "spraygun destroyer sprays class 2: ... ships"
(battle engine syntax: mod,both,all,2,all,+,0,-4,spraygun destroyer sprays class 2: )
modifies AP/LP by 0/-30 of all ships of any ship-type in both fleets in class 3
battlemessage: "spraygun destroyer sprays class 3: ... ships"
(battle engine syntax: mod,both,all,3,all,+,0,-30,spraygun destroyer sprays class 3: )
modifies AP/LP by 0/-250 of all ships of any ship-type in both fleets in class 4
battlemessage: "spraygun destroyer sprays class 4: ... ships"
(battle engine syntax: mod,both,all,4,all,+,0,-250,spraygun destroyer sprays class 4: )
creates 20 destroyers in your own fleet in the class they belong and the created ships will stay in that fleet after battle.
battlemessage: "spraygun destroyer releases ... ships"
(battle engine syntax: create,self,20,stay,destroyer,spraygun destroyer releases)
if this ship is hit it modifies AP/LP by 0/+1 of itself in your own fleet in class 4
(battle engine syntax: trigger_hit@mod,self,1,4,itself,+,0,1)
 Back to top »
View user's profile Send private message Send e-mail Visit poster's website
BaffyOfDaffy
2nd Lieutenant
2nd Lieutenant


Joined: 15 Nov 2006
Posts: 15

 Post Posted: Mon Dec 18, 2006 12:33 am    Post subject:
Reply with quote

This is my first invention. Check out this one (my failure).

bang head
 Back to top »
View user's profile Send private message
Noxus
Vice Admiral
Vice Admiral


Joined: 20 Apr 2006
Posts: 493
Location: Michigan, USA

 Post Posted: Mon Dec 18, 2006 12:50 am    Post subject:
Reply with quote

Daffy.. you must realize that this ship probably go in a group of 13 fleets containing 8621 fighters, 829 destroyers, 548 Cruisers, 13 mothership and come out unstratched, along it gains like 27,908 points... lol..

its just a little unbalanced.. try to think the ship processing through..

not thinking so...
_________________
-==Frag the Weak, Hurdle the Dead.==-
 Back to top »
View user's profile Send private message ICQ Number
BaffyOfDaffy
2nd Lieutenant
2nd Lieutenant


Joined: 15 Nov 2006
Posts: 15

 Post Posted: Mon Dec 18, 2006 1:12 am    Post subject:
Reply with quote

I guess it should...

Remove 3 LP in class 2
Remove 20 LP in class 3
Remove 100 LP in class 4

And recycle itself after the first sub battle to avoid endlessly adding destroyers and removing LP.


Last edited by BaffyOfDaffy on Tue Dec 19, 2006 12:45 am; edited 1 time in total
 Back to top »
View user's profile Send private message
BaffyOfDaffy
2nd Lieutenant
2nd Lieutenant


Joined: 15 Nov 2006
Posts: 15

 Post Posted: Mon Dec 18, 2006 1:26 am    Post subject:
Reply with quote

Also this is meant to copy a Feature in the AC 130 Gunship



The Feature I am referring to is the way it can cover an area with bullets, killing all infantry (good or bad)

I guess my thing would have ran that machine gun up to 4 times (once for every class)
 Back to top »
View user's profile Send private message
DavAlan
Admiral
Admiral


Joined: 24 Aug 2004
Posts: 778
Location: Palo Alto, California

 Post Posted: Tue Dec 19, 2006 12:09 am    Post subject: USE ONE OF THESE IN A FLEET....
Reply with quote

.... evaporator
(1/2) 12 – holo technology

the evaporator emits a high frequency holo-beam to absorb an enemy's energy whenever it gets modified. as a result it redirects the energy into a holo-drain device that destroys one enemy vessel


LET THIS THING HIT THAT...AND HELLO 2988 POINTS !!!

NO GOOD !!! bang head bang head bang head
_________________
"Destruction leads to a very rough road
But it also breeds creation
And earthquakes are to a girl's guitar
They are just another good vibration
And tidal waves couldn't save the world
From Californication"
Red Hot Chili Peppers - Californication
https://www.youtube.com/watch?v=YlUKcNNmywk
___________________________________
https://www.facebook.com/david.brass.524
 Back to top »
View user's profile Send private message Send e-mail
BaffyOfDaffy
2nd Lieutenant
2nd Lieutenant


Joined: 15 Nov 2006
Posts: 15

 Post Posted: Tue Dec 19, 2006 12:36 am    Post subject: Re: USE ONE OF THESE IN A FLEET....
Reply with quote

DavAlan wrote:
.... evaporator
(1/2) 12 – holo technology

the evaporator emits a high frequency holo-beam to absorb an enemy's energy whenever it gets modified. as a result it redirects the energy into a holo-drain device that destroys one enemy vessel


LET THIS THING HIT THAT...AND HELLO 2988 POINTS !!!

NO GOOD !!! bang head bang head bang head


Should I add this?

trigger_destroy it multiplies AP/LP by 1/0.5 of itself in your own fleet in class 4
(battle engine syntax: trigger_destroy@mod,self,1,4,itself,*,1,0.5)

or should I turn down MP?
 Back to top »
View user's profile Send private message
Spyder
Vice Admiral
Vice Admiral


Joined: 09 Sep 2004
Posts: 565

 Post Posted: Tue Dec 19, 2006 8:07 am    Post subject:
Reply with quote

Its just too powerful a ship, not balanced
_________________
Space Mercenaries Inc.

(Temporarily out of business)

 Back to top »
View user's profile Send private message
abdirahim
Midshipman


Joined: 20 Dec 2006
Posts: 5

 Post Posted: Wed Dec 20, 2006 1:07 pm    Post subject: aboat vote
Reply with quote

i am going to vote someone
_________________
I HATE THAT TEXT AND NOW ONE LIKE IT AND WAT ADDED
 Back to top »
View user's profile Send private message Visit poster's website MSN Messenger
BaffyOfDaffy
2nd Lieutenant
2nd Lieutenant


Joined: 15 Nov 2006
Posts: 15

 Post Posted: Wed Dec 20, 2006 8:00 pm    Post subject:
Reply with quote

How I can edit this?

I want it to...

modify AP/LP by 0/-1 in class 1
modify AP/LP by 0/-3 in class 2
modify AP/LP by 0/-20 in class 3
modify AP/LP by 0/-100 in class 4

create 20 destroyers in your own fleet in the class they belong
recycle itself

if it's hit it modifies AP/LP by 0/+1 of itself
trigger_destroy it multiplies AP/LP by 1/0.5 of itself

The blue are wanted changes and the red are wanted additions.
 Back to top »
View user's profile Send private message
Failtrip1
Vice Admiral
Vice Admiral


Joined: 31 May 2005
Posts: 436

 Post Posted: Wed Dec 20, 2006 8:24 pm    Post subject:
Reply with quote

BaffyOfDaffy wrote:
How I can edit this?

I want it to...

modify AP/LP by 0/-1 in class 1
modify AP/LP by 0/-3 in class 2
modify AP/LP by 0/-20 in class 3
modify AP/LP by 0/-100 in class 4

create 20 destroyers in your own fleet in the class they belong
recycle itself

if it's hit it modifies AP/LP by 0/+1 of itself
trigger_destroy it multiplies AP/LP by 1/0.5 of itself

The blue are wanted changes and the red are wanted additions.


You cant,if your sure it will be a good ship make a newone.
_________________
http://toptenproxysites.com/
http://www.chooseyourproxy.com/
 Back to top »
View user's profile Send private message
DavAlan
Admiral
Admiral


Joined: 24 Aug 2004
Posts: 778
Location: Palo Alto, California

 Post Posted: Wed Dec 20, 2006 9:10 pm    Post subject:
Reply with quote

Essentially this is a very bad idea for the following reasons:

1) Uses up most of the players mp on a single ship and that player would be using almost no skill or thought into waging warfare with this....just log on every other day and build one of these

2) An easy kill for just a single evap in a 1 1 1 1 fleet....
*note the evap destroys a ship in the class that modifies it and was made to kill mass c1 killers*

3) And is essentially another doomstar.......

Also this thing while taking out almost an entire fleet...cost 3000mp...very few are foolish enough to use 3000 mp in a single fleet....I use about 1500 mp in a single fleet myself End result? You kill one of my small fleets and LOSE 1500+ points

This idea of the ultimate "fleet in a ship" comes up every month *down from every week earlier this year*....
_________________
"Destruction leads to a very rough road
But it also breeds creation
And earthquakes are to a girl's guitar
They are just another good vibration
And tidal waves couldn't save the world
From Californication"
Red Hot Chili Peppers - Californication
https://www.youtube.com/watch?v=YlUKcNNmywk
___________________________________
https://www.facebook.com/david.brass.524
 Back to top »
View user's profile Send private message Send e-mail
iuztheevil
Commander
Commander


Joined: 02 Jun 2006
Posts: 86

 Post Posted: Sun Dec 24, 2006 5:40 pm    Post subject:

Dav is 100% on the mark....Strategy, not Ship Strength....

NO GOOD! bang head bang head bang head argue argue argue bang head bang head bang head
_________________
No don't kill it, I'm sure it's harmless.....
 Back to top »
View user's profile Send private message
Display posts from previous:   
SpaceTrace Forum Forum Index » New Technology Inventions » spraygun destroyer
Post new topic   Reply to topic All times are GMT + 1 Hour
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum




Solaris phpBB theme/template by Jakob Persson
Copyright © Jakob Persson 2003



Powered by phpBB © 2001, 2002 phpBB Group

Impressum