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this vote will decide about the future of this invention: |
this can be added to the game |
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37% |
[ 3 ] |
it needs some changes but it is a good invention |
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0% |
[ 0 ] |
i will post the needed changes here |
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0% |
[ 0 ] |
no good try another one |
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62% |
[ 5 ] |
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Total Votes : 8 |
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tec_server Technology Bot
Joined: 04 Nov 2002 Posts: 1746
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Posted: Mon Dec 18, 2006 12:27 am Post subject: spraygun destroyer |
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spraygun destroyer (class 4 ship)
this spaceship sprays the area with lazer shots, can cloak your fleet, and hits larger ships more than once. after that it releases destroyers to finish off the enemy, it also self repairs, making it immune to standard fighters.
attack/life: 0/500
manpower: 3000
it has a cloaking device
researchtime: 2 d
buildingtime: 1 d
kazuuula-technology
needed research:
fanatic warfare
battle details:modifies AP/LP by 0/-1 of all ships of any ship-type in both fleets in class 1
battlemessage: "spraygun destroyer sprays class 1: ... ships"
(battle engine syntax: mod,both,all,1,all,+,0,-1,spraygun destroyer sprays class 1: )
modifies AP/LP by 0/-4 of all ships of any ship-type in both fleets in class 2
battlemessage: "spraygun destroyer sprays class 2: ... ships"
(battle engine syntax: mod,both,all,2,all,+,0,-4,spraygun destroyer sprays class 2: )
modifies AP/LP by 0/-30 of all ships of any ship-type in both fleets in class 3
battlemessage: "spraygun destroyer sprays class 3: ... ships"
(battle engine syntax: mod,both,all,3,all,+,0,-30,spraygun destroyer sprays class 3: )
modifies AP/LP by 0/-250 of all ships of any ship-type in both fleets in class 4
battlemessage: "spraygun destroyer sprays class 4: ... ships"
(battle engine syntax: mod,both,all,4,all,+,0,-250,spraygun destroyer sprays class 4: )
creates 20 destroyers in your own fleet in the class they belong and the created ships will stay in that fleet after battle.
battlemessage: "spraygun destroyer releases ... ships"
(battle engine syntax: create,self,20,stay,destroyer,spraygun destroyer releases)
if this ship is hit it modifies AP/LP by 0/+1 of itself in your own fleet in class 4
(battle engine syntax: trigger_hit@mod,self,1,4,itself,+,0,1) |
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BaffyOfDaffy 2nd Lieutenant
Joined: 15 Nov 2006 Posts: 15
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Posted: Mon Dec 18, 2006 12:33 am Post subject: |
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This is my first invention. Check out this one (my failure).
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Noxus Vice Admiral
Joined: 20 Apr 2006 Posts: 493 Location: Michigan, USA
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Posted: Mon Dec 18, 2006 12:50 am Post subject: |
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Daffy.. you must realize that this ship probably go in a group of 13 fleets containing 8621 fighters, 829 destroyers, 548 Cruisers, 13 mothership and come out unstratched, along it gains like 27,908 points... lol..
its just a little unbalanced.. try to think the ship processing through..
not thinking so... _________________ -==Frag the Weak, Hurdle the Dead.==- |
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BaffyOfDaffy 2nd Lieutenant
Joined: 15 Nov 2006 Posts: 15
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Posted: Mon Dec 18, 2006 1:12 am Post subject: |
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I guess it should...
Remove 3 LP in class 2
Remove 20 LP in class 3
Remove 100 LP in class 4
And recycle itself after the first sub battle to avoid endlessly adding destroyers and removing LP.
Last edited by BaffyOfDaffy on Tue Dec 19, 2006 12:45 am; edited 1 time in total |
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BaffyOfDaffy 2nd Lieutenant
Joined: 15 Nov 2006 Posts: 15
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Posted: Mon Dec 18, 2006 1:26 am Post subject: |
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Also this is meant to copy a Feature in the AC 130 Gunship
The Feature I am referring to is the way it can cover an area with bullets, killing all infantry (good or bad)
I guess my thing would have ran that machine gun up to 4 times (once for every class) |
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DavAlan Admiral
Joined: 24 Aug 2004 Posts: 778 Location: Palo Alto, California
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Posted: Tue Dec 19, 2006 12:09 am Post subject: USE ONE OF THESE IN A FLEET.... |
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.... evaporator
(1/2) 12 – holo technology
the evaporator emits a high frequency holo-beam to absorb an enemy's energy whenever it gets modified. as a result it redirects the energy into a holo-drain device that destroys one enemy vessel
LET THIS THING HIT THAT...AND HELLO 2988 POINTS !!!
NO GOOD !!! _________________ "Destruction leads to a very rough road
But it also breeds creation
And earthquakes are to a girl's guitar
They are just another good vibration
And tidal waves couldn't save the world
From Californication"
Red Hot Chili Peppers - Californication
https://www.youtube.com/watch?v=YlUKcNNmywk
___________________________________
https://www.facebook.com/david.brass.524 |
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BaffyOfDaffy 2nd Lieutenant
Joined: 15 Nov 2006 Posts: 15
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Posted: Tue Dec 19, 2006 12:36 am Post subject: Re: USE ONE OF THESE IN A FLEET.... |
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DavAlan wrote: | .... evaporator
(1/2) 12 – holo technology
the evaporator emits a high frequency holo-beam to absorb an enemy's energy whenever it gets modified. as a result it redirects the energy into a holo-drain device that destroys one enemy vessel
LET THIS THING HIT THAT...AND HELLO 2988 POINTS !!!
NO GOOD !!! |
Should I add this?
trigger_destroy it multiplies AP/LP by 1/0.5 of itself in your own fleet in class 4
(battle engine syntax: trigger_destroy@mod,self,1,4,itself,*,1,0.5)
or should I turn down MP? |
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Spyder Vice Admiral
Joined: 09 Sep 2004 Posts: 565
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Posted: Tue Dec 19, 2006 8:07 am Post subject: |
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Its just too powerful a ship, not balanced _________________ Space Mercenaries Inc.
(Temporarily out of business)
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abdirahim Midshipman
Joined: 20 Dec 2006 Posts: 5
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Posted: Wed Dec 20, 2006 1:07 pm Post subject: aboat vote |
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i am going to vote someone _________________ I HATE THAT TEXT AND NOW ONE LIKE IT AND WAT ADDED |
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BaffyOfDaffy 2nd Lieutenant
Joined: 15 Nov 2006 Posts: 15
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Posted: Wed Dec 20, 2006 8:00 pm Post subject: |
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How I can edit this?
I want it to...
modify AP/LP by 0/-1 in class 1
modify AP/LP by 0/-3 in class 2
modify AP/LP by 0/-20 in class 3
modify AP/LP by 0/-100 in class 4
create 20 destroyers in your own fleet in the class they belong
recycle itself
if it's hit it modifies AP/LP by 0/+1 of itself
trigger_destroy it multiplies AP/LP by 1/0.5 of itself
The blue are wanted changes and the red are wanted additions. |
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Failtrip1 Vice Admiral
Joined: 31 May 2005 Posts: 436
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Posted: Wed Dec 20, 2006 8:24 pm Post subject: |
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BaffyOfDaffy wrote: | How I can edit this?
I want it to...
modify AP/LP by 0/-1 in class 1
modify AP/LP by 0/-3 in class 2
modify AP/LP by 0/-20 in class 3
modify AP/LP by 0/-100 in class 4
create 20 destroyers in your own fleet in the class they belong
recycle itself
if it's hit it modifies AP/LP by 0/+1 of itself
trigger_destroy it multiplies AP/LP by 1/0.5 of itself
The blue are wanted changes and the red are wanted additions. |
You cant,if your sure it will be a good ship make a newone. _________________ http://toptenproxysites.com/
http://www.chooseyourproxy.com/ |
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DavAlan Admiral
Joined: 24 Aug 2004 Posts: 778 Location: Palo Alto, California
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Posted: Wed Dec 20, 2006 9:10 pm Post subject: |
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Essentially this is a very bad idea for the following reasons:
1) Uses up most of the players mp on a single ship and that player would be using almost no skill or thought into waging warfare with this....just log on every other day and build one of these
2) An easy kill for just a single evap in a 1 1 1 1 fleet....
*note the evap destroys a ship in the class that modifies it and was made to kill mass c1 killers*
3) And is essentially another doomstar.......
Also this thing while taking out almost an entire fleet...cost 3000mp...very few are foolish enough to use 3000 mp in a single fleet....I use about 1500 mp in a single fleet myself End result? You kill one of my small fleets and LOSE 1500+ points
This idea of the ultimate "fleet in a ship" comes up every month *down from every week earlier this year*.... _________________ "Destruction leads to a very rough road
But it also breeds creation
And earthquakes are to a girl's guitar
They are just another good vibration
And tidal waves couldn't save the world
From Californication"
Red Hot Chili Peppers - Californication
https://www.youtube.com/watch?v=YlUKcNNmywk
___________________________________
https://www.facebook.com/david.brass.524 |
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iuztheevil Commander
Joined: 02 Jun 2006 Posts: 86
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Posted: Sun Dec 24, 2006 5:40 pm Post subject: |
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Dav is 100% on the mark....Strategy, not Ship Strength....
NO GOOD! _________________ No don't kill it, I'm sure it's harmless..... |
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