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Battlesyntax fight and ap
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SpaceTrace Forum Forum Index » Strategy » Battlesyntax fight and ap
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JaM
Admiral
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Joined: 23 Mar 2003
Posts: 1300

 Post Posted: Thu Jul 10, 2003 3:48 pm    Post subject:
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I find some odd battlesyntaxes in the manual.
Some ships don't have any ap and still fights:

  • alliance-invader
  • fleet-invader
  • com-invader
  • probe-invader
  • production-invader
  • carrier
  • pirate flagship

I know the wasp can increase your ap, but still it isn't logic that a ship cannot fight and suddenly it can. The carrier and pirate flagship will rarely have their ap increased.

Some ships do have ap and don't fight:

  • hammer
  • commando-fighter
  • grazer
  • cloud cruiser


Are these manual bugs or is this intended?
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blackmagic
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Joined: 12 Feb 2003
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 Post Posted: Thu Jul 10, 2003 4:01 pm    Post subject:
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The hammer, commando-fighter, graze reactor, and cloud cruiser modify ships. Therefore, it has no ap.
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JaM
Admiral
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Joined: 23 Mar 2003
Posts: 1300

 Post Posted: Thu Jul 10, 2003 6:39 pm    Post subject:
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I ment the grazer not the graze reactor, and they do have ap, check the manual.
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darklim
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Joined: 15 May 2003
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Location: Caracas, Venezuela

 Post Posted: Fri Jul 11, 2003 3:39 pm    Post subject:
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The Carrier will evolve into 250 Nano Bombers, so don't fight


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JaM
Admiral
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Joined: 23 Mar 2003
Posts: 1300

 Post Posted: Sun Jul 13, 2003 11:06 am    Post subject:
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CHECK the manual, it does fight without any ap
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darklim
Admiral
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Joined: 15 May 2003
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Location: Caracas, Venezuela

 Post Posted: Wed Aug 13, 2003 1:56 am    Post subject:
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The Invaders, can be used with the Wasp (Invader can shoot)
The Pirate Flagship and the Carrier, fight to be more easy to destroy
The Hammer only modify and self destruct, so don't need to fight
The Commando Fighter always fight (unless it is destroyed)to modify the following ships
But i don't understand the Cloud Cruisers

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JaM
Admiral
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 Post Posted: Wed Aug 13, 2003 8:39 am    Post subject:
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Those ships don't have any ap, execept the hammer and the commando fighter but they don't have the fight command.
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Rubens
Admiral
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Joined: 20 Apr 2003
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 Post Posted: Wed Aug 13, 2003 3:12 pm    Post subject:
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jam u are a lol? dont have any ap and any fight command because NO need fight the ships dosnt only fight, modifies!!!!!!!!! the hammer less the ap by2 in all class3 and 2 so this is a MODIFICATION, the same with the commando fighter, modifie the ap, the pirate flag... modifie the device of the fleet, ad the carier relase nanobomber, as a plague ship. Dont fight but relase nanoviruses and then this fight
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JaM
Admiral
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Joined: 23 Mar 2003
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 Post Posted: Wed Aug 13, 2003 7:51 pm    Post subject:
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I think there is a miscommunication, with fight I don't mean involve in to battle and get its turn. But I mean the fight command (battle syntax: f).

And let's look at the commando fighter:
Quote:
commando-fighter (class 1 ship)


if commando-fighter takes its turn, all following fighters get double firepower. but it will destroy all commando-fighters in your fleet, so only one commando-fighter will be active, all others just increase the chance for them to get their turn at all. (caution! self destruction!)

attack/life: 1/1
manpower: 10

researchtime: 3 h
buildingtime: 12 h


human-technology
needed research:
leadership

battle details:multiplies AP/LP by 2/1 of all ships of any ship-type in your own fleet in class 1
battlemessage: "commando fighter gives double firepower to ... ships"
(battle engine syntax: mod,self,all,1,all,*,2,1,commando fighter gives double firepower to)
multiplies AP/LP by 0/0 of all commando-fighters in your own fleet in class 1
battlemessage: "commando-fighter destroys ... ships"
(battle engine syntax: mod,self,all,1,commando-fighter,*,0,0,commando-fighter destroys)
self destructs!
(battle engine syntax: sd)

It doesn't have the fight command but it does have ap. Why ap then? This can lead to misunderstanding.

Let's look at the pirate flagship
Quote:
pirate flagship (class 4 ship)

the crew of this ship has a special tactic: after the first battle this ship cloakes the fleet so it will not fight against possible other fleets at the same sector. so you can plan a hit and run attack where you only fight against one fleet

attack/life: 0/1000
manpower: 600


this ship has a cloaking device
researchtime: 3 d
buildingtime: 20 h


human-technology
needed research:
improved cloaking technology

battle details:fights
(battle engine syntax: f)
after the battle it cloakes your fleet
battlemessage: "pirate flagship ignites its cloakingdevice"
(battle engine syntax: cloak,self,1,pirate flagship ignites its cloakingdevice)

It does have a fight command but it doens't have any ap. Why a fight command then? This can also lead to misunderstanding.
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admin
Board Admin
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Joined: 09 Jan 2002
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 Post Posted: Thu Aug 14, 2003 6:56 pm    Post subject:
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you are right!

there are some inconsistencies:
the Cloud Cruisers have a bug i think, did someone use them by now already?
the commandofighter doesent need the 1 ap coz it doesent fight, but it doesent matter if it has. (the 1 ap has no effect, it could also have 1000 ap and still no effeckt without the "f"-command)
usually the ships that fight and also the ships that can suddenly fight when they are modifyed by a wasp for ex. they should have the "f"-syntax, all ships that should never vight should not have the "f"

i hope these are the only mistakes, we will fix them soon. if you find more - feel free to post them here
thanks
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darklim
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Joined: 15 May 2003
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 Post Posted: Thu Aug 14, 2003 7:24 pm    Post subject:
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Put the FIGHT command to the Commando Fighter
The Commando Fighter is the Leader of the Attack operations, so need to attack... Take a look to Star Wars IV
The Leader need to attack!!
LOL

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JaM
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 Post Posted: Thu Aug 14, 2003 9:23 pm    Post subject:
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YES , all the time I was right
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darklim
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 Post Posted: Sat Aug 16, 2003 3:27 pm    Post subject:
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Not all the time...

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JaM
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 Post Posted: Sat Aug 16, 2003 5:30 pm    Post subject:
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Anyway, I was all the time more right than you .

By the way, you have a serious typo in your signature: I don't know the race kazuula, I do know the race kazuuula
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darklim
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 Post Posted: Mon Aug 18, 2003 1:49 am    Post subject:
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Maybe you need to check it...
I don't change it!!
Since... a week ago...

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JaM
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 Post Posted: Mon Aug 18, 2003 7:53 pm    Post subject:
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I'm right, check http://manual.spacetrace.org/races.php?lang=
And what is since a week ago?
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admin
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 Post Posted: Sun Oct 26, 2003 5:40 pm    Post subject:
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we corrected the f-syntax in all ships
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Rubens
Admiral
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Joined: 20 Apr 2003
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 Post Posted: Wed Mar 22, 2006 8:22 pm    Post subject:
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admin wrote:
you are right!

there are some inconsistencies:
the Cloud Cruisers have a bug i think, did someone use them by now already?
the commandofighter doesent need the 1 ap coz it doesent fight, but it doesent matter if it has. (the 1 ap has no effect, it could also have 1000 ap and still no effeckt without the "f"-command)
usually the ships that fight and also the ships that can suddenly fight when they are modifyed by a wasp for ex. they should have the "f"-syntax, all ships that should never vight should not have the "f"

i hope these are the only mistakes, we will fix them soon. if you find more - feel free to post them here
thanks


Sorry but i was checking this out...and i saw this hasnt been fixed

Also I was thinking a lot about it...then i thought they had turn to do "nothing" as the flamingo has...So you have like a turn wasted. But if its not like that you should fix it right away

Greetings
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Rubens
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 Post Posted: Sat Mar 25, 2006 8:03 pm    Post subject:
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up
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mast3r w1nn3r
2nd Lieutenant
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Joined: 07 Apr 2006
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 Post Posted: Fri Apr 07, 2006 7:32 pm    Post subject:

its very weard yes but dont ask me i did not make this game.
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