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probe detonator


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SpaceTrace Forum Forum Index » Impossible inventions » probe detonator
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this vote will decide about the future of this invention:
this can be added to the game
76%
 76%  [ 13 ]
it needs some changes but it is a good invention
0%
 0%  [ 0 ]
i will post the needed changes here
5%
 5%  [ 1 ]
no good try another one
17%
 17%  [ 3 ]
Total Votes : 17

Author Message
tec_server
Technology Bot
Technology Bot


Joined: 04 Nov 2002
Posts: 1746

 Post Posted: Mon Nov 25, 2002 2:22 pm    Post subject:
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probe detonator


destroy all probes in sector with a big explosion. the explosion destroy itself (caution! self destruction!)


scanradius: 1

speed: warp 20

researchtime: 2 d


needed research:
fanatic warfare

battle details:
battle engine syntax:
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yoems
Ensign
Ensign


Joined: 25 Nov 2002
Posts: 8
Location: Venezuela

 Post Posted: Mon Nov 25, 2002 8:09 pm    Post subject:
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buildingtime: 8 h
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admin
Board Admin
Board Admin


Joined: 09 Jan 2002
Posts: 2938

 Post Posted: Mon Nov 25, 2002 9:22 pm    Post subject:
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this is an old idea:
http://207.44.154.60/~admin10/viewtopic.php?topic=174&forum=12

we think it wouldnt be good for the game, so we invented the scrambler probe
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peace of love
1st Rear Admiral
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Joined: 13 Jan 2002
Posts: 306

 Post Posted: Tue Nov 26, 2002 1:03 am    Post subject:
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i dont know if the scrambler does somthing against the traceprobes as well ?
otherwise a counter against it might be needed?

so maybe we could try some explosion probe...
but all players who want that have to keep in mind that it is not nice for others to research and build probes, send them through half space and have them destroyed by others in a wink....

warp 20 of course it much to much . you have to think about the huge amount of explosives needed... the high danger while building the probe is also the cause why the needed too be build with big care (or loose many mp - most of them engineers - due to some awful accidents)

so warp 5 with a building time of 2d might suit? in addition the problem is that if the probe is used at the own planet the probe control system (which is rather sensible) will be hurt and will lose the contact to all other probes in deepspace ...
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yoems
Ensign
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Joined: 25 Nov 2002
Posts: 8
Location: Venezuela

 Post Posted: Tue Nov 26, 2002 11:58 am    Post subject:
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yeap, but doesn't existe a way to fight with enemy probes orbiting our planet

2d for building, ok... and your suggest warp too

the probe explote on destiny not after or before, exactly in coo.

[ This Message was edited by: yoems on 2002-11-26 12:02 ]
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TYR
2nd Lieutenant
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Joined: 01 Feb 2002
Posts: 16
Location: northern germany

 Post Posted: Tue Nov 26, 2002 1:30 pm    Post subject:
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whow! it took a long time, but now there is someone who wants the same probe like me ages ago... but i think peace is right. we donnot have to need one klick and all the long time work for creating and traveling dsp probes to a "maybe victim" is blown in the deep space.
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yoems
Ensign
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Joined: 25 Nov 2002
Posts: 8
Location: Venezuela

 Post Posted: Tue Nov 26, 2002 11:31 pm    Post subject:
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TYR, what do you trying to say???
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ther
Midshipman


Joined: 26 Nov 2002
Posts: 2
Location: Venezuela

 Post Posted: Wed Nov 27, 2002 12:17 pm    Post subject:
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i think this invention, was created by someone is on drugs.... jajajajajajajajajaja, don´t worry this is just a joke, a think this is a really good invention, but the only problem that i have is the scanradius, why you don´t increase it??
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admin
Board Admin
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Joined: 09 Jan 2002
Posts: 2938

 Post Posted: Thu Nov 28, 2002 8:25 am    Post subject:
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i think the best way to make someone take his probes away is to give them a reason to send them to a better place
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admin
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Joined: 09 Jan 2002
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 Post Posted: Sun Dec 01, 2002 11:33 am    Post subject:

i think it would be good if the scrambler probe also scrambles trace probe data
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