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this vote will decide about the future of this invention: |
this can be added to the game |
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57% |
[ 8 ] |
it needs some changes but it is a good invention |
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28% |
[ 4 ] |
i will post the needed changes here |
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7% |
[ 1 ] |
no good try another one |
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7% |
[ 1 ] |
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Total Votes : 14 |
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Author |
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tec_server Technology Bot
Joined: 04 Nov 2002 Posts: 1746
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Posted: Fri Nov 15, 2002 8:20 pm Post subject: |
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j.h.d probe (jump history detection)
in addition of detecting cloaked and uncloaked fleet signatures, this probe hacks into mothership jump history data, providing detailed informations about the three last triplets coordinates the detected fleets stoped by. actualy this probe serves as the best dispositive to detect fleet provenance.
note : the j.h.d probe can not hack into jump history data of other warp-ships, only motherships are affected this way.
scanradius: 1
speed: warp 5
researchtime: 2 d
needed research:
improved computer technology
battle details:
battle engine syntax:
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Conglomera 2nd Lieutenant
Joined: 27 Oct 2002 Posts: 27
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Posted: Sat Nov 16, 2002 12:59 pm Post subject: |
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This way you'll increase chances of knowing the coordinates of an unknown attacker... |
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yoems Ensign
Joined: 25 Nov 2002 Posts: 8 Location: Venezuela
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Posted: Mon Nov 25, 2002 2:37 pm Post subject: |
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If only works for the 3 last waypoints, its so better |
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limsky 1st Rear Admiral
Joined: 21 Aug 2002 Posts: 275
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Posted: Tue Nov 26, 2002 11:27 am Post subject: |
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You can tell where the fleet was. Mostly useless. because they may be the coordinate of the mobile transwarp. Or the meeting point of a formation attack. |
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