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mothership attack module
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SpaceTrace Forum Forum Index » Impossible inventions » mothership attack module
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this vote will decide about the future of this invention:
this can be added to the game
50%
 50%  [ 3 ]
it needs some changes but it is a good invention
16%
 16%  [ 1 ]
i will post the needed changes here
0%
 0%  [ 0 ]
no good try another one
33%
 33%  [ 2 ]
Total Votes : 6

Author Message
tec_server
Technology Bot
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Joined: 04 Nov 2002
Posts: 1746

 Post Posted: Mon Oct 31, 2005 4:45 pm    Post subject: mothership attack module
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mothership attack module (class 2 ship)

module that adds a gun to your mothreship.


attack/life: 0/1
manpower: 192

researchtime: 1 d
buildingtime: 12 h


nanite-technology
needed research:
nano technology

battle details:modifies AP/LP by +100/0 of 1 mothership in your own fleet in class 4
(battle engine syntax: mod,self,1,4,mothership,+,100,0)
recycles itself in your own fleet in the same class, the targets are removed from the fight, but no points are won or lost.
(battle engine syntax: recycle,self,1,this,itself)
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Armedes
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Joined: 10 Oct 2005
Posts: 412

 Post Posted: Mon Oct 31, 2005 5:40 pm    Post subject:
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this actually has a chance.. since you've got to allmost pay 2000 mp to blow up a mothership, maybe people will then use this instead of 4 timeslippers but there are some hooks and eyes.. maybe raising the mp to 200 flat and since hey trigger in c4 they can get shot before they trigger, so they'll need protection.
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but where!


Last edited by Armedes on Mon Oct 31, 2005 5:42 pm; edited 1 time in total
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Armedes
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 Post Posted: Mon Oct 31, 2005 5:41 pm    Post subject:
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and maybe raise the LP to 10 or maybe 15 if you increase the mp another 50.
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The spartans do not ask how many....

but where!
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Rubens
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Joined: 20 Apr 2003
Posts: 1422

 Post Posted: Mon Oct 31, 2005 7:14 pm    Post subject:
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Toptally useless and stupid, makes the TS useless, and we dont need to kill MS. Try another one, this wouldnt big a change to the game...
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WilliamWallace
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Joined: 02 May 2005
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 Post Posted: Mon Oct 31, 2005 8:06 pm    Post subject:
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Well killing MS is fun, it is quite embarassing for people to get stranded at their own homeplanets.

Just ask Starlicht, Imperial haha

But why use this? Just build TS and if you cant, get to kill enemie c3 ( usually not that much ) and then block c1 and c2 and bring in the rest of your mp full of cruisers. If actually can give you about 550 points a day or somehting like that.
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Hannibal
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 Post Posted: Mon Oct 31, 2005 9:01 pm    Post subject:
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It's not that good when you look at Time Slippers.
William has made a good point here, killing c3, there kill c4 is also a way to do it.

Funny idea, but not good for the TS invention.
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Vrictus
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 Post Posted: Mon Oct 31, 2005 9:19 pm    Post subject:
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time slippers are a horrible amount of points to lose. I would know. but this could work. but then, lots of motherships fleets would appear...Personally...I dunno bout this one.
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Armedes
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 Post Posted: Mon Oct 31, 2005 10:36 pm    Post subject:
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it could work you know, there is no indirect way of aiding or assaulting c4 yet.
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but where!
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lilkrnboi1018
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Joined: 16 Apr 2005
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 Post Posted: Mon Oct 31, 2005 11:21 pm    Post subject:
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i think this is a horrible idea, we would have 100's of fleets stranded because some idiot decided to let this into the game, i give it a big fat no

wat disadvantage does it have? it has a few but not many

if u raise mp a bit, i guess it would be reseanable to an extent
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Gotta love the Magnum (RE 0-3)
Or the Eagle (RE 3)
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Last edited by lilkrnboi1018 on Tue Nov 01, 2005 11:57 am; edited 1 time in total
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cml
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 Post Posted: Tue Nov 01, 2005 8:44 am    Post subject:
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how do edit the manpower now i have submitted it
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cml
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 Post Posted: Tue Nov 01, 2005 4:47 pm    Post subject:

[quote]It's not that good when you look at Time Slippers.
William has made a good point here, killing c3, there kill c4 is also a way to do it.

Funny idea, but not good for the TS invention.[/quote]
it also lets your mothership [size=24]DESTROY[/size][size=12]time slippers. [/size]
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