View previous topic :: View next topic |
Author |
Message |
Lethal 1st Lieutenant
Joined: 04 Mar 2002 Posts: 39
|
Posted: Sun Jul 28, 2002 3:29 pm Post subject: |
|
|
Hi!
Would be nice if I could see how many points each class of my fleet made, in order to make it better...
Would this be possible? |
|
Back to top » |
|
|
admin Board Admin
Joined: 09 Jan 2002 Posts: 2938
|
Posted: Sun Jul 28, 2002 10:08 pm Post subject: |
|
|
good idea, we will do that although it is not exact, because for example the reconstructor gives back some points or the shockwave cruiser kills class 1 ships later |
|
Back to top » |
|
|
sbenitez Ensign
Joined: 26 Oct 2002 Posts: 6 Location: Argentina
|
Posted: Sat Nov 02, 2002 5:24 am Post subject: |
|
|
How about point-transferring? Like if it were money to buy services from alliances. |
|
Back to top » |
|
|
Captain Starlight Vice Admiral
Joined: 13 Sep 2002 Posts: 473 Location: Outer Space
|
Posted: Sat Nov 02, 2002 8:22 am Post subject: |
|
|
Fabulous idea |
|
Back to top » |
|
|
Lord Philemon Vice Admiral
Joined: 12 Mar 2002 Posts: 556 Location: Germany
|
Posted: Sat Nov 02, 2002 9:32 am Post subject: |
|
|
And I think this could also be done in the summary losses, so you already know all lost ships. |
|
Back to top » |
|
|
SirTaz 1st Rear Admiral
Joined: 07 Jun 2002 Posts: 247 Location: U.S.A in the state of Florida
|
Posted: Sat Nov 02, 2002 12:38 pm Post subject: |
|
|
this sounds like this would save time if a player was sending, a attacking fleet or a defence fleet ,and is this something that could be add to the deep scan probes we use, and could it also be done with the vessel scan? |
|
Back to top » |
|
|
Lord Philemon Vice Admiral
Joined: 12 Mar 2002 Posts: 556 Location: Germany
|
Posted: Sat Nov 02, 2002 12:58 pm Post subject: |
|
|
Oh sorry, I didn't get the point-transferring thing... I thought you were still talking about the BR. |
|
Back to top » |
|
|
limsky 1st Rear Admiral
Joined: 21 Aug 2002 Posts: 275
|
Posted: Sat Nov 02, 2002 2:57 pm Post subject: |
|
|
For those with negative points. How are they going to pay? Can they borrow from a bank? OR can they sell their Manpower? |
|
Back to top » |
|
|
sbenitez Ensign
Joined: 26 Oct 2002 Posts: 6 Location: Argentina
|
Posted: Sat Nov 02, 2002 4:53 pm Post subject: |
|
|
Selling manpower is not a good idea...
Who will sell me some manpower?
The bank issue it´s a problem. How the bank will get the money back if the debtor doesn´t want to pay? |
|
Back to top » |
|
|
Captain Starlight Vice Admiral
Joined: 13 Sep 2002 Posts: 473 Location: Outer Space
|
Posted: Sat Nov 02, 2002 5:01 pm Post subject: |
|
|
You can always clone yourself some more manpower!!!
_________________ _________________________**** |
|
Back to top » |
|
|
sbenitez Ensign
Joined: 26 Oct 2002 Posts: 6 Location: Argentina
|
Posted: Sat Nov 02, 2002 5:39 pm Post subject: |
|
|
How? 454/506/66?
[ This Message was edited by: sbenitez on 2002-11-02 17:43 ] |
|
Back to top » |
|
|
Lord Philemon Vice Admiral
Joined: 12 Mar 2002 Posts: 556 Location: Germany
|
Posted: Sat Nov 02, 2002 6:08 pm Post subject: |
|
|
I don't think point-transferring would be a good idea because there's not too much business yet and it would make cheating far to easy. Or something like "We want to have the 'best player' in our alliance, so we'll transfer all our points to one of us". |
|
Back to top » |
|
|
sbenitez Ensign
Joined: 26 Oct 2002 Posts: 6 Location: Argentina
|
Posted: Sat Nov 02, 2002 6:45 pm Post subject: |
|
|
Perhaps the points should be transferred from aliance to aliance, not from player to alliance or from player to player.
But i think it´s a nice idea to improve game experience. This way you can buy information from alliances, rent out their services (defend my planet, attack other alliance´s fleets) and establish a business. |
|
Back to top » |
|
|
God 1st Rear Admiral
Joined: 29 Sep 2002 Posts: 375
|
Posted: Sat Nov 02, 2002 10:04 pm Post subject: |
|
|
steel, it is a bd idea!!
people can be multys, say i make a 1 person alliance
i think it is great the way it is
_________________ --God, Owner of Power---
Back To Space Once Again
-----Leader of LXG------ |
|
Back to top » |
|
|
Bean Lieutenant Commander
Joined: 07 Oct 2002 Posts: 59 Location: one person to another
|
Posted: Sat Nov 02, 2002 10:53 pm Post subject: |
|
|
Could we get a feature that allows you to see how many attack points and/or manpower is in each fleet, it would make calculatons on what to send a lot easier,
_________________ SpaceTrace:
The problems of the future, today! |
|
Back to top » |
|
|
limsky 1st Rear Admiral
Joined: 21 Aug 2002 Posts: 275
|
Posted: Sun Nov 03, 2002 12:54 am Post subject: |
|
|
If you know how many attack points and/or manpower is in each fleet (yours & opponents); how do you calculate the fleets composition? |
|
Back to top » |
|
|
Bean Lieutenant Commander
Joined: 07 Oct 2002 Posts: 59 Location: one person to another
|
Posted: Sun Nov 03, 2002 1:04 am Post subject: |
|
|
I mean not to calculate what's in a fleet, but, you know when your trying to send a fleet with the amount of attack points to take out a building, wouldn't it be cool if you could see how many attack points are in the fleet |
|
Back to top » |
|
|
limsky 1st Rear Admiral
Joined: 21 Aug 2002 Posts: 275
|
Posted: Sun Nov 03, 2002 2:00 am Post subject: |
|
|
Send Mantis to attack buildings (exclude Shipyard & research Center).
You need a prophet to destroy those buildings
Or 20 cruisers. Not much calculations involve.
For fleet confrontation it is more complex. |
|
Back to top » |
|
|
|