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SpaceTrace Forum Forum Index » New Technology Inventions » hide&seek
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this vote will decide about the future of this invention:
this can be added to the game
14%
 14%  [ 1 ]
it needs some changes but it is a good invention
14%
 14%  [ 1 ]
i will post the needed changes here
0%
 0%  [ 0 ]
no good try another one
71%
 71%  [ 5 ]
Total Votes : 7

Author Message
tec_server
Technology Bot
Technology Bot


Joined: 04 Nov 2002
Posts: 1746

 Post Posted: Thu Aug 18, 2005 3:25 am    Post subject: hide&seek
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hide&seek (class 4 ship)


this very big ship contains very huge cloaking device witch cloakes it self and shipyard witch has been moved to a pre-world planet.it cant be used on home base becouse it interferes with planets scans.when any long range sensors detects her(any probe or eye in the sky)it will selfdestruct becouse of power overload.it has ability to cloak shipyard within 3 sectors.


attack/life: 0/1
manpower: 465

speed: warp 3
(can only establish a warpfield for itself)


it has a cloaking device

researchtime: 1 d 15 h
buildingtime: 15 h


human-technology
needed research:
improved cloaking technology

battle details:fights
(battle engine syntax: f)
modifies AP/LP by 0/0 of all ships of any ship-type in the enemy fleet in all classes
(battle engine syntax: mod,enemy,all,all,all,+,0,0)
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Rubens
Admiral
Admiral


Joined: 20 Apr 2003
Posts: 1422

 Post Posted: Thu Aug 18, 2005 3:57 am    Post subject: lol
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Bbad ship, bad invention, bad syntax
There is already the pionner ship:S
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O-siris
Admiral
Admiral


Joined: 11 Aug 2005
Posts: 803

 Post Posted: Thu Aug 18, 2005 11:09 am    Post subject:
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no good ship it's like rubens say

try another whone
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Star Commander
Admiral
Admiral


Joined: 26 Sep 2004
Posts: 1734
Location: Bolton

 Post Posted: Thu Aug 18, 2005 11:10 am    Post subject:
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The ships to low on MP and the DSP scan thing nope... Not working with me... try another one.
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Vrictus
Admiral
Admiral


Joined: 01 Aug 2005
Posts: 662

 Post Posted: Thu Aug 18, 2005 11:12 am    Post subject:
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im not sure about it. but it would allow alliances to bring all their shipyards to one planet then cloak it.
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Failtrip1
Vice Admiral
Vice Admiral


Joined: 31 May 2005
Posts: 437

 Post Posted: Thu Aug 18, 2005 10:17 pm    Post subject:
Reply with quote

Quote:
Bbad ship, bad invention, bad syntax
There is already the pionner ship:S


this ship only cloakes shipyard wich was moved on prewarp world-its not pionner sip.ship only contains cloaking device so has no cannons or shields.if ship gets into fight with other fleet will be destroyed.

Quote:
The ships to low on MP and the DSP scan thing nope... Not working with me... try another one.


i made a terible mistake about probes.DSP and eyeinthesky wouldnt kill the ship,but it would stay hidden from them.becouse of their powerfull sensors oscillation probe,decloakingprobe,wide-range scan probe,
scrambler would cousea power-overload wich will lead to selfdestruction.
i tink that mp is good becouse u loose usage of 1 fleet.

[/quote]im not sure about it. but it would allow alliances to bring all their shipyards to one planet then cloak it.
Quote:


u could cloak only yours shipyard.

i think that u could really use this ship ingame.but it is just a suggestion.if anyone has some idea of improving ship plz do so.
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Failtrip1
Vice Admiral
Vice Admiral


Joined: 31 May 2005
Posts: 437

 Post Posted: Thu Aug 18, 2005 10:23 pm    Post subject:
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Failtrip1 wrote:
Quote:
Bbad ship, bad invention, bad syntax
There is already the pionner ship:S


this ship only cloakes shipyard wich was moved on prewarp world-its not pionner sip.ship only contains cloaking device so has no cannons or shields.if ship gets into fight with other fleet will be destroyed.

Quote:
The ships to low on MP and the DSP scan thing nope... Not working with me... try another one.


i made a terible mistake about probes.DSP and eyeinthesky wouldnt kill the ship,but it would stay hidden from them.becouse of their powerfull sensors oscillation probe,decloakingprobe,wide-range scan probe,
scrambler would cousea power-overload wich will lead to selfdestruction.
i tink that mp is good becouse u loose usage of 1 fleet.

im not sure about it. but it would allow alliances to bring all their shipyards to one planet then cloak it.[quote]

u could cloak only yours shipyard.

i think that u could really use this ship ingame.but it is just a suggestion.if anyone has some idea of improving ship plz do so
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Failtrip1
Vice Admiral
Vice Admiral


Joined: 31 May 2005
Posts: 437

 Post Posted: Thu Aug 18, 2005 10:24 pm    Post subject:
Reply with quote

Quote:
Bbad ship, bad invention, bad syntax
There is already the pionner ship:S


this ship only cloakes shipyard wich was moved on prewarp world-its not pionner sip.ship only contains cloaking device so has no cannons or shields.if ship gets into fight with other fleet will be destroyed.

Quote:
The ships to low on MP and the DSP scan thing nope... Not working with me... try another one.


i made a terible mistake about probes.DSP and eyeinthesky wouldnt kill the ship,but it would stay hidden from them.becouse of their powerfull sensors oscillation probe,decloakingprobe,wide-range scan probe,
scrambler would cousea power-overload wich will lead to selfdestruction.
i tink that mp is good becouse u loose usage of 1 fleet.

[/quote]im not sure about it. but it would allow alliances to bring all their shipyards to one planet then cloak it.[quote]

u could cloak only yours shipyard.

i think that u could really use this ship ingame.but it is just a suggestion.if anyone has some idea of improving ship plz do so
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Rubens
Admiral
Admiral


Joined: 20 Apr 2003
Posts: 1422

 Post Posted: Thu Aug 18, 2005 10:24 pm    Post subject: lol

There is already the pionner ship and the Cloak generator, it is not just a bad ship is a BAD idea. No sense. Could u get that? maybe i am being rooth but STFU!!! we dont like it and it has no sense. If u know u made it bad just make another one. and put it at the forum
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