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limsky 1st Rear Admiral
Joined: 21 Aug 2002 Posts: 275
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Posted: Fri Oct 11, 2002 6:56 pm Post subject: |
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What is the duration between the two fleets you sent? 10 secs, 1 min or 1 hour? |
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God 1st Rear Admiral
Joined: 29 Sep 2002 Posts: 375
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Posted: Fri Oct 11, 2002 9:23 pm Post subject: |
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nothing so u can change ships between them, u can stop one just before attack so the other on attack sooner
_________________ --God, Owner of Power---
Back To Space Once Again
-----Leader of LXG------ |
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limsky 1st Rear Admiral
Joined: 21 Aug 2002 Posts: 275
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Posted: Sun Oct 13, 2002 10:09 am Post subject: |
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Had detected a fleet 5 sectors away. What do I do? Wait for him to attack? I do not have mothership or transwarp-network. |
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Lord Philemon Vice Admiral
Joined: 12 Mar 2002 Posts: 556 Location: Germany
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Posted: Sun Oct 13, 2002 10:34 am Post subject: |
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1. I'd look if he flying towards another planet which is 5 sectors away.
2. If he isn't I'd build a vessel scan so you can at least see his fleet composition before he attacks.
3. Try to arrange your fleet in a way he won't make points or at least not too many; if it is only one fleet one ship in each class could be enough (exept for if he has sabotage fighters or similar ships).
4. If you are in an alliance call your mates. (actually you need a transwarpgate for that, but not necessarily) |
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limsky 1st Rear Admiral
Joined: 21 Aug 2002 Posts: 275
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Posted: Sun Oct 13, 2002 12:08 pm Post subject: |
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Your suggestion of:
"If he isn't I'd build a vessel scan so you can at least see his fleet composition before he attacks." The vessel scan has a 0 speed and a scanradius of 3 sectors. Is there a probe that has some speed that I can use?
He is still 5 sectors away. I am building a mothership. Maybe I should attack him first.
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Lord Philemon Vice Admiral
Joined: 12 Mar 2002 Posts: 556 Location: Germany
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Posted: Sun Oct 13, 2002 1:33 pm Post subject: |
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Of course you can build a deep scan probe. It has speed 10 and radius of 5 sectors. I thought of the vessel scan because it needs only 2h buildingtime and scans 2 sectors around your planet, so you can see the attacker when he flies towards you. |
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limsky 1st Rear Admiral
Joined: 21 Aug 2002 Posts: 275
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Posted: Mon Oct 14, 2002 1:53 am Post subject: |
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I had fleet 1 in base and a base force. Will the invader had a choice in attacking which fleet? Or the game-routine is to attack the fleet first? |
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Lord Philemon Vice Admiral
Joined: 12 Mar 2002 Posts: 556 Location: Germany
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Posted: Mon Oct 14, 2002 4:55 pm Post subject: |
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If you fight against several fleets (the base also counts as fleet) then it's completely random which fleet he will fight against. |
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limsky 1st Rear Admiral
Joined: 21 Aug 2002 Posts: 275
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Posted: Wed Oct 16, 2002 4:48 am Post subject: |
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How do you stop a fleet in midflight to a location 1 sector away?? |
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God 1st Rear Admiral
Joined: 29 Sep 2002 Posts: 375
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Posted: Wed Oct 16, 2002 4:55 am Post subject: |
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well u change its coords!! u can't stop it but u can always change coords on the right direction
_________________ --God, Owner of Power---
Back To Space Once Again
-----Leader of LXG------ |
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limsky 1st Rear Admiral
Joined: 21 Aug 2002 Posts: 275
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Posted: Fri Oct 18, 2002 4:55 am Post subject: |
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I had thought of another reason why you need to send 2 fleet to attack. If the mothership of fleet1 is destroyed, you can transfer your fleet one ships to fleet2. So that you are not stranded. |
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Lord Philemon Vice Admiral
Joined: 12 Mar 2002 Posts: 556 Location: Germany
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Posted: Fri Oct 18, 2002 4:21 pm Post subject: |
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Yes, the only problems is when both motherships get destroyed.
But I never heard that that happened... |
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limsky 1st Rear Admiral
Joined: 21 Aug 2002 Posts: 275
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Posted: Tue Oct 22, 2002 5:08 am Post subject: |
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In a battle we cannot control which fleet attack first. But if we send fleet 2 five minutes after fleet 1. Then fleet 1 will fight first.
If fleet 3 reach the target 10 h later, do fleet 3 have to wait for the 24 h break? (ie 14 hours waiting?) |
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Lord Philemon Vice Admiral
Joined: 12 Mar 2002 Posts: 556 Location: Germany
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Posted: Tue Oct 22, 2002 6:07 am Post subject: |
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No. The 24h break is only for the fleets that already fought (-> fleet 1 would have to wait 14 h till it can fight against the base or what it fought against again). |
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Bean Lieutenant Commander
Joined: 07 Oct 2002 Posts: 59 Location: one person to another
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Posted: Tue Oct 22, 2002 8:03 am Post subject: |
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But what if you trasfer fleet one and two, after they fought, to fleet three, would that work for getting around the 24 hour rule? |
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Captain Starlight Vice Admiral
Joined: 13 Sep 2002 Posts: 473 Location: Outer Space
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Posted: Tue Oct 22, 2002 9:09 am Post subject: |
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No, because it is the ships themselves that cant fight the same enemy ships twice in 24 hours, so if you moved ships that had fought into another fleet, that fleet cannot fight.
But you can use this to advantage as well!! |
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SirTaz 1st Rear Admiral
Joined: 07 Jun 2002 Posts: 247 Location: U.S.A in the state of Florida
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Posted: Tue Oct 22, 2002 11:26 am Post subject: |
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nope you have to awit the full 24 hours if your ships you used have had a fight weather you move them in a other fleet or not. |
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God 1st Rear Admiral
Joined: 29 Sep 2002 Posts: 375
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Posted: Tue Oct 22, 2002 7:23 pm Post subject: |
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23 hours i think!! |
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Lord Philemon Vice Admiral
Joined: 12 Mar 2002 Posts: 556 Location: Germany
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Posted: Tue Oct 22, 2002 8:02 pm Post subject: |
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Quote: | if the fleets stay in the battle area after the fight, then they just stand there and don't fight against each oher until the next confrontation time is over which is after 24 hours. (the remaining time is shown in the fleet screen) |
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admin Board Admin
Joined: 09 Jan 2002 Posts: 2938
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Posted: Tue Oct 22, 2002 9:12 pm Post subject: |
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yes, rounded down so it shows 23 h after some seconds |
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