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multi-emp-vessel is much too powerfull


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lemba
2nd Lieutenant
2nd Lieutenant


Joined: 05 Dec 2001
Posts: 14

 Post Posted: Wed Jan 30, 2002 12:23 pm    Post subject:
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as i read my last BR i was really upset about the multi-emp-vessel of the kazuuula: they r much too powerfull, because they can jam 3!! enemy vessels, only need 12 MP and have 0/10. in comparison: a troika (nanites) can "build" 3 ships and need 20 mp and they only bring out 3 4/4 ships!!
i suggest to modify the multi-emp-vessel to:
can jam 1 vessel - rest the same... or
can jam 3 vessels but need min. 30 MP (because they jam any 3 class 2 vessels)
what u think?
in addition i suggest the following modification for the troika:
they split up into 3 5/5 vessels - rest the same
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peace of love
1st Rear Admiral
1st Rear Admiral


Joined: 13 Jan 2002
Posts: 306

 Post Posted: Wed Jan 30, 2002 1:22 pm    Post subject:
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i never played the multi-emp as i am a nanite
but i allways thought it is a very good ship.

but:

1)every race shall have ships which are very good
2)u just jam ships with the multi-emp, so u still need troops to destroy jammed ships.
3) so often its not that a ship beeing too good but the tactics the players uses r very good.

--> u might post your br, so that others can analyse the battle u r talking about...
--> every race should have one or two really good ships. but of course they shall have disadvantages and there must be tactics to destroy them.
--> TO ALL OTHER PLAYERS:
send a list of ships u consider beeing "too good" and of beeing "too bad".


bout nanites:

4) they have the cluster-cruiser, which is much too good too.
5) on the other hand i dont like the other nanite ships...
the troika is to bad and too eypensive (i prefer eagles instead) and the c-cannon is too spezialized i think and difficult to use as it is classs2 and class3

--> but other players use other tactics and might think me beeing wrong...
--> so lets try some vote (ADMIN !) whether there r ships noone considers being useful or ships every one considers beeing too good.
--> have in mind that a ship u dont have in your fleet allways looks more horrifying then one u have. means: if u have to use a ship, u see the disadvantages (--> look at the discussion bout the doomstar or kamikaze. some ppl thing its too good. but playing it is rather difficult if u try.) so maybe its the same with the multi-emp...

peace


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Stryker
Midshipman


Joined: 17 Jan 2002
Posts: 3

 Post Posted: Wed Jan 30, 2002 1:53 pm    Post subject:
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bleh.. what the heck is the point of a ship that jams only 1 ship? The emp fighter is such a waste of time building.. i'd rather it shoot a fighter than jam it. And what's a MULTI-emp vessel that jams only 1 ship.

ANd what the heck are emp-hunters, lemba!?!?!? you cheated in that battle against me =( using weird emp-hunters that don't exist in the game.. your emp hunters are deadlier than my multi-emp vessels.. each of your emp-hunters took out 3 of my fighters in the beginning of the battle.. =(
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peace of love
1st Rear Admiral
1st Rear Admiral


Joined: 13 Jan 2002
Posts: 306

 Post Posted: Wed Jan 30, 2002 2:01 pm    Post subject:
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lemba:

hehe, emp-hunter

an multi-emp-vessel in class1 ???? or what?
very good stuff, but the normal emp-vessel is too good then ?! hmm, sounds logical


DONT FORGET to answer the letter two above pls.

thx

peace


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admin
Board Admin
Board Admin


Joined: 09 Jan 2002
Posts: 2938

 Post Posted: Wed Jan 30, 2002 5:29 pm    Post subject:

nobody is cheating - an EMP-hunter was an ancient invention, that is not revealed to all players jet.

but we will think about this one, maybe this ship is too powerful against kazuuula.

we will see in the next round :smile:

[ This Message was edited by: admin on 2002-01-30 17:30 ]
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