Posted: Sat Aug 31, 2002 10:45 am Post subject: natal-cruiser
Quote:
natal-cruiser (class 3 ship)
if this cruiser is destroyed it reassembles to a new natal-cruiser that continues the fight, which if destroyed reassembles to another one ...
to prevent an endless battle it destroys one enemy natal cruiser if there is one.
attack/life: 10/100
manpower: 65
researchtime: 2 d
buildingtime: 13 h
mycilloid-technology
battle details:
1. fights
(battle engine syntax: f)
2. multiplies AP/LP by 0/0 of 1 natal-cruiser in the enemy fleet in the same class
battlemessage: "natal feedback interference destroyed ... ships"
(battle engine syntax: mod,enemy,1,this,natal-cruiser,*,0,0,natal feedback interference destroyed )
3. if this ship gets destroyed it creates 1 natal-cruiser in your own fleet in the same class like this ship
battlemessage: "natal-cruiser reassembles to another natal-cruiser"
(battle engine syntax: trigger_destruction@create,self,1,this,natal-cruiser,natal-cruiser reassembles to another natal-cruiser,n)
Does the reassembled natal cruiser desroy itself after the battle or will it stay in your fleets?
if the original is destroyed it will be lost completely. but the copys will fight until the end of class-battle and for each lost copy you will loose points too so you could loose some thousand points with only one natal cruiser in your fleet if the enemy has 60 cruiser for example
if this ship gets destroyed it creates 1 natal-cruiser in your own fleet in class this
battlemessage: "natal-cruiser reassembles to another natal-cruiser"
(battle engine syntax: ,self,1,this,natal-cruiser,natal-cruiser reassembles to another natal-cruiser,n)
If you look at the syntax you see this command: "trigger_destruction". It means that something happens when the natal is destroyed which is the case if its lp is less than 1 (also -80)
ok, i talked with the admin bout the natal-cruiser...
i seemed it is not planned that it should have beserk (=shoots till it is destroyed)
i got that one wrong so there is no endless battle and i dont have a tactic yet...
without berserk i consider it too expensive !!!!!
with beserk it must be discussed: 1 ship can destroy a whole class but you gotta pay for it (the twice cruiserprice!!).
with beserk it should have the function ("if shoots: modify all OTHER (own &enemy) natalcruisers to cruisers" - or somethink like that, to prevent endless battles.
i would like to have the natalcruiser without berserk for 45 mp or with beserk for 75mp.
i dont know whether the ship is (too ??) good orwill be played a lot, but i like it cause it is a new idea...
Wait a minute...
The natal cruiser doesn't shoot before it is destroyed?
If there is no endless battle that would mean the natal doesn't reassemble, is that right?
[ This Message was edited by: Lord Philemon on 2002-09-02 21:11 ]
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