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tec_server Technology Bot
Joined: 04 Nov 2002 Posts: 1746
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Posted: Mon Apr 12, 2004 5:05 pm Post subject: capable ship |
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capable ship (class 3 ship)
a commando ship like the campaignship that will force your class 3 to attack again
attack/life: 0/100
manpower: 350
buildingtime: 12 h
human-technology
battle details:
1. fights
(battle engine syntax: f)
2. lets all ships in your fleet fight again, that were not destroyed
battlemessage: "capable ship distracts the fleet.
all remaining ships reassemble for another strike after ... ships"
(battle engine syntax: restart,self,capable ship distracts the fleet.
all remaining ships reassemble for another strike after)
3. modifies LP by -5000 of all capable ship in your own fleet in class 3, there are no known ships and buildings that survive this effect.
battlemessage: "capable ship losses: ... ships"
(battle engine syntax: obliterate,self,all,3,capable ship,capable ship losses:)
4. self destructs!
(battle engine syntax: sd) |
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KEPcH Vice Admiral
Joined: 14 Jul 2003 Posts: 487
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Posted: Wed Aug 11, 2004 1:47 am Post subject: |
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Isn't 350mp a bit much for a ship that will self-destruct and that is useless if it attacks first. I can accept the sd part, but 350mp... how about 250? Or 350 without self-destruct? |
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