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this vote will decide about the future of this invention: |
this can be added to the game |
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100% |
[ 3 ] |
it needs some changes but it is a good invention |
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0% |
[ 0 ] |
i will post the needed changes here |
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0% |
[ 0 ] |
no good try another one |
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0% |
[ 0 ] |
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Total Votes : 3 |
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darklim Admiral

Joined: 15 May 2003 Posts: 1154 Location: Caracas, Venezuela
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Posted: Mon Jul 26, 2004 3:48 am Post subject: |
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Quote: | creates 1 grazer in your own fleet in class 2
battlemessage: "grazers breeded"
(battle engine syntax: create,self,1,2,grazer,grazers breeded,n)
modifies AP/LP by 0/-1.5 of itself in your own fleet in class 2
(battle engine syntax: mod,self,1,2,itself,+,0,-1.5) |
It say: Will create a temporaly Grazer to your fleet, but it will self-destruct
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tecywiz121 1st Lieutenant

Joined: 04 Jul 2004 Posts: 38
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Posted: Mon Jul 26, 2004 4:13 pm Post subject: |
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that sucks but thats basicly what i wanted but for the nanites. |
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darklim Admiral

Joined: 15 May 2003 Posts: 1154 Location: Caracas, Venezuela
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Posted: Mon Jul 26, 2004 5:15 pm Post subject: |
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The ship to be accepted need to be original, not a copy of existing ship in SpaceTrace
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tecywiz121 1st Lieutenant

Joined: 04 Jul 2004 Posts: 38
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Posted: Mon Jul 26, 2004 6:05 pm Post subject: |
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ok, ya its not exactly the same. The original idea was that the nano-fighters would be created at the begining of battle and sd/recycle at the end of battle. Lets say you had two fleets on the move, 1h in between and your first fleet was killed. You second fleet has a Nano-Factory (Fighter), Nano-Factory (Crusier), and a Nano-Factory (Destroyer). Thoses factorys would make ships in the second fleet to make it more powerfull but not permanatly use mp. After all if you start the journy at 5pm and 4pm and you get there at 1am and 2am who want's to call back the fleet and rebuild it when you can just use nano-factorys. |
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BladeTech Admiral

Joined: 10 Feb 2003 Posts: 1591
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Posted: Mon Jul 26, 2004 8:24 pm Post subject: |
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yea but how will it be triggered to be created without being involved in battle?
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tecywiz121 1st Lieutenant

Joined: 04 Jul 2004 Posts: 38
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Posted: Mon Jul 26, 2004 11:33 pm Post subject: |
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it would be. at the begining of the whole battle it creates the fighters then they die at th end of the whole battle. |
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BladeTech Admiral

Joined: 10 Feb 2003 Posts: 1591
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Posted: Tue Jul 27, 2004 4:09 pm Post subject: |
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i understand what you are saying but i'm not sure whether or not there are any triggers that would allow for you to do that (since i am not an inventor) but perhaps someone else will know, like blackmagic or someone.
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tecywiz121 1st Lieutenant

Joined: 04 Jul 2004 Posts: 38
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Posted: Tue Jul 27, 2004 10:30 pm Post subject: |
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i should ask him. Blackmagic any thoughts? |
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blackmagic Admiral


Joined: 12 Feb 2003 Posts: 1157 Location: GP
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Posted: Wed Jul 28, 2004 4:05 pm Post subject: |
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any thoughts? Wwell i have many thoughts but you have to be more specific. Wat classes do you want the nano-fighters in and stuff. I'm sure this ship won't be accepted, but i feel that this would be good practice for you to create better ones
Well lets see. The nano-factory actually fights out of battle which is an interesting concept. Much like the cluster cruiser. Now this ship will fight out of normal battle sequence, but still stay for one battle. (((((((First i will say that this is my idea of this ship........)))))))
put the mp to 500
the nano-fighters spread through the classes in 50/25/25 "Use the create battle syntax for each class
The nano-fighters themselves could be unique.. Perhaps 5mp to match the 500mp of the nano-factory
"If you notice i will not use the evolve like the carrier does because this will exist in more than one class. Therefore, at the end of the battle syntax for the nano-factory there will be the command 'recycle'"
Nano-fighters 4/1 (its potential ----1 cruiser destroyed, 8 destroyers, and 50 fighters)
Now the only reason i should think that should keep this ship from being to powerful is that it will stay in your fleet, which as you shall see is no a very good thing. it costs 5mp to have on of these. Therefore with one hit you lose 5 mp. EX: 50 nano-fighters vs 50 fighters lose-250pts.
Even though this is a disadvantage i still think there needs to be more. I just made this off the top of my head so there may be many bugs.
Wat do you think?????
_________________ From the deepest depths of the Galaxy, a new
power is born.
Trained assassins ....Who strike down all who
oppose.
MASTERHUNTERS
~Blackmagic of Shadowball~
The Leader of the Best Alliance EVER!!! |
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BladeTech Admiral

Joined: 10 Feb 2003 Posts: 1591
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Posted: Wed Jul 28, 2004 4:16 pm Post subject: |
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see i know blackmagic would understand!! lol and he wants the nano-fighters to be created in the class 1 battle so it can participate even though the nano-fighter is a class four ship...
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tecywiz121 1st Lieutenant

Joined: 04 Jul 2004 Posts: 38
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Posted: Thu Jul 29, 2004 10:46 pm Post subject: |
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ok so make the nano-fighters class 4 but create them during the battles like 50 in c1 25 in c2 and c3? How would yo do that or would you have to use a new battle syntax? |
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blackmagic Admiral


Joined: 12 Feb 2003 Posts: 1157 Location: GP
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Posted: Fri Jul 30, 2004 6:46 am Post subject: |
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The ony battle syntax your gonna use for the nano-factory is 3 "create" syntaxs and 1 "recycle" The nano-fighter itself it a completly different thing |
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tecywiz121 1st Lieutenant

Joined: 04 Jul 2004 Posts: 38
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Posted: Sun Aug 01, 2004 4:59 am Post subject: |
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thx oh fearless leader |
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blackmagic Admiral


Joined: 12 Feb 2003 Posts: 1157 Location: GP
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Posted: Mon Aug 02, 2004 4:23 pm Post subject: |
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huh???
_________________ From the deepest depths of the Galaxy, a new
power is born.
Trained assassins ....Who strike down all who
oppose.
MASTERHUNTERS
~Blackmagic of Shadowball~
The Leader of the Best Alliance EVER!!! |
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BladeTech Admiral

Joined: 10 Feb 2003 Posts: 1591
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Posted: Mon Aug 02, 2004 4:52 pm Post subject: |
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fearless leader? and those two can't do what he wants though, thatz the problem
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tecywiz121 1st Lieutenant

Joined: 04 Jul 2004 Posts: 38
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Posted: Mon Aug 02, 2004 6:13 pm Post subject: |
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I am in your Galaxy ad new power. MasterHunter. 101A |
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BladeTech Admiral

Joined: 10 Feb 2003 Posts: 1591
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Posted: Mon Aug 02, 2004 7:58 pm Post subject: |
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hahaha cool cool. its good to know you are so active, even in forum!!
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tecywiz121 1st Lieutenant

Joined: 04 Jul 2004 Posts: 38
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Posted: Wed Aug 11, 2004 2:15 am Post subject: |
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thx |
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