this vote will decide about the future of this invention:
this can be added to the game
100%
[ 3 ]
it needs some changes but it is a good invention
0%
[ 0 ]
i will post the needed changes here
0%
[ 0 ]
no good try another one
0%
[ 0 ]
Total Votes : 3
Author
Message
tec_server Technology Bot
Joined: 04 Nov 2002 Posts: 1746
Posted: Tue Jul 20, 2004 6:34 pm Post subject:
nano factory (fighter) (class 4 ship)
through the micro-tecnology of the nanites, this ship takes the raw material stored in its cargo bay and transformes it into nano fighters that will return to the nano factory to be dismantled at the end of battle. to build ths ship you need nano fighter researched.
attack/life: 0/500
manpower: 111
researchtime: 1 d
buildingtime: 1 d
nanite-technology
battle details:
creates 5 nano fighter in your own fleet in class 1
battlemessage: "nano factrory created ... ships"
(battle engine syntax: create,self,5,1,nano fighter,nano factrory created )
Ok I get it so it should hve more mp or less lp so it can be destroyed easly by other class ships? ow would the battle syntax look if the Nano-Fighters were destryed at the end of class battle instead of staying the whole fight? Thats what I was trying for. Thx for your help
Here is a new code that overbalances the ship. everytime its hit or jammed it kills five nano-figters due to RF interferance. Otherwise your fleet would just grow and grow. BTW where is MY Nano-Fighter its not in the forums?
,self,5,1,nano fighters,+,-5000,-5000,Your Nano-Factroy (Fighter) Was destroyed. Nano-Fighters Lost: |trigger_jam@recycle,self,5,1,nano fighters,Your Nano-Factroy (Fighter) Was Jammed. Nano-Fighters Lost: |create,self,5,stay,nano fighters,Your Nano-Factory (Fighter) created
[ This Message was edited by: tecywiz121 on 2004-07-22 05:37 ]
nood good. This ship is too weak to even use i think. You last code made it too confusing. use to invention generator. Also you have to think that the nano-fighter take mp too. so if you fleet is decked out on full mp, you can't just add more in
that last code just means if its hit it kills 5 nano-fighters thats all. So to get around the mp thing could you make the nano-fighters take no mp, or is there a way to temp create the fighters just for the battle and have them not count towards tota mp?
if thats wat you want to do you have to change your entire battle syntax. Wat your doin is having to "evolve" your nano-factory to nano-fighters, but if you use evolve you can't use the mod_hit. Also, to so call "temp fighters" you would use recycle.
the nano fighters are 1 mp right? and you get 5 when this ship with 111 mp self destructs. they don't seems to be able to fight anyways since they only fight within class 1 and 2. how is this advatageous to users at all?
here is another try. it lowers the lp of the factory by five for every 5 Nano fighters it makes. Hows that?
mod,self,1,4,itself,+,0,-5|create,self,5,stay,nano fighters,Nano-Factory Created
no that doesn't work either because only 5 nano-fighters are going to be created and thats it. So makeing lower the lp won't help =/ Think some more =)
_________________ From the deepest depths of the Galaxy, a new
power is born.
Trained assassins ....Who strike down all who
oppose.
MASTERHUNTERS
~Blackmagic of Shadowball~
The Leader of the Best Alliance EVER!!!
HELP! I don't know how to balance it. Why would only five nano-fighters be built? I could just mention that the nano-fighters are suposed to sd at the end of battle so that means a create that makes the nano-fighters dissapear would work. How would I do that?
_________________ From the deepest depths of the Galaxy, a new
power is born.
Trained assassins ....Who strike down all who
oppose.
MASTERHUNTERS
~Blackmagic of Shadowball~
The Leader of the Best Alliance EVER!!!
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