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Hivemind Ensign
Joined: 14 Jun 2004 Posts: 7
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Posted: Thu Jun 24, 2004 12:22 am Post subject: |
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yours: 5 ships
class 2:
4 missile-launchers (0/10, 10 MP)
class 4:
1 mothership (0/1000, 320 MP)
enemy: 3 ships
class 1:
1 penguin (4/1, 1 MP)
class 2:
1 destroyer (10/10, 8 MP)
class 3:
1 cruiser (100/100, 60 MP)
class 4:
buildings:
1 transwarp-network (0/100, 0 MP)
1 research center (0/3500, 0 MP)
1 shipyard (0/3500, 0 MP)
--------------------------------------------------------------------------------
your class 2 vs enemy class 1: V ^
you:
4 missile-launchers
enemy:
1 penguin
4 missiles launched
1 penguin vs 1 missile-launcher
losses:
you :
-
enemy :
-
score in this subbattle: 0
--------------------------------------------------------------------------------
your class 2 vs enemy class 2: V ^
you:
4 missile-launchers
enemy:
1 destroyer
3 missiles launched
1 destroyer vs 1 missile-launcher
losses:
you :
1 missile-launcher
enemy :
-
score in this subbattle: -10
--------------------------------------------------------------------------------
your class 3 vs enemy class 3: V ^
you:
6 missiles
enemy:
1 cruiser
5 missiles vs 1 cruiser
1 cruiser vs 1 missile
losses:
you :
6 missiles
enemy :
-
score in this subbattle: 0
--------------------------------------------------------------------------------
your class 4 vs enemy class 4: V ^
you:
1 mothership
enemy:
1 shipyard
1 research center
1 transwarp-network
losses:
you :
-
enemy :
1 penguin
score in this subbattle: 0
--------------------------------------------------------------------------------
summary:
your losses:
class 2:
1 missile-launcher
class :
:
1
class 3:
ships:
6 missiles
enemy losses:
class 1:
1 penguin
score: -10
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mackman Vice Admiral
Joined: 15 Jan 2003 Posts: 597 Location: Orlando, Florida
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Posted: Thu Jun 24, 2004 12:58 am Post subject: |
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The mystery of the missing missle........
_________________ SBR A former -TO- empire member. |
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blackmagic Admiral
Joined: 12 Feb 2003 Posts: 1157 Location: GP
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Posted: Thu Jun 24, 2004 2:32 pm Post subject: |
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I don't see the problem. The missles wouldn't have done anything anyways. There wasn't enough of them. You need about 14 i think. Also, in the class 2, 4 missles weren't launched because the destroyer killed one of it before it shot.
Blackmagic of Shadowball
-Helper of the Universe
_________________ From the deepest depths of the Galaxy, a new
power is born.
Trained assassins ....Who strike down all who
oppose.
MASTERHUNTERS
~Blackmagic of Shadowball~
The Leader of the Best Alliance EVER!!! |
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An offer you cant refuse Commander
Joined: 16 May 2004 Posts: 93 Location: The cold hard streets of Chicago
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Posted: Thu Jun 24, 2004 7:04 pm Post subject: |
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Negative.
It only takes 6 missiles to destroy a cruiser, putting out 102 attack points.
Since the cruiser had the initiative, he went first making one missile useless. One more missile would have destroyed the cruiser.
It appears that this fleet was designed to just take out that one cruiser, and a second fleet was standing by.
The entire attack was ruined because of the mysterious missing missile. |
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An offer you cant refuse Commander
Joined: 16 May 2004 Posts: 93 Location: The cold hard streets of Chicago
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Posted: Thu Jun 24, 2004 7:06 pm Post subject: |
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May I add that hivemind set up this attack perfectly? There is no way he should have lost.
_________________ Al Capone's guns don't argue! |
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limsky 1st Rear Admiral
Joined: 21 Aug 2002 Posts: 275
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Posted: Thu Jun 24, 2004 7:18 pm Post subject: |
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He did not calculate all probabilities. The illustration showed the probability that he could have lost. He is over confident. Should have sent 5 missile-launchers - just in case. |
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doomstar Vice Admiral
Joined: 06 May 2004 Posts: 408
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Posted: Thu Jun 24, 2004 7:27 pm Post subject: |
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Horrible bug indeed. You should have won the battle.
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An offer you cant refuse Commander
Joined: 16 May 2004 Posts: 93 Location: The cold hard streets of Chicago
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Posted: Thu Jun 24, 2004 7:28 pm Post subject: |
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@ Limski-Untrue.
4 Missile Launchers verses one Penguin: Guaranteed all four missles launch, no losses.
4 Missile Launchers verses one destroyer: No matter what, at least three Missile Launchers will fire. If you have the initiative, all four will fire.
This means, unconditionally, no matter what, absolutely, I promise you, SEVEN missiles would be fired.
Seven missiles beat one cruiser, whether the cruiser has the initiative or not. There is no flaw in this setup whatsoever.
_________________
"The Don of a new era"
[ This Message was edited by: An offer you cant refuse on 2004-06-24 20:29 ]
[ This Message was edited by: An offer you cant refuse on 2004-06-24 20:29 ] |
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spacetrace Board Admin
Joined: 24 Dec 2001 Posts: 1624
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Posted: Fri Jun 25, 2004 10:16 am Post subject: |
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indeed.. i will check this. |
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admin Board Admin
Joined: 09 Jan 2002 Posts: 2938
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Posted: Sat Jun 26, 2004 10:26 am Post subject: |
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it is really strange, i tried it on our testserver, and the bug is there....
we will find out |
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Hivemind Ensign
Joined: 14 Jun 2004 Posts: 7
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Posted: Sat Jun 26, 2004 3:56 pm Post subject: |
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Maybe the missile was destroyed together with the missile-launcher that launched it? |
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limsky 1st Rear Admiral
Joined: 21 Aug 2002 Posts: 275
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Posted: Sun Jun 27, 2004 12:33 am Post subject: |
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I agree with Hivemind. The missile-launcher was destroyed before its missile was launched.
The details showed the result but not the sequence.
Quote: | i tried it on our testserver |
The testserver could not test all possibilities because it is random. You need to similate with control sequence. Or try on your testserver 1000 times. |
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An offer you cant refuse Commander
Joined: 16 May 2004 Posts: 93 Location: The cold hard streets of Chicago
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Posted: Sun Jun 27, 2004 5:17 pm Post subject: |
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"4 missiles launched"
"3 missiles launched"
How can that be, when the missiles launched?????
They did get their shots off
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Hivemind Ensign
Joined: 14 Jun 2004 Posts: 7
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Posted: Sun Jun 27, 2004 6:40 pm Post subject: |
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That´s right. I wanted to say, that the already launched missile was destroyed together with the missile-launcher. I don´t know how the battlesystem is programmed, but i thought that the missing missile is somehow connected to the destroyed missile-launcher. |
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admin Board Admin
Joined: 09 Jan 2002 Posts: 2938
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Posted: Tue Jun 29, 2004 11:06 am Post subject: |
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i think this cannot be. the battleengine will put the missile directly in class 3 |
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admin Board Admin
Joined: 09 Jan 2002 Posts: 2938
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Posted: Thu Jul 01, 2004 3:26 pm Post subject: |
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we found the bug, it is fixed.
the same bug caused this strange words in the battlereport: Quote: | -------------------------------------------------------------------------------
summary:
your losses:
class 2:
1 missile-launcher
class :
:
1
class 3:
ships:
6 missiles
enemy losses:
class 1: |
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admin Board Admin
Joined: 09 Jan 2002 Posts: 2938
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Posted: Thu Jul 01, 2004 3:29 pm Post subject: |
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the bug always occurred when a ship was created into an empty class (in this case there was nothing in his class 3 before and then there were created the missiles) |
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