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tec_server Technology Bot
Joined: 04 Nov 2002 Posts: 1746
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Posted: Mon Nov 04, 2002 10:31 pm Post subject: |
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clone labs (basic research)
the clone labs extend your population growth by 10%. the clones are not perfectly elaborated so with a special technique you have to connect the minds of one manpower at your planet to your clones on each ship. each ship you build needs one extra manpower
the extra connected manpower stay on your homeworld, so if a ship is destroyed in battle you would only loose the usual manpower (and points)
researchtime: 3 d
needed research:
science recycle methods
[ This Message was edited by: admin on 2003-09-07 19:18 ] |
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limsky 1st Rear Admiral
Joined: 21 Aug 2002 Posts: 275
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Posted: Wed Nov 06, 2002 1:25 am Post subject: |
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"if you plan to build the labs think about this before: Quote:
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each ship you build needs one extra manpower
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(coz you cannot change it back)"
What is your expert advice? To get that extra 10% or not? Is it worthwhile?
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wizz 2nd Rear Admiral
Joined: 10 Sep 2002 Posts: 151
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Posted: Wed Nov 06, 2002 11:39 am Post subject: |
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you get roughly 110% manpower if you play expensive ships for the rest of the game...
but you will have effective 55% manpower if you want to play cheap ships...
(every fighter will cost 2mp afterwards)
so you get in advantage in some tactics but more then 2/3 of possible tactics are no more effective for you...
i mayself decided to leave it out atm but i think a dozen players allready invented it, maybe they could state their experiences... ? |
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limsky 1st Rear Admiral
Joined: 21 Aug 2002 Posts: 275
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Posted: Wed Nov 06, 2002 6:15 pm Post subject: |
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Someone build a shipyard there. Is he smart or dumb? |
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Captain Starlight Vice Admiral
Joined: 13 Sep 2002 Posts: 473 Location: Outer Space
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Posted: Thu Nov 07, 2002 1:26 am Post subject: |
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You are kidding!
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God 1st Rear Admiral
Joined: 29 Sep 2002 Posts: 375
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Posted: Thu Nov 07, 2002 1:51 am Post subject: |
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Very smart!!
i was there for 1 day and i made around 2 thousend point from people attacking my fleet with small fleets
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Blazedem0n Captain
Joined: 24 Jul 2002 Posts: 134 Location: Ontario Canada
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Posted: Thu Nov 07, 2002 2:27 am Post subject: |
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actually that is very silly...... u will lose the shipyard very soon
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nikolas 2nd Lieutenant
Joined: 29 Oct 2002 Posts: 13
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Posted: Mon Dec 02, 2002 12:07 pm Post subject: |
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what knowledge is needed to create clone-labs?
how is this lab build?
It doesn't appears in the manual or tech-tree, why ?
is this a secret only-masters weapon ?
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Captain Starlight Vice Admiral
Joined: 13 Sep 2002 Posts: 473 Location: Outer Space
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Posted: Mon Dec 02, 2002 9:07 pm Post subject: |
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it is a research that you start by going to the planet. Look in the forum new ships and game updates.
_________________
_________________________****
by now, everybody can research it, (it is in the tec-tree now)
[ This Message was edited by: admin on 2004-03-31 09:20 ] |
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admin Board Admin
Joined: 09 Jan 2002 Posts: 2938
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Posted: Sun Sep 07, 2003 6:16 pm Post subject: |
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Quote: | kamekaze6:
do clone labs increase the population once or do they increase it again and again??
Liderant:
only 1
darklim.
And all ships cost 1 more...
That is the weak point
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darklim Admiral
Joined: 15 May 2003 Posts: 1154 Location: Caracas, Venezuela
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Posted: Mon Sep 08, 2003 4:00 pm Post subject: |
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Thanks to this research!
I only build expensive ships, like the Cloak Generator and can build a small fleet!!!
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darkwolf Captain
Joined: 13 Dec 2003 Posts: 114 Location: Venezuela
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Posted: Sat Feb 21, 2004 5:15 am Post subject: |
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i have a question regarding clone labs, maybe is a bug
uh.. i researched clone labs a couple of days ago.. now everytime i build a probe it cost me 1 mp, when the probe is finished or destroyed, it give me back my mp (no points are won or lost)... this is not normal, is it?
weird space...
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darklim Admiral
Joined: 15 May 2003 Posts: 1154 Location: Caracas, Venezuela
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Posted: Sat Feb 21, 2004 2:50 pm Post subject: |
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Every ships cost 1 MP more
I think including Probes
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admin Board Admin
Joined: 09 Jan 2002 Posts: 2938
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Posted: Wed Mar 31, 2004 8:21 am Post subject: |
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yes |
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jellez 1st Lieutenant
Joined: 13 Jun 2004 Posts: 34 Location: Holland die kampioen word
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Posted: Sun Jun 13, 2004 8:46 am Post subject: |
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can you get 10.000 mp power??????
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Weylyn Admiral
Joined: 19 Jan 2004 Posts: 691 Location: The Netherlands
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Posted: Sun Jun 13, 2004 9:24 am Post subject: |
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NO, 5000+20% is NOT 10000
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blackmagic Admiral
Joined: 12 Feb 2003 Posts: 1157 Location: GP
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Posted: Sun Jun 13, 2004 11:12 pm Post subject: |
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obviously a n00b
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BladeTech Admiral
Joined: 10 Feb 2003 Posts: 1591
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Posted: Mon Jun 14, 2004 4:09 pm Post subject: |
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LOL. 10,000 mp would be awesome. maybe if the mp needed for ships be x5!! |
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jellez 1st Lieutenant
Joined: 13 Jun 2004 Posts: 34 Location: Holland die kampioen word
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Posted: Mon Jun 14, 2004 4:28 pm Post subject: |
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10.000 mp. that wout be cool |
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