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evaporator (deathadder) to powerfull!!
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steven1982
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 Post Posted: Sat Mar 13, 2004 3:01 pm    Post subject: evaporator (deathadder) to powerfull!!
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With this battle syntax it is way to powerfull!!

This ship destroys other ships even when it is destroyed itself, i will paste the proof in here.

your class 3 vs enemy class 1: V ^
you:
10 dreadnoughts
enemy:
1 blockade runner
25 deathadder



1 dreadnought emits shockwave
1 dreadnought destroys in class 2: 5 ships
1 dreadnought destroys in class 1: 24 ships
1 dreadnought vs 1 deathadder



<!-- BBCode color Start --><font color="#FF0000">AFTER THIS PART THERE IS ONLY 1 DEATHADDER LEFT, SEE WHAT HAPPENS NOW!!!</font><!-- BBCode color End -->


10 deathadder bites 10 ships
1 deathadder vs 1 dreadnought




losses:
you :
10 dreadnoughts
enemy :
4 eagles
1 wasp
25 deathadder
score in this subbattle: -3473

So on best after the first dread fired there could only be 1 deathadder alive (read 24 class 1 destroyed) and blockade runner is immune to the destruction effect, so we should have 1 deathadder and 1 blockade runner left.
But deu to the battle syntax the ships destroys any ship which tries to modify it's lp, so by the shockwaves emitted by the dreads even the ships who have 0 or even negative lp (so which are destroyed) will also be effected by the shockwave, and therefor allready destroyed ships still work.

SO if this ship will ever be implemented, please make it so that it stops working when it is dead.

It is nice to test new ships, and they should be to find out any errors in it, so here i report one.

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Ash nazg durbatulûk, ash nazg gimbatul
ash nazg thrakatulûk, agh burzum-ishi krimpatul

<font size=-1>[ This Message was edited by: steven1982 on 2004-03-13 18:32 ]</font>

<font size=-1>[ This Message was edited by: steven1982 on 2004-03-13 18:37 ]</font>
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JaM
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 Post Posted: Sat Mar 13, 2004 4:21 pm    Post subject:
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I think you should post the whole br
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steven1982
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 Post Posted: Sat Mar 13, 2004 6:31 pm    Post subject:
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why, so everybody can see that i also lost my mothership and major recontstructor, and so in fact my entire fleet???

Well now everybody knows, but the rest of the BR does not relate to any of the problems encountered, so i kept it out to have it short..

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spacetrace
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 Post Posted: Sat Mar 13, 2004 6:47 pm    Post subject:
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the effect of the deathadder is triggered by the dreadnaughts shockwave shot.

the dreadnaught hits the 24 ships and 24 deathadder shot IMMEDEADTLY back. so this is no bug and it i sclear why only one dreadnaught shot (because they were all destryed after the first shot)

the deathadder is a counter ship to hit those shockwave/cyclops/dreadnaught fleets. i think it is a cool ship and should be added to the tec-tree one day because the "shockwave"-fleet yre too good and there should be a counter-ship ; anyway the deathadder is completely useless against stnadart ships and many others...


[ This Message was edited by: spacetrace on 2004-03-13 18:55 ]
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steven1982
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 Post Posted: Sat Mar 13, 2004 6:59 pm    Post subject:
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I don't think you are right, it should have destroyed the firing Dreadnought for sure, no problem with that, but the other dreads haven't fired yet, so they haven't triggered their destruction because the first dread allready destroyed 24 deathadders (making them to hit back the ship that hurt them) but then my question is, why were the others destroyed before they even shot, i think this ship was designed to destroy his attacker, and not to also destroy all other ships that haven't done nothing yet.

SO what i mean is, in this Battle report only 2 dreadnoughts should be destroyed, the one responsible for the first shockwave (destroying 24 deathadders) and the one who fired at the remaining deathadder.
Still this way the Deathadder is a powerfull ship, but if it stays like this and whipes away all ships when touched i think it is way to powerfull!!!

But well you can leave it the way it is offcourse, i have studied the battle syntax a bit better, and they act the way they should do for sure...


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- Morgoth Bauglír of Utumno -
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Ash nazg durbatulûk, ash nazg gimbatul
ash nazg thrakatulûk, agh burzum-ishi krimpatul

[ This Message was edited by: steven1982 on 2004-03-13 19:02 ]

[ This Message was edited by: steven1982 on 2004-03-13 19:05 ]
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JaM
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 Post Posted: Sun Mar 14, 2004 10:02 am    Post subject:
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I agree to spacetrace. If a dreadnought destroys the whole class 1 before it even shot why is it unfair that those class 1 destroy each a class 3 ship
You say a counter-ship isn't allowed to do the same as your ship. Hypocrite.
And it doesn't destroy all ships, only each triggered deathadder destroys 1.

BTW what for use has this ship if it only destroys the ship that activates the trigger. Then this ship is useless.

And I don't think your thoughts is the way the inventor designed this ship, because the inventor is Deathstalker of Mistworld, the one who got the points.

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steven1982
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 Post Posted: Sun Mar 14, 2004 12:22 pm    Post subject:
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Quote:
But well you can leave it the way it is offcourse, i have studied the battle syntax a bit better, and they act the way they should do for sure...


So.....

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The Stalker
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 Post Posted: Sun Mar 14, 2004 12:48 pm    Post subject:
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Well there should be some debate on its mp etc, but since it can be defended against by fighters I dont think it should be too expensive

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Lou of East from West
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 Post Posted: Sun Mar 14, 2004 12:53 pm    Post subject:
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But:
steven killed 24 with one dread.
Battly syntax says:
It bites ship that tries to modify it's LP.

So only one dread should been bitten!!!!

And after that only one deathadder is alive & not 10!
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 Post Posted: Sun Mar 14, 2004 12:59 pm    Post subject:
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no 24 were hit hence 24 bit but only destroyed 10 ships. Every ship modified kills one ship.
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Lou of East from West
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 Post Posted: Sun Mar 14, 2004 1:02 pm    Post subject:
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so 2 dreads and 8 cruisers, 10 deathadder would bit cruisers too?! That is stupid. It should bit only ships that modifed it's LP, not others!

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 Post Posted: Sun Mar 14, 2004 1:20 pm    Post subject:
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Same principle applies to retraitors though lou.
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steven1982
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 Post Posted: Sun Mar 14, 2004 1:20 pm    Post subject:
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They work same as like the Retraitor, they also destroy any ship in the class they are fighting with whenever jammed, only this ship does it when lp is modified..

The retraitor actually destroy 2 ships, imagine their power if they are jammed by a class 3 vessel and the rest of the fleet is dreadnoughts.

So the ship works fine i think, i just misunderstood the battle syntax...

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The Stalker
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 Post Posted: Sun Mar 14, 2004 1:22 pm    Post subject:
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Beat me too it steven, but yes I was wondering what the retraitor would do with that big class 3 jammer
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Lou of East from West
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 Post Posted: Sun Mar 14, 2004 1:28 pm    Post subject:
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ok, u two won.

I like to shoot the bastard.

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steven1982
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 Post Posted: Sun Mar 14, 2004 3:21 pm    Post subject:
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But this does not prevent me from trying to take Stalker's toy away from him though

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Noname Nevermind
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 Post Posted: Sun Mar 14, 2004 3:40 pm    Post subject:
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Well... it destroys enemy fleet, but what about when your own ship modifies its AP/LP?

Quote:

this ship bites anyship that tries to modify its ap/lp.


Ex. your own ship adds/decrease AP or/and LP to deathadder, then death adder should kill your own ship
Next:
deathadder was hit by 1, and something reapir it back to 2 LP, then deathadder should destroy that ship (LP was modified!)
and so on...

Why it is only directed agains enemy fleet? This ship should kill ships in his own fleet too...
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steven1982
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 Post Posted: Sun Mar 14, 2004 3:44 pm    Post subject:
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Hmm that makes it a bit more interesting but a good point, because all you have to do is put some deathadders in your fleet, put a sporater with them, and bam away the deathadders shoot!!!

You made a point there, i think that should be changed, that when modified by own ships, it should not destroy any ships, because then it would become a to powerfull weapon!!!

What a damage a deathadder class 1 with a sporater can do shit!!!!

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steven1982
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 Post Posted: Fri Apr 14, 2006 12:25 am    Post subject:
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I know its an old topic and that the deathadder has been implemented a long time ago and is now known as the evaporator. But as i stated in my message above i still have an issue with the ship.

Putting a sporator together with your evaporator still triggers the ship to destroy c3 ships. I never got an answer about this issue so i would like to know if its a bug or that its a feature.

I think this might be a bit a too powerfull "feature" of the ship, its just my opinion. Only thing you practically have to do is put loads of evaporators in c1 together with a sporator and you will be sure to score on almost any fleet with it (as long as you fight c2 or even better c3) and i dont believe the ship was meant to be like this.

hehe even after a long long time i still keep complaining and its still my opinion that the ship should only work when an ENEMY vessel triggers it.

When this is removed the ship will still be very powerfull against shockwave/dread/cyclops and if i am not wrong it was never meant to trigger on friendly ships when it was invented anyway.

greets
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DavAlan
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 Post Posted: Fri Apr 14, 2006 7:33 am    Post subject: IMHO....

The "issue" was never a bug, since ships such as dreads attempt to destroy multiple c1 and c2 and any evaps hit by such an attack are going to take out one ship of the attacking class this also applies to "self triggering"
Using the evap to destroy c3 is very tricky and requires a prior hit with a stack to clear any c1 and c2 present so, the advantages do not amount to an imbalance unless everyone insists on those cyclops or dread bearing swanks or noobish c3 spams with no c1 and c2 "blocks".
Just stack in a way that combo will not work on
Killing evaps indirectly is a safe route to counter such swank / c3 killer stacks.

PS-a similar (to the evap/sporator) stack exists in the form of about 240 blockade runners, 2 hammers, and about 64 bounty hunters.
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