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Aeleon Captain
Joined: 16 Dec 2002 Posts: 108
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Posted: Mon Feb 16, 2004 12:51 am Post subject: |
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I had fleets flying near the graviton pulsar between 23:00 and 23:45 on Feb 15th. They were right there and then when I came back online within a half hour or so they were both stopped over 8.5 hours away from the pulsar. Is this a side effect of the pulsar or a bug in the game? |
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The Stalker Captain
Joined: 04 Feb 2004 Posts: 101
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Posted: Mon Feb 16, 2004 3:59 am Post subject: |
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He's back! |
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Aeleon Captain
Joined: 16 Dec 2002 Posts: 108
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Posted: Mon Feb 16, 2004 4:03 am Post subject: |
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LOL! Yeah, that look like bug to me. |
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admin Board Admin
Joined: 09 Jan 2002 Posts: 2938
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Posted: Tue Feb 17, 2004 9:53 am Post subject: |
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are you sure, you put in the right coords?
or maybe you have the caching in your browser enabled?
you should set it to "actualize pages everytime you visit the page"
@stalker: why you mean it is back? was this bug before already?
or is someone back? |
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The Stalker Captain
Joined: 04 Feb 2004 Posts: 101
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Posted: Tue Feb 17, 2004 9:59 am Post subject: |
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Happened to me the other day 13 hour trip in about an hour. |
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Aeleon Captain
Joined: 16 Dec 2002 Posts: 108
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Posted: Wed Feb 18, 2004 4:31 am Post subject: |
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I am positive. I had passed right over the pulsar and I changed my coords to fly over again waiting for other fleets to get nearer. I even say my fleets on my DSP scan. When I next logged in, I think about half an hour, my fleets were over 8 hrs from where they were and nowhere near my DSP scan area. My cache settings were on automatic, but I have never seen this happen before and I have been playing for awhile. I have changed my cache settings to check for newer version of a page on every visit, to be safe, but I don't think that was the problem. I was kind of thinking you may have programmed the graviton pulsar to do this as a little twist to the game, but I guess not. |
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