View previous topic :: View next topic |
this vote will decide about the future of this invention: |
this can be added to the game |
|
42% |
[ 6 ] |
it needs some changes but it is a good invention |
|
28% |
[ 4 ] |
i will post the needed changes here |
|
0% |
[ 0 ] |
no good try another one |
|
28% |
[ 4 ] |
|
Total Votes : 14 |
|
Author |
Message |
We are Bjork 2nd Rear Admiral

Joined: 29 Oct 2003 Posts: 175
|
Posted: Mon Feb 02, 2004 12:20 pm Post subject: |
|
|
Does it hit directly? I didnt see that in the description. |
|
Back to top » |
|
 |
Lou of East from West 1st Rear Admiral

Joined: 11 Jun 2003 Posts: 372
|
Posted: Mon Feb 02, 2004 1:47 pm Post subject: |
|
|
@Tofu & Jam:
- spectre is nagotiable, but it seems ok.
- dread is "ultimate battle ship" and "built for every battle situation", and most obvius ship, for humans. If u remove shockwave effect it'll become useless. U can delete it then obviusly.
@limsky:
u are right, but in cyclop case u gota have enough of this to make their turn. (if enemy don't have class 1 & 2). Then u lost 80 points per cylop 120-200 = -80
as for dread. things are similar 375-252=123. in case he builds only dreds, that is cca 12 u need 2712 this babys, but I'll score huge points, around 3k.
ok limsky i corrected it.
Is it smart to have ships jumping 2 classes. Also I'm against neutralyzing cyclops. It is invincible, unless u attack it with fighters, what he will try to avoid!
As for spectre, dunno. It's not direct threat for class 2, so i gues it can done.
_________________
Duke Lou
MoC of 9
[ This Message was edited by: Lou of East from West on 2004-02-02 13:48 ]
[ This Message was edited by: Lou of East from West on 2004-02-02 15:36 ] |
|
Back to top » |
|
 |
spacetrace Board Admin


Joined: 24 Dec 2001 Posts: 1624
|
Posted: Mon Feb 02, 2004 1:58 pm Post subject: |
|
|
it was not meant to shoot directly.
it`s a normal fighter-clss ship wich will just have no effect when shooting against fighters or destroyers.
you need to wipe out those classes (normally cyclops /apollo- fleets just don't have any class 1 or 2 ships)
so it is more a counter ship, but a cool one. |
|
Back to top » |
|
 |
limsky 1st Rear Admiral

Joined: 21 Aug 2002 Posts: 275
|
Posted: Mon Feb 02, 2004 2:03 pm Post subject: |
|
|
Quote: | attack/life: 5/1
manpower: 2 |
Quote: | in cyclop case u gota have enough of this to make their turn. (if enemy don't have class 1 & 2). Then u get 20 points per cylop 120-200 = 20 |
Does this ship acts like missile launcher? When it skip class 2 battle entilely and hit class 3. If class 1 & 2 have to be cleared before it hit class 3 ships (excluding Cruisers) then it is worse than Penguin which required only 1 MP and can hit any ship in class 3.
|
|
Back to top » |
|
 |
spacetrace Board Admin


Joined: 24 Dec 2001 Posts: 1624
|
Posted: Mon Feb 02, 2004 2:37 pm Post subject: |
|
|
but it is invincible against the shock wav of the dreadnaught/cyclops/spectre
so it is a special weapon to wipe out those shock-waving-monsters
it can only fight against the class it is fighting with (no "distance" shooting, no missiles) |
|
Back to top » |
|
 |
spacetrace Board Admin


Joined: 24 Dec 2001 Posts: 1624
|
Posted: Tue Feb 03, 2004 12:16 am Post subject: |
|
|
i made up my mind.
i think making the blockade runner invinvible for cyclopses (trigger_0_destruction)
this way any cyclops/dreadnaugh-captain has to fear to be trapped by a 1000 blockade runner fleet .
maybe this is enough to balance the situation ... |
|
Back to top » |
|
 |
Rubens Admiral

Joined: 20 Apr 2003 Posts: 1422
|
Posted: Tue Feb 03, 2004 12:58 am Post subject: |
|
|
i dont think it,,,we have the sporator! admin u can explain us something more about the balance? what do u want to balance? |
|
Back to top » |
|
 |
Lou of East from West 1st Rear Admiral

Joined: 11 Jun 2003 Posts: 372
|
Posted: Tue Feb 03, 2004 10:36 am Post subject: |
|
|
I think u did good ST.
Also Bulk figthers should be resistant to shockwave & cyclops.
_________________ Duke Lou
MoC of 9 |
|
Back to top » |
|
 |
We are Bjork 2nd Rear Admiral

Joined: 29 Oct 2003 Posts: 175
|
Posted: Tue Feb 03, 2004 1:40 pm Post subject: |
|
|
Except for the fact that cyclops resistant ships are available to 2 of the cyclops builders and not available to one non cyclops builder. |
|
Back to top » |
|
 |
spacetrace Board Admin


Joined: 24 Dec 2001 Posts: 1624
|
Posted: Tue Feb 03, 2004 6:09 pm Post subject: |
|
|
but what shall i do ? giving the blockade runner to eray then ?
or adding a new ship ???
|
|
Back to top » |
|
 |
Lou of East from West 1st Rear Admiral

Joined: 11 Jun 2003 Posts: 372
|
Posted: Tue Feb 03, 2004 6:29 pm Post subject: |
|
|
3rd ship should be cross-over bulk & blocade.
like 1/3, 2mp, or 2/3 3mp, or so. Then every race can have ship unvurnable to shockwave.
_________________
Duke Lou
MoC of 9
[ This Message was edited by: Lou of East from West on 2004-02-03 19:06 ] |
|
Back to top » |
|
 |
Tofu Commander

Joined: 07 Sep 2003 Posts: 78
|
|
Back to top » |
|
 |
Lou of East from West 1st Rear Admiral

Joined: 11 Jun 2003 Posts: 372
|
Posted: Wed Feb 04, 2004 12:03 am Post subject: |
|
|
naa, and in 1 cyclop vs 50 class 1 (10 of ur "serpent" & 40 figthers)
and ur fighter gets first shoot & 1 cyclop kill all 50 class 1.
We need something that will vhitstand shockwave, and proced with assualt.
_________________ Duke Lou
MoC of 9 |
|
Back to top » |
|
 |
spacetrace Board Admin


Joined: 24 Dec 2001 Posts: 1624
|
Posted: Tue Feb 10, 2004 3:07 pm Post subject: |
|
|
_____________
my plan is :
_____________
blockade runner gets eray and it will get cyclops protection .
it will be safe against:
interceptor, spectre , dreadnaught shockwaves and cyclops ( so .. i can only be hurt by really honest guns ( fighter etc.) and very devasting effects doom-star etc. )
the nanites will get a new class 1 ship (now or later)
[ This Message was edited by: spacetrace on 2004-02-10 15:14 ] |
|
Back to top » |
|
 |
Lou of East from West 1st Rear Admiral

Joined: 11 Jun 2003 Posts: 372
|
Posted: Tue Feb 10, 2004 3:14 pm Post subject: |
|
|
and shockwave cruiser? |
|
Back to top » |
|
 |
spacetrace Board Admin


Joined: 24 Dec 2001 Posts: 1624
|
Posted: Tue Feb 10, 2004 3:46 pm Post subject: |
|
|
sure, but htose aren`t the problem  |
|
Back to top » |
|
 |
kokomonk Lieutenant Commander

Joined: 05 Oct 2004 Posts: 75 Location: IN,usa
|
Posted: Sun Oct 10, 2004 7:10 pm Post subject: |
|
|
it should stay the same but attak cruisers to |
|
Back to top » |
|
 |
|