Recent topics Log in
Search Profile
Memberlist Usergroups
Log in to check your private messages
Register
warthog
Goto page Previous  1, 2
Post new topic   Reply to topic
SpaceTrace Forum Forum Index » New Technology Inventions » warthog
View previous topic :: View next topic  

this vote will decide about the future of this invention:
this can be added to the game
42%
 42%  [ 6 ]
it needs some changes but it is a good invention
28%
 28%  [ 4 ]
i will post the needed changes here
0%
 0%  [ 0 ]
no good try another one
28%
 28%  [ 4 ]
Total Votes : 14

Author Message
We are Bjork
2nd Rear Admiral
2nd Rear Admiral


Joined: 29 Oct 2003
Posts: 175

 Post Posted: Mon Feb 02, 2004 12:20 pm    Post subject:
Reply with quote

Does it hit directly? I didnt see that in the description.
 Back to top »
View user's profile Send private message
Lou of East from West
1st Rear Admiral
1st Rear Admiral


Joined: 11 Jun 2003
Posts: 372

 Post Posted: Mon Feb 02, 2004 1:47 pm    Post subject:
Reply with quote

@Tofu & Jam:
- spectre is nagotiable, but it seems ok.
- dread is "ultimate battle ship" and "built for every battle situation", and most obvius ship, for humans. If u remove shockwave effect it'll become useless. U can delete it then obviusly.
@limsky:
u are right, but in cyclop case u gota have enough of this to make their turn. (if enemy don't have class 1 & 2). Then u lost 80 points per cylop 120-200 = -80
as for dread. things are similar 375-252=123. in case he builds only dreds, that is cca 12 u need 2712 this babys, but I'll score huge points, around 3k.

ok limsky i corrected it.

Is it smart to have ships jumping 2 classes. Also I'm against neutralyzing cyclops. It is invincible, unless u attack it with fighters, what he will try to avoid!
As for spectre, dunno. It's not direct threat for class 2, so i gues it can done.

_________________
Duke Lou
MoC of 9

[ This Message was edited by: Lou of East from West on 2004-02-02 13:48 ]

[ This Message was edited by: Lou of East from West on 2004-02-02 15:36 ]
 Back to top »
View user's profile Send private message
spacetrace
Board Admin
Board Admin


Joined: 24 Dec 2001
Posts: 1624

 Post Posted: Mon Feb 02, 2004 1:58 pm    Post subject:
Reply with quote

it was not meant to shoot directly.

it`s a normal fighter-clss ship wich will just have no effect when shooting against fighters or destroyers.

you need to wipe out those classes (normally cyclops /apollo- fleets just don't have any class 1 or 2 ships)

so it is more a counter ship, but a cool one.
 Back to top »
View user's profile Send private message
limsky
1st Rear Admiral
1st Rear Admiral


Joined: 21 Aug 2002
Posts: 275

 Post Posted: Mon Feb 02, 2004 2:03 pm    Post subject:
Reply with quote

Quote:
attack/life: 5/1
manpower: 2

Quote:
in cyclop case u gota have enough of this to make their turn. (if enemy don't have class 1 & 2). Then u get 20 points per cylop 120-200 = 20

Does this ship acts like missile launcher? When it skip class 2 battle entilely and hit class 3. If class 1 & 2 have to be cleared before it hit class 3 ships (excluding Cruisers) then it is worse than Penguin which required only 1 MP and can hit any ship in class 3.

 Back to top »
View user's profile Send private message
spacetrace
Board Admin
Board Admin


Joined: 24 Dec 2001
Posts: 1624

 Post Posted: Mon Feb 02, 2004 2:37 pm    Post subject:
Reply with quote

but it is invincible against the shock wav of the dreadnaught/cyclops/spectre

so it is a special weapon to wipe out those shock-waving-monsters

it can only fight against the class it is fighting with (no "distance" shooting, no missiles)
 Back to top »
View user's profile Send private message
spacetrace
Board Admin
Board Admin


Joined: 24 Dec 2001
Posts: 1624

 Post Posted: Tue Feb 03, 2004 12:16 am    Post subject:
Reply with quote

i made up my mind.

i think making the blockade runner invinvible for cyclopses (trigger_0_destruction)

this way any cyclops/dreadnaugh-captain has to fear to be trapped by a 1000 blockade runner fleet .

maybe this is enough to balance the situation ...
 Back to top »
View user's profile Send private message
Rubens
Admiral
Admiral


Joined: 20 Apr 2003
Posts: 1422

 Post Posted: Tue Feb 03, 2004 12:58 am    Post subject:
Reply with quote

i dont think it,,,we have the sporator! admin u can explain us something more about the balance? what do u want to balance?
 Back to top »
View user's profile Send private message Send e-mail
Lou of East from West
1st Rear Admiral
1st Rear Admiral


Joined: 11 Jun 2003
Posts: 372

 Post Posted: Tue Feb 03, 2004 10:36 am    Post subject:
Reply with quote

I think u did good ST.
Also Bulk figthers should be resistant to shockwave & cyclops.


_________________
Duke Lou
MoC of 9
 Back to top »
View user's profile Send private message
We are Bjork
2nd Rear Admiral
2nd Rear Admiral


Joined: 29 Oct 2003
Posts: 175

 Post Posted: Tue Feb 03, 2004 1:40 pm    Post subject:
Reply with quote

Except for the fact that cyclops resistant ships are available to 2 of the cyclops builders and not available to one non cyclops builder.
 Back to top »
View user's profile Send private message
spacetrace
Board Admin
Board Admin


Joined: 24 Dec 2001
Posts: 1624

 Post Posted: Tue Feb 03, 2004 6:09 pm    Post subject:
Reply with quote

but what shall i do ? giving the blockade runner to eray then ?

or adding a new ship ???
 Back to top »
View user's profile Send private message
Lou of East from West
1st Rear Admiral
1st Rear Admiral


Joined: 11 Jun 2003
Posts: 372

 Post Posted: Tue Feb 03, 2004 6:29 pm    Post subject:
Reply with quote

3rd ship should be cross-over bulk & blocade.
like 1/3, 2mp, or 2/3 3mp, or so. Then every race can have ship unvurnable to shockwave.

_________________
Duke Lou
MoC of 9

[ This Message was edited by: Lou of East from West on 2004-02-03 19:06 ]
 Back to top »
View user's profile Send private message
Tofu
Commander
Commander


Joined: 07 Sep 2003
Posts: 78

 Post Posted: Tue Feb 03, 2004 8:07 pm    Post subject:
Reply with quote

My answer to fighter-hunting fleets (i.e. cyclops & spectre):

http://forum.spacetrace.com/viewtopic.php?topic=2015&forum=26

I think there is much potential in signature-faking.
 Back to top »
View user's profile Send private message
Lou of East from West
1st Rear Admiral
1st Rear Admiral


Joined: 11 Jun 2003
Posts: 372

 Post Posted: Wed Feb 04, 2004 12:03 am    Post subject:
Reply with quote

naa, and in 1 cyclop vs 50 class 1 (10 of ur "serpent" & 40 figthers)
and ur fighter gets first shoot & 1 cyclop kill all 50 class 1.
We need something that will vhitstand shockwave, and proced with assualt.


_________________
Duke Lou
MoC of 9
 Back to top »
View user's profile Send private message
spacetrace
Board Admin
Board Admin


Joined: 24 Dec 2001
Posts: 1624

 Post Posted: Tue Feb 10, 2004 3:07 pm    Post subject:
Reply with quote

_____________
my plan is :
_____________

blockade runner gets eray and it will get cyclops protection .

it will be safe against:

interceptor, spectre , dreadnaught shockwaves and cyclops ( so .. i can only be hurt by really honest guns ( fighter etc.) and very devasting effects doom-star etc. )


the nanites will get a new class 1 ship (now or later)


[ This Message was edited by: spacetrace on 2004-02-10 15:14 ]
 Back to top »
View user's profile Send private message
Lou of East from West
1st Rear Admiral
1st Rear Admiral


Joined: 11 Jun 2003
Posts: 372

 Post Posted: Tue Feb 10, 2004 3:14 pm    Post subject:
Reply with quote

and shockwave cruiser?
 Back to top »
View user's profile Send private message
spacetrace
Board Admin
Board Admin


Joined: 24 Dec 2001
Posts: 1624

 Post Posted: Tue Feb 10, 2004 3:46 pm    Post subject:
Reply with quote

sure, but htose aren`t the problem
 Back to top »
View user's profile Send private message
kokomonk
Lieutenant Commander
Lieutenant Commander


Joined: 05 Oct 2004
Posts: 75
Location: IN,usa

 Post Posted: Sun Oct 10, 2004 7:10 pm    Post subject:

it should stay the same but attak cruisers to
 Back to top »
View user's profile Send private message
Display posts from previous:   
SpaceTrace Forum Forum Index » New Technology Inventions » warthog
Post new topic   Reply to topic All times are GMT + 1 Hour
Goto page Previous  1, 2
Page 2 of 2

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum




Solaris phpBB theme/template by Jakob Persson
Copyright © Jakob Persson 2003



Powered by phpBB © 2001, 2002 phpBB Group

Impressum