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tec_server Technology Bot
Joined: 04 Nov 2002 Posts: 1746
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Posted: Fri Jan 31, 2003 10:57 am Post subject: graze reactor |
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graze reactor (class 2 ship)
breeds up to 7 grazers (7/10) untill it gets shot. (caution! self destruction!)
attack/life: 0/10
manpower: 20
researchtime: 2 d
buildingtime: 12 h
mycilloid-technology
needed research:
improved computer technology
battle details:fights until it is shot
(battle engine syntax: beserk)
creates 1 grazer in your own fleet in class 2
battlemessage: "grazers breeded"
(battle engine syntax: create,self,1,2,grazer,grazers breeded,n)
modifies AP/LP by 0/-1.5 of itself in your own fleet in class 2
(battle engine syntax: mod,self,1,2,itself,+,0,-1.5) |
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JaM Admiral
Joined: 23 Mar 2003 Posts: 1300
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Posted: Wed Jul 09, 2003 3:58 pm Post subject: |
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Does a grazer fight?
It does has an ap of 7, but when I view the battledetails of it, I see no fight command.
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wizz 2nd Rear Admiral
Joined: 10 Sep 2002 Posts: 151
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Posted: Wed Jul 09, 2003 11:17 pm Post subject: |
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if so maybe put it to the bugreport forum as well so that the admins can notice... i think they dont read every thread ... but i am sure that they ll read the bug reports...
or mail them in game..
i think the grazereactor is such a bad ship that i never played it so i cant tell you what it actually does...
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darklim Admiral
Joined: 15 May 2003 Posts: 1154 Location: Caracas, Venezuela
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Posted: Sun Jul 13, 2003 4:07 am Post subject: |
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I have a question
The description say:
breeds up to 7 grazers (7/10) untill it gets shot
But the battle syntax say:
(battle engine syntax: mod,self,1,2,itself,+,0,-1.5)
The question is: 1 or 7 grazers?
_________________ The Spam Master of the Spam Alliance |
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JaM Admiral
Joined: 23 Mar 2003 Posts: 1300
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Posted: Sun Jul 13, 2003 11:11 am Post subject: |
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Everytime it's got the turn it subtract 1.5 lp. So after 7 this ship has got 7 times his turn (without been shot) he would have a lp of -0,5 and is destoyed. This is the Achilles heel of the beserk modifier this ship has.
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Rubens Admiral
Joined: 20 Apr 2003 Posts: 1422
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Posted: Sat Dec 13, 2003 8:21 pm Post subject: |
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oh my god why is so difficult? this ship is really good, i dont know if we remeber when i manage the account of zandrmas of algaria, try find him. when he isnt here i have his account so i create 214 graze reactor aprox, i think and with a deconstructor i win 2000 ponits 3000 or 1000 i dont know, well i win a battle vs class 2 fleet. This ship breed up in 7 grazers!! SEVEN grazer 1 grazer have 7 ap/10lp so with one graze reactor you have 7 grazers of 7 /10 like 49/70 so they are the best ship class 2, the problem is when the ship'is breeding she selfdestruct so you have -20 mp but have 7 grazers, vs anyclass 2 ship are the best, but you always lose points the only way is build a deconstructor |
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Lou of East from West 1st Rear Admiral
Joined: 11 Jun 2003 Posts: 372
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Posted: Sat Dec 13, 2003 9:22 pm Post subject: |
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Yup, very powerfull ship!
I meet 'em, in last round, with class 3 and...
_________________ Duke Lou
MoC of 9 |
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darklim Admiral
Joined: 15 May 2003 Posts: 1154 Location: Caracas, Venezuela
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Posted: Thu Dec 18, 2003 4:24 pm Post subject: |
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Quote: |
On 2003-12-13 21:22, Lou of East from West wrote:
Yup, very powerfull ship!
I meet 'em, in last round, with class 3 and...
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Take fighters and you will win easy points
_________________ The Spam Master of the Spam Alliance |
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Rubens Admiral
Joined: 20 Apr 2003 Posts: 1422
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Posted: Mon Jan 05, 2004 6:44 am Post subject: |
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@darlim you are wrong |
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JaM Admiral
Joined: 23 Mar 2003 Posts: 1300
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Posted: Mon Jan 05, 2004 8:04 am Post subject: |
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Quote: |
On 2003-12-13 20:21, Rubens wrote:
i dont know if we remeber when i manage the account of zandrmas of algaria, try find him. when he isnt here i have his account |
This looks like braking 1 of the 2 SpaceTrace rules:
DO NOT SHARE ACCOUNTS
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darklim Admiral
Joined: 15 May 2003 Posts: 1154 Location: Caracas, Venezuela
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Posted: Mon Jan 05, 2004 2:25 pm Post subject: |
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Quote: |
On 2004-01-05 06:44, Rubens wrote:
@darlim you are wrong
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Give me your reason
My reason:
The Grazer give 0 points, destroy it is useless
But the Graze Reactor self-destruct and give you 20 points, a fighter cost 1 Points
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Rubens Admiral
Joined: 20 Apr 2003 Posts: 1422
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Posted: Tue Jan 06, 2004 8:51 pm Post subject: |
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darklim, the grazers are 7/10 so if you have 5000 fighters them only can destroy 500 grazers 71 graze reactor, but you are right all the graze reactor blow up so 200 * 20 =4000 and the grazers destroy 1400 fighters, but if you have the deconstructor only the 71 graze reactor blow up so 1420 and the rest are recycles so in this case you lose -20 but if you ave more graze reactor? and am sure not much players have 5000 fighters,. i knew i need give you a reason but is s bourng.. wel jam he has to go to italy... well we sahre the accounts but when he come back he change his password... so i dont really really share acounts |
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darklim Admiral
Joined: 15 May 2003 Posts: 1154 Location: Caracas, Venezuela
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Posted: Wed Jan 07, 2004 9:16 am Post subject: |
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Quote: |
On 2004-01-06 20:51, Rubens wrote:
darklim, the grazers are 7/10 so if you have 5000 fighters them only can destroy 500 grazers 71 graze reactor, but you are right all the graze reactor blow up so 200 * 20 =4000 and the grazers destroy 1400 fighters, but if you have the deconstructor only the 71 graze reactor blow up so 1420 and the rest are recycles so in this case you lose -20 but if you ave more graze reactor? and am sure not much players have 5000 fighters,. i knew i need give you a reason but is s bourng.. wel jam he has to go to italy... well we sahre the accounts but when he come back he change his password... so i dont really really share acounts
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Not for destroy the Grazer
Is for win points
The Grazer itself don't give points
But the Graze Reactor will self-destruct
So 1 Fighter is more than enough to destroy all Graze Reactor (Not really self-destruct but someting similar)
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kamekaze6 Admiral
Joined: 12 Aug 2003 Posts: 1312 Location: Malta
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Posted: Wed Jan 07, 2004 6:28 pm Post subject: |
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do grazers self destruct at the end of a battle?? cause mine always do!! |
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JaM Admiral
Joined: 23 Mar 2003 Posts: 1300
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Posted: Wed Jan 07, 2004 7:32 pm Post subject: |
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Maybe that is a bug, probably caused by the beserk function.
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Rubens Admiral
Joined: 20 Apr 2003 Posts: 1422
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Posted: Wed Jan 07, 2004 8:45 pm Post subject: |
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yeahp the graze reactor blow up in the end of the battle for destroy 1 or 2 fighter you only need deploy 1 graze reactor, the rest are self destrcut but IF YOU HAVE THE DECONSTRCUTOR you dont lose points |
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darklim Admiral
Joined: 15 May 2003 Posts: 1154 Location: Caracas, Venezuela
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Posted: Thu Jan 08, 2004 2:56 am Post subject: |
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Quote: |
On 2004-01-07 20:45, Rubens wrote:
yeahp the graze reactor blow up in the end of the battle for destroy 1 or 2 fighter you only need deploy 1 graze reactor, the rest are self destrcut but IF YOU HAVE THE DECONSTRCUTOR you dont lose points
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I think the Deconstructor is activated in class 4
So you lose points before it recyle itself
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T2 Admiral
Joined: 26 Mar 2005 Posts: 1398 Location: Ontario
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Posted: Thu Jun 08, 2006 5:29 am Post subject: |
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Rubens...have you ever used this ship with mobile repair bots? The way i figure it, it is tough to use and make points or at least get the full potential of the ship.
If I attack c1 with it, i might get 3 or 4 grazers spawned with a single ship. In reality, each grazer should cost 2.5 lp if the fighter hit is factored in. More if a 2ap fighter hits.
Same thing if I attack c2 fleets only I end up with less grazers "breeded".
Will a mobile repair bot decrease the damage or even save it from self destructing. After all, it does not have the self-destruct command in the syntax?
This ship I find hard to figure out
Last edited by T2 on Thu Jun 08, 2006 7:54 pm; edited 1 time in total |
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Renee Davis 1st Rear Admiral
Joined: 22 Jul 2005 Posts: 298 Location: Lautem, Timor Leste - Lautem District
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Posted: Thu Jun 08, 2006 4:51 pm Post subject: |
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T2 I have yet to try the graze reactor but, I am going to research it next and try a few in a stack asap. Will let you know how effective they are and on what. _________________
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T2 Admiral
Joined: 26 Mar 2005 Posts: 1398 Location: Ontario
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Posted: Thu Jun 08, 2006 7:58 pm Post subject: |
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Well...good luck with it. If used properly with the right combo, it should be a very powerful ship but finding the right combo takes some thought.
I should drop in at the battle simulator and try out some potentil set-ups first before I lose any more with it |
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