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Tofu
Commander
Commander


Joined: 07 Sep 2003
Posts: 78

 Post Posted: Wed Dec 03, 2003 1:19 pm    Post subject:
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your class 2 vs enemy class 2: V ^
you:
52 destroyers
24 missile-launchers
enemy:
38 destroyers
3 shield generators
67 mines



20 missiles launched
9 destroyers vs 9 mines
3 destroyers vs 3 shield generators
37 destroyers vs 37 destroyers






29 mine-explosions detected
3 shields generated
9 destroyers vs 9 missile-launchers
28 destroyers vs 28 destroyers




losses:
you :
28 destroyers
9 missile-launchers
enemy :
37 destroyers
3 shield generators
67 mines
score in this subbattle: -6

--------------------------------
I guess mine-deployers are a little buggy.
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darklim
Admiral
Admiral


Joined: 15 May 2003
Posts: 1154
Location: Caracas, Venezuela

 Post Posted: Wed Dec 10, 2003 3:06 pm    Post subject:
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Explain the bug

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Tofu
Commander
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Joined: 07 Sep 2003
Posts: 78

 Post Posted: Thu Dec 18, 2003 6:10 pm    Post subject:
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1. None of his ships was destroyed by the mines, they where all destroyed by my destroyers.
2. Why did one of his ships survive? (shield generators? but i had no ships that do less then 10 damage)
3. Why did i only launch 20 missiles and not 24?
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spacetrace
Board Admin
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Joined: 24 Dec 2001
Posts: 1624

 Post Posted: Thu Dec 18, 2003 6:35 pm    Post subject:
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no, the mines are ok . the are spreaded into the enmy fleet at random.

if there are too much mines the stack may look like this:

destroyer
mine
mine
mine
destroyer
mine
mine
.
.
.

and this would happen:
destroyer shoots
mine destroys mine
mine destroys destroyer
mine destroys mine

you see too many mines are not very usefull (having more than 50% of the enemy class 2 is not meaning that you destroy more, so this is a self balancing effect, i like it )

....

only 20 missile launchers shot because the subbattle was over

[ This Message was edited by: spacetrace on 2003-12-18 18:38 ]
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Tofu
Commander
Commander


Joined: 07 Sep 2003
Posts: 78

 Post Posted: Fri Dec 19, 2003 12:04 pm    Post subject:
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That´s how i understood the mines, but in my BR 29 mines exploded. The chances that each of this mines destroyed another mine are really small (around 10^-7).

I will test them once more, but i guess i know why none of my opponents ever used a mine deployer.
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steven1982
Admiral
Admiral


Joined: 24 Oct 2003
Posts: 970
Location: Zwolle, the Netherlands

 Post Posted: Fri Dec 19, 2003 1:05 pm    Post subject:
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I encountered someone using minelayers, and i must say that they worked out pretty well


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spacetrace
Board Admin
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Joined: 24 Dec 2001
Posts: 1624

 Post Posted: Fri Dec 19, 2003 3:23 pm    Post subject:
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one destroyer was destroyed by a mine (28+9=37)

the chance is not so small if you have many mines :

mine
mine
other
mine
mine
other
mine
mine
other

will cause no damage , and the chance for this is much higher if you have twice as many mines that other ships (like in your battle)

so.. just use less then 50% of enemy class 2 to have a great breakthrough

(ohhh, i like this ship ! it is self balancing)

[ This Message was edited by: spacetrace on 2003-12-19 15:23 ]
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mackman
Vice Admiral
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Joined: 15 Jan 2003
Posts: 597
Location: Orlando, Florida

 Post Posted: Sat Dec 20, 2003 4:21 am    Post subject:

Mine deployers are cool ships use them with some combat reconstructors and dont use too many.

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