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this vote will decide about the future of this invention: |
this can be added to the game |
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45% |
[ 5 ] |
it needs some changes but it is a good invention |
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27% |
[ 3 ] |
i will post the needed changes here |
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18% |
[ 2 ] |
no good try another one |
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9% |
[ 1 ] |
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Total Votes : 11 |
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tec_server Technology Bot
Joined: 04 Nov 2002 Posts: 1746
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Posted: Sat Jul 26, 2003 1:27 am Post subject: |
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anti-probe probe
this probe uses a neutron beam to destroy any probes not deployed by the user. the use of the beam causes its generator to overload causing it to self-destruct.
scanradius: 5
speed: warp 10
researchtime: 3 d
needed research:
dark tactics
battle details:
battle engine syntax:
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Rubens Admiral
Joined: 20 Apr 2003 Posts: 1422
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Posted: Sat Jul 26, 2003 8:37 am Post subject: |
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i only say this a good invetion but the scandrius shoul be 3 or only 1. the warp is good i waiting for the answer of the othe player. the name isn't the best but if you want this name thats ok . And the research i think isn't the best to this probe but i dont know wich is the best research for this invent, maybe this invent should be including with another new basic research |
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darklim Admiral
Joined: 15 May 2003 Posts: 1154 Location: Caracas, Venezuela
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Posted: Sat Jul 26, 2003 11:36 pm Post subject: |
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Humm
Too many destroy probe idea...
The Anti-probe probe is no a good invention. Some overpowered
How about this?
Probe destructor
Destroy all probe in 1 sector including itself
Scan radius: 1
Speed: 10
Building time 12 h
Needed research: Improved targeting
_________________
One planet is habited by E-rays, Human, Kazuula, Nanite, Mycilloid. These race is ruled by the Evil Dark Lord. Named Dark Lim who hate cheat, and make the race to fight, called hi empire Dark Caracas. Dark Lim of Dark Caracas will fight multi.
[ This Message was edited by: darklim on 2003-07-27 00:39 ] |
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adamx17 2nd Rear Admiral
Joined: 12 Mar 2003 Posts: 160
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Posted: Sun Jul 27, 2003 12:31 am Post subject: |
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Did nobody look at the x-probe? |
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Rubens Admiral
Joined: 20 Apr 2003 Posts: 1422
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Posted: Sun Jul 27, 2003 6:45 am Post subject: |
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USELESS darklim |
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darklim Admiral
Joined: 15 May 2003 Posts: 1154 Location: Caracas, Venezuela
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Posted: Tue Jul 29, 2003 1:31 am Post subject: |
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Go to english class
Useless = InĂștil
I admit my idea of the change is TOO POWERFUL
Too powerful: Demasiado poderoso
_________________ The Spam Master of the Spam Alliance |
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Rubens Admiral
Joined: 20 Apr 2003 Posts: 1422
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Posted: Tue Jul 29, 2003 4:09 am Post subject: |
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Thanx, and now u recived a class for me but over score:
I xxx of xxx= 31118(in two hour 31618) position 28. actually alliance the locos position of the aliance 4
darkhorn lim of dark caracas= -7521 position maybe 400 and for down actually alliance apin position 8 |
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Rubens Admiral
Joined: 20 Apr 2003 Posts: 1422
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Posted: Tue Jul 29, 2003 4:18 am Post subject: |
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sorry the alliance for darklim is pain and him coords are 428 494 46 and you jam you only are a stupid u attack to a people without login in 4 days and only attack him shipyard please only with the words you not win in spacetrace use the head!!!!!!!! |
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darklim Admiral
Joined: 15 May 2003 Posts: 1154 Location: Caracas, Venezuela
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Posted: Tue Jul 29, 2003 4:37 am Post subject: |
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THIS IS AN INVENTION TOPIC
Here talk about invention
And not about position of score...
This probe need change that is my opinion... A lot of change
_________________ The Spam Master of the Spam Alliance |
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Nemesis Vice Admiral
Joined: 03 Jun 2003 Posts: 452 Location: Denmark
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Posted: Tue Jul 29, 2003 6:16 pm Post subject: |
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I like it the way it is, maybe with a lower scanradius.
And the description should say: this probe uses a neutron beam to destroy any probes in the scanradius not deployed by the user.
and not just: this probe uses a neutron beam to destroy any probes not deployed by the user.
If it's supposed to say this, then it's too powerfull |
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Cyber-Shark 2nd Lieutenant
Joined: 27 Jul 2003 Posts: 23
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Posted: Tue Jul 29, 2003 6:34 pm Post subject: |
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"in the scanradius" was implied when it was created, if it destroyed all probes then it would be too powerful I agree.
As its inventor I should have clarified this.
_________________ Cyber-Shark was here! |
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darklim Admiral
Joined: 15 May 2003 Posts: 1154 Location: Caracas, Venezuela
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Posted: Tue Jul 29, 2003 11:20 pm Post subject: |
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1 Anti probe destroy 1 probe
With 1 Scanradius, Warp 5
Needed research: Improved Targeting
_________________ The Spam Master of the Spam Alliance |
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Rubens Admiral
Joined: 20 Apr 2003 Posts: 1422
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Posted: Wed Jul 30, 2003 6:06 am Post subject: |
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is good darklim but i sure the inventor of this ship dont want this, i think also destroy all shis no deployed by the user, but already inventcan be 1 antiprobe destroy 2 probe or only 1 and other invent 1 xxx destroy all probe no the dployed by the user, only this inevts if in this case my suggeration is too powerfull |
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Rubens Admiral
Joined: 20 Apr 2003 Posts: 1422
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Posted: Wed Jul 30, 2003 6:17 am Post subject: |
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but hey i see drklim jam the other players and me principally jam and dark lim are giving suggerencies but if we have a idea to modifie an already invet so dont only say, makee he invent!!!!!! and please if nothing player read again the probe destroyed so look this
destroyer invader probe dark tactics, 1 d the research 10 hours the build adn for all races.
this probe can unite to her all ships inavader in your base, and only if the probe is in your base, this probe you can send to a fleet or base and when this ships and probe are in the same sector you have a battle with he. but the battle only doing with invaders. if u re more invaders but the same type (com vs com, production vs production etc) u win the battle but without score and then the invaders what you wins are yours and so relase the mp to the other player, after you can redictonal the probe to another sector but if u lose all invaders the probe is useless. before you send the probe you decide the number of the invaders will u "pase" pasas to the probe. and the probe dosnt can be rechargable |
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darklim Admiral
Joined: 15 May 2003 Posts: 1154 Location: Caracas, Venezuela
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Posted: Wed Jul 30, 2003 5:21 pm Post subject: |
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Basically not all player use Dark Tactics ships
This probe is for destroy probe, not steal ships
1 probe for 1 probe
_________________ The Spam Master of the Spam Alliance |
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Rubens Admiral
Joined: 20 Apr 2003 Posts: 1422
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Posted: Wed Jul 30, 2003 7:14 pm Post subject: |
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but dark lim i know what is this probe and likeme your idea, but isay the destroyer probe invader is the really probe destroyed i think is agood invention.
and the inventor of the antiprobe probve wnt destroy the not developed ship so the anti probe maybe sacbdrius 1 warp 10 and destroy all probes not developed by the user, is aperfect probe it is combinated with a jammer.
you attck with u jammer you see when isconnect the user he start a probe, and after 7 h is the time of the deep maybe is the probe + used so you send this probe and destroy again the deep of the user. your inevnt 1 probe destroy other probe maybe you should create, but not in this topic!!! create you invent in the request panel |
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Cyber-Shark 2nd Lieutenant
Joined: 27 Jul 2003 Posts: 23
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Posted: Wed Jul 30, 2003 7:18 pm Post subject: |
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Look, this probe was designed for one thing and one thing only, to give you a blackout to make someone send their fleet in blind or for them to not know that you are coming. It is also used for removing unwanted probes.
_________________
Cyber-Shark was here!
[ This Message was edited by: Cyber-shark on 2003-07-30 20:25 ] |
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Cyber-Shark 2nd Lieutenant
Joined: 27 Jul 2003 Posts: 23
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Posted: Wed Jul 30, 2003 7:24 pm Post subject: |
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Its nice to have SOMEONE who sees the probe the way I did when I created it. Yes I understand that it can use a few changes and they can be made but the research requirement and the time it takes to research are going to remain the way they are. |
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Nemesis Vice Admiral
Joined: 03 Jun 2003 Posts: 452 Location: Denmark
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Posted: Wed Jul 30, 2003 8:57 pm Post subject: |
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I don't think you should change the research requirement and the time it takes to research either, but you need a build time, how about 12 hours |
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