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major deconstructor
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this vote will decide about the future of this invention:
this can be added to the game
58%
 58%  [ 20 ]
it needs some changes but it is a good invention
17%
 17%  [ 6 ]
i will post the needed changes here
2%
 2%  [ 1 ]
no good try another one
20%
 20%  [ 7 ]
Total Votes : 34

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wizz
2nd Rear Admiral
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Joined: 10 Sep 2002
Posts: 151

 Post Posted: Thu May 08, 2003 2:29 am    Post subject:
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in contradiction to admin i like it the way it is. maybe even to be build in 16h...

and maybe contradicting myself as well(cause of having looked up the data of the pirate flagship):
i think it should have about the same constr.time & mp as the p.flagship has..

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Captain Starlight
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Joined: 13 Sep 2002
Posts: 473
Location: Outer Space

 Post Posted: Thu May 08, 2003 4:42 am    Post subject:
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I think it should be a bit cheaper than the flagship, as it is less 'useful' Whereas you can cloak/uncloak at will with the flagship and add in ships with a second fleet if desired. With this ship it deconstructs and thats it. I like it though.

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Black Lotus
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Joined: 11 Jan 2003
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 Post Posted: Tue May 13, 2003 10:30 am    Post subject:
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this is a cool ship !
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Metody I The Evil
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Joined: 26 Dec 2002
Posts: 1243
Location: Bulgaria

 Post Posted: Tue May 13, 2003 11:27 am    Post subject:
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Oh brother... Now that's the last time Luis selects the beach, I mean, come on - walking 100m for a beer?!

Nevertheless, I like that ship very much yet I'm not pretty certain of its MP...

On one hand, it cannot in any way be compared to the flagship - it doesn't offer any of the flagship's *extras* except for the "one-battle* concept... /Basically, it's better, as the flagship can be revealed by a decloaking probe... And this ship guarantees ONLY one battle / Instead of the cloak&run, or just cloak&hide-till-I'm-sleeping-or-at-school (or both at school and asleep ), you get your whole fleet recycled... Basically, to gain the maximum of it's use, unlike the flagship, you need to be online by the time of the battle, so that you can start rebuilding right away

... On the other hand, it is very useful if you're doing a *one-use-only* type of fleet, which is rendered useless after the first battle, or your enemy indeed is very far away...

I say we change it like this:

Recycles all class1, class2, class3, and class4 except itself;

selfdestruct;

MP = 300-500 /as you loose theese points, the mp can be lower/...

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DarthVader_!
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Joined: 04 Mar 2003
Posts: 57
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 Post Posted: Thu May 15, 2003 10:24 pm    Post subject:
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nahh this ship make me sick

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tec_server
Technology Bot
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Joined: 04 Nov 2002
Posts: 1746

 Post Posted: Fri May 16, 2003 4:57 am    Post subject:
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This one makes it, with Metody's changes and then some.
Sorry Darth.
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BladeTech
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Joined: 10 Feb 2003
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 Post Posted: Sat May 17, 2003 4:36 am    Post subject:
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i like this idea alot. it can be very useful.
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adamx17
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Joined: 12 Mar 2003
Posts: 160

 Post Posted: Tue May 20, 2003 1:06 am    Post subject:
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I don't think this ship should self destruct because I like its lag in manpower, so you can't send an overwhelming first wave and then disappear. This makes the hit and run attacks more moderate and less devastating (in the unbalanced sort of way).
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admin
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 Post Posted: Tue May 20, 2003 10:49 am    Post subject:
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congratulations!
this ship will be in the new round
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darklim
Admiral
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Joined: 15 May 2003
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 Post Posted: Sat Jun 07, 2003 3:22 pm    Post subject:
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With the change or without the change?

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noah
1st Rear Admiral
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Joined: 12 Mar 2003
Posts: 271
Location: USA

 Post Posted: Sat Jun 07, 2003 6:24 pm    Post subject:

Its in the new round how about you look it up in the manual instead of asking us. it will be faster for you.
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