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this vote will decide about the future of this invention: |
this can be added to the game |
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58% |
[ 7 ] |
it needs some changes but it is a good invention |
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0% |
[ 0 ] |
i will post the needed changes here |
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0% |
[ 0 ] |
no good try another one |
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41% |
[ 5 ] |
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Total Votes : 12 |
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tec_server Technology Bot
Joined: 04 Nov 2002 Posts: 1746
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Posted: Wed May 14, 2003 1:31 pm Post subject: |
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mod-plasma shield bomber (class 3 ship)
this is the 3rd stage in the armor series. it is the modified of the mod-titanium converter. the ship has a plasma shield that can withstand enormous blows and jams 10 class 1, 5 class 2, and 1 class 3. also, it has a medium radon gun.
attack/life: 25/510
manpower: 45
researchtime: 2 d
buildingtime: 12 h
nanite-technology
battle details:fights
(battle engine syntax: f)
jams 10 ships in the enemy fleet in class 1 and you get back the initiative
battlemessage: "jammed 10 class 1 jams ... ships"
(battle engine syntax: jam,enemy,10,1,jammed 10 class 1)
jams 5 ships in the enemy fleet in class 2 and you get back the initiative
battlemessage: "jammed 5 class 2 jams ... ships"
(battle engine syntax: jam,enemy,5,2,jammed 5 class 2)
jams 1 ship in the enemy fleet in class 3 and you get back the initiative
battlemessage: "jammed 1 class 3 jams ... ships"
(battle engine syntax: jam,enemy,1,3,jammed 1 class 3)
at the end of battle it evolves into mod-quantumnano shield (/)
(battle engine syntax: evolve,mod-quantumnano shield)
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Lord Bahamut Captain
Joined: 25 Jan 2003 Posts: 149 Location: Harrogath
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Posted: Wed May 14, 2003 7:15 pm Post subject: |
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nice
_________________ [BM]LOrd BaHaMuT, fighting for a new future |
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admin Board Admin
Joined: 09 Jan 2002 Posts: 2938
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Posted: Wed May 14, 2003 10:30 pm Post subject: |
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this is far too strong
the MP would be at least 250:
lp 510 - look at the flamingo: 0/500 with alredy 100 MP
jamming a class 3 ship would be very advantage too
the same in all classes even more |
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blackmagic Admiral
Joined: 12 Feb 2003 Posts: 1157 Location: GP
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Posted: Thu May 15, 2003 12:52 am Post subject: |
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Wait i think you got it wrong. This is a 3rd modified ship of the armor series. It can't be built, but has to have been in two battles to get this power. The first two ships are very vunerable so once it gets to the 3rd and 4th stage it get more and more powerful. See the 1st stage to this is 45mp and for a class one ship with 45mp is dangerous. So it adds up. Please reconsider making this a possible tech =) |
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blackmagic Admiral
Joined: 12 Feb 2003 Posts: 1157 Location: GP
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Posted: Thu May 15, 2003 2:09 am Post subject: |
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Here look at every mod ship i made and you can figure out what im doing. Im leaveing class one ships at a terrible loss, but if a person is able to evolve the ship he can get more power, but it still costs more than a destroyer would 10mp vs. 45mp. The advantage of this ship comes when you get to the 3rd and 4th stage. Oh and you need to have the tech "experience modifier". That post has some more info. Finally, you can not build any other mod-ship besides the one that are class one. After you research "experiance modifier" you also have to research the 1st stage ship for each series to build them.
Um......Do you get my explanation now? I'm trying to make it as balanced as i can and a lot of people seems to agree with me =) |
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kever 1st Rear Admiral
Joined: 18 Feb 2003 Posts: 308 Location: Finland
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Posted: Thu May 15, 2003 9:38 pm Post subject: |
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I think this would be good
_________________ I came, I saw, I conquered. |
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adamx17 2nd Rear Admiral
Joined: 12 Mar 2003 Posts: 160
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Posted: Thu May 15, 2003 9:49 pm Post subject: |
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I think this would not be good. Its way too unbalanced. |
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kever 1st Rear Admiral
Joined: 18 Feb 2003 Posts: 308 Location: Finland
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Posted: Thu May 15, 2003 10:11 pm Post subject: |
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Hmmh mayby. But it is hard to get those ships to survive into this stage.
_________________ I came, I saw, I conquered. |
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BladeTech Admiral
Joined: 10 Feb 2003 Posts: 1591
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Posted: Fri May 16, 2003 2:33 am Post subject: |
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it seems unbalanced but as kever pointed out it is very risky to evolve it and probably impossible. |
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blackmagic Admiral
Joined: 12 Feb 2003 Posts: 1157 Location: GP
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Posted: Fri May 16, 2003 1:24 pm Post subject: |
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hey cheak out the post on "experience modifier" in the new technology section. It will explain y it is balanced and everything |
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BladeTech Admiral
Joined: 10 Feb 2003 Posts: 1591
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Posted: Sat May 17, 2003 4:48 am Post subject: |
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i think the explanation was good. this ship is really hard to reach so it really is balanced even though it doesnt seem so. |
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admin Board Admin
Joined: 09 Jan 2002 Posts: 2938
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