Recent topics Log in
Search Profile
Memberlist Usergroups
Log in to check your private messages
Register
mod-plasma shield bomber
Post new topic   This topic is locked: you cannot edit posts or make replies.
SpaceTrace Forum Forum Index » New Technology Inventions » mod-plasma shield bomber
View previous topic :: View next topic  

this vote will decide about the future of this invention:
this can be added to the game
58%
 58%  [ 7 ]
it needs some changes but it is a good invention
0%
 0%  [ 0 ]
i will post the needed changes here
0%
 0%  [ 0 ]
no good try another one
41%
 41%  [ 5 ]
Total Votes : 12

Author Message
tec_server
Technology Bot
Technology Bot


Joined: 04 Nov 2002
Posts: 1746

 Post Posted: Wed May 14, 2003 1:31 pm    Post subject:
Reply with quote

mod-plasma shield bomber (class 3 ship)

this is the 3rd stage in the armor series. it is the modified of the mod-titanium converter. the ship has a plasma shield that can withstand enormous blows and jams 10 class 1, 5 class 2, and 1 class 3. also, it has a medium radon gun.


attack/life: 25/510
manpower: 45

researchtime: 2 d
buildingtime: 12 h


nanite-technology

battle details:fights
(battle engine syntax: f)
jams 10 ships in the enemy fleet in class 1 and you get back the initiative
battlemessage: "jammed 10 class 1 jams ... ships"
(battle engine syntax: jam,enemy,10,1,jammed 10 class 1)
jams 5 ships in the enemy fleet in class 2 and you get back the initiative
battlemessage: "jammed 5 class 2 jams ... ships"
(battle engine syntax: jam,enemy,5,2,jammed 5 class 2)
jams 1 ship in the enemy fleet in class 3 and you get back the initiative
battlemessage: "jammed 1 class 3 jams ... ships"
(battle engine syntax: jam,enemy,1,3,jammed 1 class 3)
at the end of battle it evolves into mod-quantumnano shield (/)
(battle engine syntax: evolve,mod-quantumnano shield)
 Back to top »
View user's profile Send private message Send e-mail Visit poster's website
Lord Bahamut
Captain
Captain


Joined: 25 Jan 2003
Posts: 149
Location: Harrogath

 Post Posted: Wed May 14, 2003 7:15 pm    Post subject:
Reply with quote

nice

_________________
[BM]LOrd BaHaMuT, fighting for a new future
 Back to top »
View user's profile Send private message Yahoo Messenger MSN Messenger
admin
Board Admin
Board Admin


Joined: 09 Jan 2002
Posts: 2938

 Post Posted: Wed May 14, 2003 10:30 pm    Post subject:
Reply with quote

this is far too strong
the MP would be at least 250:
lp 510 - look at the flamingo: 0/500 with alredy 100 MP
jamming a class 3 ship would be very advantage too
the same in all classes even more
 Back to top »
View user's profile Send private message
blackmagic
Admiral
Admiral


Joined: 12 Feb 2003
Posts: 1157
Location: GP

 Post Posted: Thu May 15, 2003 12:52 am    Post subject:
Reply with quote

Wait i think you got it wrong. This is a 3rd modified ship of the armor series. It can't be built, but has to have been in two battles to get this power. The first two ships are very vunerable so once it gets to the 3rd and 4th stage it get more and more powerful. See the 1st stage to this is 45mp and for a class one ship with 45mp is dangerous. So it adds up. Please reconsider making this a possible tech =)
 Back to top »
View user's profile Send private message Send e-mail Visit poster's website AIM Address
blackmagic
Admiral
Admiral


Joined: 12 Feb 2003
Posts: 1157
Location: GP

 Post Posted: Thu May 15, 2003 2:09 am    Post subject:
Reply with quote

Here look at every mod ship i made and you can figure out what im doing. Im leaveing class one ships at a terrible loss, but if a person is able to evolve the ship he can get more power, but it still costs more than a destroyer would 10mp vs. 45mp. The advantage of this ship comes when you get to the 3rd and 4th stage. Oh and you need to have the tech "experience modifier". That post has some more info. Finally, you can not build any other mod-ship besides the one that are class one. After you research "experiance modifier" you also have to research the 1st stage ship for each series to build them.
Um......Do you get my explanation now? I'm trying to make it as balanced as i can and a lot of people seems to agree with me =)
 Back to top »
View user's profile Send private message Send e-mail Visit poster's website AIM Address
kever
1st Rear Admiral
1st Rear Admiral


Joined: 18 Feb 2003
Posts: 308
Location: Finland

 Post Posted: Thu May 15, 2003 9:38 pm    Post subject:
Reply with quote

I think this would be good

_________________
I came, I saw, I conquered.
 Back to top »
View user's profile Send private message AIM Address MSN Messenger
adamx17
2nd Rear Admiral
2nd Rear Admiral


Joined: 12 Mar 2003
Posts: 160

 Post Posted: Thu May 15, 2003 9:49 pm    Post subject:
Reply with quote

I think this would not be good. Its way too unbalanced.
 Back to top »
View user's profile Send private message
kever
1st Rear Admiral
1st Rear Admiral


Joined: 18 Feb 2003
Posts: 308
Location: Finland

 Post Posted: Thu May 15, 2003 10:11 pm    Post subject:
Reply with quote

Hmmh mayby. But it is hard to get those ships to survive into this stage.

_________________
I came, I saw, I conquered.
 Back to top »
View user's profile Send private message AIM Address MSN Messenger
BladeTech
Admiral
Admiral


Joined: 10 Feb 2003
Posts: 1591

 Post Posted: Fri May 16, 2003 2:33 am    Post subject:
Reply with quote

it seems unbalanced but as kever pointed out it is very risky to evolve it and probably impossible.
 Back to top »
View user's profile Send private message Send e-mail AIM Address
blackmagic
Admiral
Admiral


Joined: 12 Feb 2003
Posts: 1157
Location: GP

 Post Posted: Fri May 16, 2003 1:24 pm    Post subject:
Reply with quote

hey cheak out the post on "experience modifier" in the new technology section. It will explain y it is balanced and everything
 Back to top »
View user's profile Send private message Send e-mail Visit poster's website AIM Address
BladeTech
Admiral
Admiral


Joined: 10 Feb 2003
Posts: 1591

 Post Posted: Sat May 17, 2003 4:48 am    Post subject:
Reply with quote

i think the explanation was good. this ship is really hard to reach so it really is balanced even though it doesnt seem so.
 Back to top »
View user's profile Send private message Send e-mail AIM Address
admin
Board Admin
Board Admin


Joined: 09 Jan 2002
Posts: 2938

 Post Posted: Sat May 17, 2003 11:24 am    Post subject:

see http://forum.spacetrace.com/viewtopic.php?topic=1571&forum=12
 Back to top »
View user's profile Send private message
Display posts from previous:   
SpaceTrace Forum Forum Index » New Technology Inventions » mod-plasma shield bomber
Post new topic   This topic is locked: you cannot edit posts or make replies. All times are GMT + 1 Hour
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum




Solaris phpBB theme/template by Jakob Persson
Copyright © Jakob Persson 2003



Powered by phpBB © 2001, 2002 phpBB Group

Impressum