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this vote will decide about the future of this invention: |
this can be added to the game |
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44% |
[ 8 ] |
it needs some changes but it is a good invention |
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16% |
[ 3 ] |
i will post the needed changes here |
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5% |
[ 1 ] |
no good try another one |
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33% |
[ 6 ] |
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Total Votes : 18 |
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Author |
Message |
tec_server Technology Bot
Joined: 04 Nov 2002 Posts: 1746
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Posted: Fri Apr 04, 2003 3:53 pm Post subject: |
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larva (class 1 ship)
the larva is a 0/1 class 1 ship. it is unable to be of any real use until the end. if the larva survives the battle, it is hatched into a new ship, a hornet. this ship would be a 10/10 class 2. i won´t create it unless this invention is passed, and even then maybe the ship creaters would make it...
******note on battle-commands*******
no matter what i did it always said not implimented ap/lp... i don¸t really understand why it wont, so if this gets in it will have to be fixed by the admins or whomever.
attack/life: 0/1
manpower: 6
researchtime: 1 d
buildingtime: 12 h
kazuuula-technology
needed research:
improved field theories
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noah 1st Rear Admiral
Joined: 12 Mar 2003 Posts: 271 Location: USA
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Posted: Fri Apr 04, 2003 3:55 pm Post subject: |
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i think it's cool. there are not many ships that evolve so this sounds good. i like the way it has to survive the first battle. so if it does it has less mp. than a destroyer. |
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LordBK 2nd Lieutenant
Joined: 28 Feb 2003 Posts: 17
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Posted: Fri Apr 04, 2003 4:15 pm Post subject: |
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i think it should be 4 or 5 mp, because if you face a fleet with more fighters than you have larva, you lose a lot of points. 6 per larva. So 4 is less of a hit. 4 is still enough that you cant build too many of them to have that many.
also i think it should be myccloid, sounds more myclooidish. |
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noah 1st Rear Admiral
Joined: 12 Mar 2003 Posts: 271 Location: USA
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Posted: Fri Apr 04, 2003 4:22 pm Post subject: |
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yeah but then the hornet mp is too little. |
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MasterNeil Captain
Joined: 02 Mar 2003 Posts: 141
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Posted: Fri Apr 04, 2003 4:43 pm Post subject: |
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Yeah we have to have a balance, though you may lose a lot while its larva, you have to take the risk to get the 10/10 for 6 mp |
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Luis Abhorash Admiral
Joined: 22 Jan 2003 Posts: 678 Location: Venezuela!
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Posted: Fri Apr 04, 2003 5:52 pm Post subject: |
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I think isd good, is VERY HARD this ship survives if you fight another fleet with fighters and one 1/1 fighter(1 MP) can destroy it and get 6 points for each one, so this is justo good to attack fleets without class1 (perfect to the BH!!)
I think there is the balance
P.S. Admins I don't create it so you haven't to move it to impossible inventions
cya
_________________ Luis Abhorash del Clan Dragon Sangriento
"El azote de los vivos" |
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DarthVader_! Lieutenant Commander
Joined: 04 Mar 2003 Posts: 57 Location: Venezuela_!
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Posted: Sat Apr 05, 2003 7:18 am Post subject: |
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I dont Like it |
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noah 1st Rear Admiral
Joined: 12 Mar 2003 Posts: 271 Location: USA
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Posted: Sat Apr 05, 2003 11:56 am Post subject: |
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why not? |
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MasterNeil Captain
Joined: 02 Mar 2003 Posts: 141
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Posted: Sat Apr 05, 2003 12:14 pm Post subject: |
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Yeah, i don't like people that just post "I don't Like IT' or something like that unless it really is a unfair or stupid invention, this one is not, its balanced and its good, in my opinion, but if you don't like it i'd appreciate a reason why so maybe it can be changed. |
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MasterNeil Captain
Joined: 02 Mar 2003 Posts: 141
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Posted: Sun May 04, 2003 3:44 pm Post subject: |
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Still no reasons on why they don't like it, they just vote no |
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JaM Admiral
Joined: 23 Mar 2003 Posts: 1300
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Posted: Sun May 04, 2003 8:04 pm Post subject: |
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Voted yes, so now it can be added to the game
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Frederik 2nd Rear Admiral
Joined: 10 Jan 2002 Posts: 186
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Posted: Sun May 04, 2003 9:13 pm Post subject: |
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It is indeed very nice to see evolving ships, but the problem is they can be misused easily(especially by the most active players).
e.g. : One could build a large fleet of larva and fight against a small friendly fleet(mothership only) or nearby base. After this phony fight one would have a destroyer fleet of 6 mp destroyers.
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MasterNeil Captain
Joined: 02 Mar 2003 Posts: 141
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Posted: Mon May 05, 2003 12:11 am Post subject: |
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I guess that is true, but then what is the point to having the evolve mechanism? another worry is multi acounters, they would be able to horribly abuse this, i think its a good concept, but it probibly wont work on this game until there is away to nail mutli account users |
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admin Board Admin
Joined: 09 Jan 2002 Posts: 2938
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Posted: Mon May 05, 2003 10:11 pm Post subject: |
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the only way against multi users is to give them no reason to do so.
so this ship would not be good for the game, because it is not multi-safe.
it would be boring to build ships, that take its abilities only after an "ignition-process"
there are lots of other possibilities to use the evolve-effect:
ships like the carrier or the lucy device have more tactical possibilities |
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MasterNeil Captain
Joined: 02 Mar 2003 Posts: 141
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Posted: Mon May 05, 2003 10:57 pm Post subject: |
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Yeah, your right, I'm not as hurt and defensive as I was when I first posted, I understand the situation better now. |
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