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  Topic: pirate confrontation
streacer

Replies: 3
Views: 12626

PostForum: Battle reports   Posted: Thu Oct 13, 2011 12:07 pm   Subject: pirate confrontation
Sorry for confusion, I was talking about a second battle report from in the game, it isn't on the forum.
  Topic: pirate confrontation
streacer

Replies: 3
Views: 12626

PostForum: Battle reports   Posted: Wed Oct 12, 2011 4:12 pm   Subject: pirate confrontation
It's because of the way graze reactors work. They have 0 AP, instead they create a 7/10 grazer who does do damage. But, every time they do this they lose 1.5 LP. And they keep breeding grazers until t ...
  Topic: making the attitude system more convenient
streacer

Replies: 37
Views: 36508

PostForum: Suggestions   Posted: Wed Sep 28, 2011 4:07 pm   Subject: making the attitude system more convenient
It seems that the Ignore button is not working properly yet (the button toggles, but it does nothing and resets).
  Topic: blitz
streacer

Replies: 7
Views: 16166

PostForum: New Technology Inventions   Posted: Sun Sep 25, 2011 11:08 pm   Subject: blitz
I think you have to be very careful with Beserk syntax. If the enemy is not able to kill this directly he will kill their entire class.

One of these will kill an entire exposed class 4, including a ...
  Topic: tutorial mode cannot be skipped if you use old nav
streacer

Replies: 15
Views: 25005

PostForum: Bug Reports   Posted: Sat Sep 17, 2011 4:53 pm   Subject: tutorial mode cannot be skipped if you use old nav
I suggest you make a note somewhere showing what the limitations of tutorial mode are (the "shadow game"). I was concerned and thought I was doing something wrong because I couldn't find some techs (e ...
  Topic: commando-fighter
streacer

Replies: 14
Views: 23498

PostForum: All existing Technologies   Posted: Tue Dec 06, 2005 10:23 pm   Subject: commando-fighter
Err...? No, the commando fighter gives double attack power to all the ships after it. So yes a kami would have 70 AP, a penguin would have 8, a blockade runner would have 2, etc.

I think Star Comma ...
  Topic: score - newbie protecton
streacer

Replies: 40
Views: 44178

PostForum: Suggestions   Posted: Fri Dec 02, 2005 5:10 am   Subject: score - newbie protecton
I really don't think it's necessary. If people actually read the manual and forums they wouldn't have any problems. At least I didn't. I had a relative score of ~135K after playing for about 2 weeks ( ...
  Topic: incomings probe
streacer

Replies: 7
Views: 18642

PostForum: Impossible inventions   Posted: Thu Dec 01, 2005 12:23 pm   Subject: incomings probe
I don't know what's wrong with it either, although according to http://www.spacetrace.com/forum/viewtopic.php?t=646
Incomings already have been, or will be, added to the trace probe.
  Topic: Plasma Pod, Eternity Device, and more of those.
streacer

Replies: 15
Views: 20035

PostForum: Newbie Help   Posted: Wed Nov 16, 2005 4:12 pm   Subject: Plasma Pod, Eternity Device, and more of those.
Yes, adding a fighter/destroyer/cruiser would save you, in the sense that it would force a fighter vs fighter confrontation and then the battle would end before your doomstar ever did anything. But th ...
  Topic: Plasma Pod, Eternity Device, and more of those.
streacer

Replies: 15
Views: 20035

PostForum: Newbie Help   Posted: Wed Nov 16, 2005 2:57 pm   Subject: Plasma Pod, Eternity Device, and more of those.
An evaporator only destroys ships when it gets modified (it was designed as a counter to cyclopses and such ships), so if you had just a mothership and doomstar, you wouldn't trigger it's destructo-be ...
  Topic: Plasma Pod, Eternity Device, and more of those.
streacer

Replies: 15
Views: 20035

PostForum: Newbie Help   Posted: Wed Nov 16, 2005 1:52 pm   Subject: Plasma Pod, Eternity Device, and more of those.
While it's good that you're trying to think up fleet combos and combine ships that you think will work well together... never forget that often times the simplest answer is the best one. Use the KISS ...
  Topic: Three Spacebots ???
streacer

Replies: 4
Views: 16072

PostForum: IRC   Posted: Fri Nov 11, 2005 6:42 am   Subject: Three Spacebots ???
Well they've all been banned from the server so "problem solved" I guess.
  Topic: MasterHunters is finally open for recruitment
streacer

Replies: 28
Views: 35127

PostForum: The weekly explorer   Posted: Thu Nov 03, 2005 12:04 pm   Subject: MasterHunters is finally open for recruitment
huh Anon it's right he hasn't made a mistake

Well that some one is me then :p


just ruin my evil plan then O-siris


No... you are right.

?




Edit: Unless of course I'm the only ...
  Topic: MasterHunters is finally open for recruitment
streacer

Replies: 28
Views: 35127

PostForum: The weekly explorer   Posted: Thu Nov 03, 2005 11:32 am   Subject: MasterHunters is finally open for recruitment
10252! = a REALLY big number. [/smartass]
  Topic: multi-emp-vessel
streacer

Replies: 4
Views: 11306

PostForum: All existing Technologies   Posted: Tue Nov 01, 2005 7:12 am   Subject: multi-emp-vessel
Is it for the actual whole battle or just that class sub-battle.

Example: Enemy has one of those 0/0/50/1 fleets. Can I send 150 EMP-fighters and 50 cruisers, or would my EMP fighters only jam him ...
  Topic: flying saucer
streacer

Replies: 10
Views: 13748

PostForum: Newbie Help   Posted: Sat Oct 05, 2002 2:35 am   Subject: flying saucer
obvious one is to use them as scouts. Send them by themselves to do battle with a fleet, you can see exactly what the fleet is made of... instead of just 500 class 1, 50 class 2...

They'll die but ...
  Topic: what does this mean?
streacer

Replies: 4
Views: 8047

PostForum: Newbie Help   Posted: Thu Oct 03, 2002 7:36 am   Subject: what does this mean?
Thank you
  Topic: what does this mean?
streacer

Replies: 4
Views: 8047

PostForum: Newbie Help   Posted: Thu Oct 03, 2002 4:28 am   Subject: what does this mean?
sensors:
hyperjumpgate detected in xxx/yyy/zz: fleet 1 from somebody ETA 4 h 55 m


Does that mean he's incoming to my home?
  Topic: How to know which fleet you fight?
streacer

Replies: 19
Views: 20632

PostForum: Strategy   Posted: Tue Sep 24, 2002 11:38 am   Subject: How to know which fleet you fight?
Research: name: pirate scout

description: this lookout ship finds the smallest fleet in the current sector and guides your fleet to it. you will fight first against the fleet with the lowest mp, an ...
  Topic: How to know which fleet you fight?
streacer

Replies: 19
Views: 20632

PostForum: Strategy   Posted: Tue Sep 24, 2002 10:44 am   Subject: How to know which fleet you fight?


Thank you
 
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