Author |
Message |
Topic: pirate confrontation |
streacer
Replies: 3
Views: 12626
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Forum: Battle reports Posted: Thu Oct 13, 2011 12:07 pm Subject: pirate confrontation |
Sorry for confusion, I was talking about a second battle report from in the game, it isn't on the forum. |
Topic: pirate confrontation |
streacer
Replies: 3
Views: 12626
|
Forum: Battle reports Posted: Wed Oct 12, 2011 4:12 pm Subject: pirate confrontation |
It's because of the way graze reactors work. They have 0 AP, instead they create a 7/10 grazer who does do damage. But, every time they do this they lose 1.5 LP. And they keep breeding grazers until t ... |
Topic: making the attitude system more convenient |
streacer
Replies: 37
Views: 36508
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Forum: Suggestions Posted: Wed Sep 28, 2011 4:07 pm Subject: making the attitude system more convenient |
It seems that the Ignore button is not working properly yet (the button toggles, but it does nothing and resets). |
Topic: blitz |
streacer
Replies: 7
Views: 16166
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Forum: New Technology Inventions Posted: Sun Sep 25, 2011 11:08 pm Subject: blitz |
I think you have to be very careful with Beserk syntax. If the enemy is not able to kill this directly he will kill their entire class.
One of these will kill an entire exposed class 4, including a ... |
Topic: tutorial mode cannot be skipped if you use old nav |
streacer
Replies: 15
Views: 25005
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Forum: Bug Reports Posted: Sat Sep 17, 2011 4:53 pm Subject: tutorial mode cannot be skipped if you use old nav |
I suggest you make a note somewhere showing what the limitations of tutorial mode are (the "shadow game"). I was concerned and thought I was doing something wrong because I couldn't find some techs (e ... |
Topic: commando-fighter |
streacer
Replies: 14
Views: 23498
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Forum: All existing Technologies Posted: Tue Dec 06, 2005 10:23 pm Subject: commando-fighter |
Err...? No, the commando fighter gives double attack power to all the ships after it. So yes a kami would have 70 AP, a penguin would have 8, a blockade runner would have 2, etc.
I think Star Comma ... |
Topic: score - newbie protecton |
streacer
Replies: 40
Views: 44178
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Forum: Suggestions Posted: Fri Dec 02, 2005 5:10 am Subject: score - newbie protecton |
I really don't think it's necessary. If people actually read the manual and forums they wouldn't have any problems. At least I didn't. I had a relative score of ~135K after playing for about 2 weeks ( ... |
Topic: incomings probe |
streacer
Replies: 7
Views: 18642
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Forum: Impossible inventions Posted: Thu Dec 01, 2005 12:23 pm Subject: incomings probe |
I don't know what's wrong with it either, although according to http://www.spacetrace.com/forum/viewtopic.php?t=646
Incomings already have been, or will be, added to the trace probe. |
Topic: Plasma Pod, Eternity Device, and more of those. |
streacer
Replies: 15
Views: 20035
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Forum: Newbie Help Posted: Wed Nov 16, 2005 4:12 pm Subject: Plasma Pod, Eternity Device, and more of those. |
Yes, adding a fighter/destroyer/cruiser would save you, in the sense that it would force a fighter vs fighter confrontation and then the battle would end before your doomstar ever did anything. But th ... |
Topic: Plasma Pod, Eternity Device, and more of those. |
streacer
Replies: 15
Views: 20035
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Forum: Newbie Help Posted: Wed Nov 16, 2005 2:57 pm Subject: Plasma Pod, Eternity Device, and more of those. |
An evaporator only destroys ships when it gets modified (it was designed as a counter to cyclopses and such ships), so if you had just a mothership and doomstar, you wouldn't trigger it's destructo-be ... |
Topic: Plasma Pod, Eternity Device, and more of those. |
streacer
Replies: 15
Views: 20035
|
Forum: Newbie Help Posted: Wed Nov 16, 2005 1:52 pm Subject: Plasma Pod, Eternity Device, and more of those. |
While it's good that you're trying to think up fleet combos and combine ships that you think will work well together... never forget that often times the simplest answer is the best one. Use the KISS ... |
Topic: Three Spacebots ??? |
streacer
Replies: 4
Views: 16072
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Forum: IRC Posted: Fri Nov 11, 2005 6:42 am Subject: Three Spacebots ??? |
Well they've all been banned from the server so "problem solved" I guess. |
Topic: MasterHunters is finally open for recruitment |
streacer
Replies: 28
Views: 35127
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Forum: The weekly explorer Posted: Thu Nov 03, 2005 12:04 pm Subject: MasterHunters is finally open for recruitment |
huh Anon it's right he hasn't made a mistake
Well that some one is me then :p
just ruin my evil plan then O-siris
No... you are right.
?
Edit: Unless of course I'm the only ... |
Topic: MasterHunters is finally open for recruitment |
streacer
Replies: 28
Views: 35127
|
Forum: The weekly explorer Posted: Thu Nov 03, 2005 11:32 am Subject: MasterHunters is finally open for recruitment |
10252! = a REALLY big number. [/smartass] |
Topic: multi-emp-vessel |
streacer
Replies: 4
Views: 11306
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Forum: All existing Technologies Posted: Tue Nov 01, 2005 7:12 am Subject: multi-emp-vessel |
Is it for the actual whole battle or just that class sub-battle.
Example: Enemy has one of those 0/0/50/1 fleets. Can I send 150 EMP-fighters and 50 cruisers, or would my EMP fighters only jam him ... |
Topic: flying saucer |
streacer
Replies: 10
Views: 13748
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Forum: Newbie Help Posted: Sat Oct 05, 2002 2:35 am Subject: flying saucer |
obvious one is to use them as scouts. Send them by themselves to do battle with a fleet, you can see exactly what the fleet is made of... instead of just 500 class 1, 50 class 2...
They'll die but ... |
Topic: what does this mean? |
streacer
Replies: 4
Views: 8047
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Forum: Newbie Help Posted: Thu Oct 03, 2002 7:36 am Subject: what does this mean? |
Thank you |
Topic: what does this mean? |
streacer
Replies: 4
Views: 8047
|
Forum: Newbie Help Posted: Thu Oct 03, 2002 4:28 am Subject: what does this mean? |
sensors:
hyperjumpgate detected in xxx/yyy/zz: fleet 1 from somebody ETA 4 h 55 m
Does that mean he's incoming to my home? |
Topic: How to know which fleet you fight? |
streacer
Replies: 19
Views: 20632
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Forum: Strategy Posted: Tue Sep 24, 2002 11:38 am Subject: How to know which fleet you fight? |
Research: name: pirate scout
description: this lookout ship finds the smallest fleet in the current sector and guides your fleet to it. you will fight first against the fleet with the lowest mp, an ... |
Topic: How to know which fleet you fight? |
streacer
Replies: 19
Views: 20632
|
Forum: Strategy Posted: Tue Sep 24, 2002 10:44 am Subject: How to know which fleet you fight? |
Thank you |
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