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  Topic: PlanetHunter Reformation
simstars

Replies: 21
Views: 23861

PostForum: Discussion and Recruitment   Posted: Mon Jun 02, 2003 9:30 am   Subject: PlanetHunter Reformation
I am interested in joining your alliance as i am pretty much a newbie this round and i created an alliance and its not doing badly but i wish to join a large alliance like this will hopefully be. i shal ...
  Topic: Nano bot
simstars

Replies: 12
Views: 9843

PostForum: New Technology Inventions   Posted: Wed May 28, 2003 10:27 am   Subject: Nano bot
i think that idea of yours is quite a good one really. Especially as i am a nanite:)

  Topic: nanite population factories
simstars

Replies: 6
Views: 8128

PostForum: Impossible inventions   Posted: Wed May 28, 2003 10:24 am   Subject: nanite population factories
i believe it would be and ok idea if all the other races had a similar way to increase MP. But that would turn it into an expansion game. But that also could be stopped by the limit of only having jus ...
  Topic: Join Hope!
simstars

Replies: 9
Views: 12226

PostForum: Discussion and Recruitment   Posted: Wed May 28, 2003 10:20 am   Subject: Join Hope!
in reply to bladetech yeah i am a bit of a newbie but the alliance Hope is doing quite well as far as i can tell. With the help of a few experienced players Hope can grow to be very powerfull. join us a ...
  Topic: cords
simstars

Replies: 5
Views: 8675

PostForum: General Discussion   Posted: Sun May 25, 2003 6:13 pm   Subject: cords
No i meant to say that the cords for the planets are correct but that on the map screen it appears that the route of my fleet will not take them to the planet but to one x coordinate less.
simstar
  Topic: Join Hope!
simstars

Replies: 9
Views: 12226

PostForum: Discussion and Recruitment   Posted: Sun May 25, 2003 6:09 pm   Subject: Join Hope!
To all Planets,
Join the alliance of hope, hope shall bring well hope to all those that enhabit your planet and will stretch across the galaxy and beyond. If you are in need of some ho ...
  Topic: how many -cannon-modules can be mounted?
simstars

Replies: 2
Views: 7364

PostForum: FAQ   Posted: Fri May 23, 2003 5:08 pm   Subject: how many -cannon-modules can be mounted?
In nanite technology how many
c-cannon-modules can be mounted onto a
c-canon-platform?

[ This Message was edited by: admin on 2003-05-27 07:55 ]
  Topic: cords
simstars

Replies: 5
Views: 8675

PostForum: General Discussion   Posted: Fri May 23, 2003 4:53 pm   Subject: cords
I have noticed that the cords that i get for comunications are not actually the cords of the planet as when i attempt to send a fleet there they are quite of course usually on the x axis on the map. I ...
 
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