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  Topic: locked probe
nndyki

Replies: 19
Views: 17865

PostForum: New Technology Inventions   Posted: Fri May 07, 2004 12:31 am   Subject: locked probe
Has anybody implemented the probe in game yet?
  Topic: burk
nndyki

Replies: 27
Views: 23515

PostForum: New Technology Inventions   Posted: Fri May 07, 2004 12:07 am   Subject: burk
For a ship that completely neutralize reconstruction in class 3, Burk should have at least 350 mp to compensation for the 550 mp in Major Reconstructor.
  Topic: Lowrider - Specific
nndyki

Replies: 5
Views: 9066

PostForum: Strategy   Posted: Mon Apr 12, 2004 3:53 am   Subject: Lowrider - Specific
I am receiving mix signal.

Will the lowrider explode facing any mothership class (except timeslipper) or will the lowrider explode only after being attack by a mothership class? Of course that is ...
  Topic: Lowrider - Specific
nndyki

Replies: 5
Views: 9066

PostForum: Strategy   Posted: Sun Apr 11, 2004 10:15 pm   Subject: Lowrider - Specific
I read the description of lowrider, but I am still confused. Will that ship explode if the enemy has a mothership, or will that ship explode if the enemy has time slipper?
  Topic: Holo-Relay-Station
nndyki

Replies: 5
Views: 9133

PostForum: Strategy   Posted: Sun Apr 04, 2004 9:11 am   Subject: Holo-Relay-Station
What is the point/effect of a Holo-Relay-Station?
  Topic: venom
nndyki

Replies: 6
Views: 6040

PostForum: New Technology Inventions   Posted: Wed Mar 31, 2004 6:43 pm   Subject: venom
Scary ship , but quite helpful against enemy with repair technology. I like the ship a lot .
  Topic: Attacking with only class 1 & 2
nndyki

Replies: 4
Views: 5619

PostForum: General Discussion   Posted: Thu Mar 25, 2004 12:01 am   Subject: Attacking with only class 1 & 2
What happen in the scenario that you attack somebody with only class 1 & 2?

The reason is if that person has class 1, 2, and 3, will his class 3 attack my mothership? Or will his class 3 attack ...
  Topic: Suspect Multiplayer
nndyki

Replies: 1
Views: 4455

PostForum: Multi reports   Posted: Wed Mar 24, 2004 11:53 pm   Subject: Suspect Multiplayer
I noticed that "Firestorm of Huntress" & "Blaze of Strana Mechty" have login time that is almost identical for the last 5-7 days.
  Topic: player with multi account
nndyki

Replies: 3
Views: 4956

PostForum: General Discussion   Posted: Mon Mar 22, 2004 9:13 am   Subject: player with multi account
Anybody know a way for me to report a suspected player with multi account.

The following happens. Within 4-16 between each other, three players went offline. I check their time from since log off ...
  Topic: Retreating fighter
nndyki

Replies: 3
Views: 6776

PostForum: Strategy   Posted: Mon Mar 22, 2004 9:09 am   Subject: Retreating fighter
Other that senario, the retreating fighter has no other practical use. Unless retreating fighter have another use, please let me know.
  Topic: Retreating fighter
nndyki

Replies: 3
Views: 6776

PostForum: Strategy   Posted: Mon Mar 22, 2004 7:02 am   Subject: Retreating fighter
I read the retreating fighter describition, but I have no idea how to actually use it effectively?
  Topic: Strategy against mass fighter/EMP class 1
nndyki

Replies: 8
Views: 11295

PostForum: Strategy   Posted: Sun Mar 21, 2004 11:19 pm   Subject: Strategy against mass fighter/EMP class 1
I wasn't thinking. I am Nanite.

I will try the stategy 1 fighter/1 destroyer/a lot of cyclops and apollo. If anybody has a specific/effecitve for Nanite, please post.

Also, question about ca ...
  Topic: Strategy against mass fighter/EMP class 1
nndyki

Replies: 8
Views: 11295

PostForum: Strategy   Posted: Sun Mar 21, 2004 2:43 am   Subject: Strategy against mass fighter/EMP class 1
Anybody has a suggestion that allow me to fight a fleet that has only fighters/emp-fighters/destroyers?

I thought about a fleet with 1 fighter, 1 destroyer, and the rest is apollo cruisers & cyclop ...
  Topic: misslelaucher - problem/errors
nndyki

Replies: 5
Views: 8502

PostForum: Battle reports   Posted: Tue Mar 09, 2004 7:09 am   Subject: misslelaucher - problem/errors
Thanks
  Topic: misslelaucher - problem/errors
nndyki

Replies: 5
Views: 8502

PostForum: Battle reports   Posted: Tue Mar 09, 2004 6:11 am   Subject: misslelaucher - problem/errors
Sorry about my stupidity. Just click on the wrong report.

yours: 142 ships
class 1:
7 fighters (1/1, 1 MP)
class 2:
60 destroyers (10/10, 8 MP)
30 missile-launchers (0/10, 10 MP)
class 3:
4 ...
  Topic: misslelaucher - problem/errors
nndyki

Replies: 5
Views: 8502

PostForum: Battle reports   Posted: Tue Mar 09, 2004 1:57 am   Subject: misslelaucher - problem/errors
During an attack, I have 30 misslelaucher, but they only launched 6. Anybody know why?
  Topic: dark suicide
nndyki

Replies: 1
Views: 3158

PostForum: New Technology Inventions   Posted: Sun Mar 07, 2004 12:51 am   Subject: dark suicide
That ship is give the human complete power over other race.

  Topic: wyvern
nndyki

Replies: 1
Views: 3199

PostForum: New Technology Inventions   Posted: Sat Mar 06, 2004 8:29 pm   Subject: wyvern
The ship is too powerful for too little a price. Instead improve the attack damage of Missile Launcher to 20 damage.
  Topic: advanced computing power
nndyki

Replies: 2
Views: 4385

PostForum: New Technology Inventions   Posted: Sat Mar 06, 2004 12:58 am   Subject: advanced computing power
No drawback, that just allow everybody to have additional unit.
  Topic: oblirator
nndyki

Replies: 19
Views: 16572

PostForum: New Technology Inventions   Posted: Sat Mar 06, 2004 12:57 am   Subject: oblirator
What about allowing Nanite to has that ship?
 
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