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  Topic: Battle Calculator Bugs
limsky

Replies: 2
Views: 4939

PostForum: Bug Reports   Posted: Fri Dec 31, 2004 1:20 am   Subject: Battle Calculator Bugs
Reporting on behalf of friends. I received more than 1 errors report.
Here is an example.
yours: 258 ships
class 1:
2 fighters (1/1, 1 MP)
class 2:
4 destroyers (10/10, 8 MP)
199 eagles (2/10, ...
  Topic: Y's it called spacetrace?
limsky

Replies: 31
Views: 16697

PostForum: General Discussion   Posted: Thu Dec 30, 2004 1:54 am   Subject: Y's it called spacetrace?
Rubens
you do it in a time, you see it in a time and you see it in a space (x,y,z)
You miss something. It is called space-time and the coordinates is (x,y,z,t).
I used it in the U.
  Topic: Y's it called spacetrace?
limsky

Replies: 31
Views: 16697

PostForum: General Discussion   Posted: Wed Dec 29, 2004 1:32 am   Subject: Y's it called spacetrace?
Every ship travelling in space leave a path in Time. This path is traceable with special equipment which is available with a Superior Race who create this cosmos. They name this Equipment Spacetrace. ...
  Topic: lost flag of alliance with 2 members
limsky

Replies: 36
Views: 35569

PostForum: old topics   Posted: Thu Dec 23, 2004 1:36 am   Subject: lost flag of alliance with 2 members
now an alliance with less than 3 members cannot loos a flag
The rule of only more than 2 members own a flag lead to the breaking up of the Ape Empire into sub-groups. The bug lead to the loosing of o ...
  Topic: Capture the Flag
limsky

Replies: 82
Views: 49462

PostForum: Suggestions   Posted: Wed Dec 08, 2004 6:30 am   Subject: Capture the Flag
I thought that only more than 2 members alliance have flag and could capture flags. When does the rule change? My friend's alliance with 2 members just got their flag taken. Please clarify the rules.
  Topic: pallas tragic gore death
limsky

Replies: 16
Views: 11855

PostForum: General Discussion   Posted: Tue Nov 23, 2004 8:22 am   Subject: pallas tragic gore death
What is the problem with all of you?
When the evo reaches 100%, the travelers just remove the base buildings & facilities. What ever ships remain will still be around. Normally at this stage the ...
  Topic: c-2 upgrader
limsky

Replies: 11
Views: 6965

PostForum: New Technology Inventions   Posted: Sun Nov 21, 2004 12:32 am   Subject: c-2 upgrader
this ship is used to improve the fire power of class 2 ships by sending energy beams to every class 2 ship and there by upgrading their firepower by +10.
Should change 'every' to 'next 20 ships'
Con ...
  Topic: cloning center
limsky

Replies: 9
Views: 6032

PostForum: New Technology Inventions   Posted: Thu Nov 04, 2004 11:02 pm   Subject: cloning center
If implemented there are underlying problems.
with this building, acording to your score you can increse your man power. for example if you have 1000pts you get 10 mp a week...
Looking at Top 10, s ...
  Topic: doomstar
limsky

Replies: 23
Views: 26651

PostForum: All existing Technologies   Posted: Thu Oct 14, 2004 11:42 pm   Subject: doomstar
Yes just recycle at your base.
  Topic: Capture the Flag
limsky

Replies: 82
Views: 49462

PostForum: Suggestions   Posted: Thu Oct 14, 2004 11:37 pm   Subject: Capture the Flag
This new idea of Capture the Flag certainly favours the Big alliance. Look at what my DSP displayed at the base from Kever The Friend:
base from Kever The Friend of New Finland
50 21 1 5 ...
  Topic: MORE MP
limsky

Replies: 18
Views: 11552

PostForum: General Discussion   Posted: Tue Oct 12, 2004 7:50 pm   Subject: MORE MP
If you use the clone lab, you will regret forever. The penality is on low MP ships. That is why top players don't use clone labs.
  Topic: Practical idea
limsky

Replies: 4
Views: 4096

PostForum: General Discussion   Posted: Tue Oct 12, 2004 7:39 am   Subject: Practical idea
In addition to the Queue, allow queue modification. So that the sequence can change or a more urgent research can be pushed to the front.
  Topic: Capture the Flag
limsky

Replies: 82
Views: 49462

PostForum: Suggestions   Posted: Sun Oct 10, 2004 1:09 am   Subject: Capture the Flag
KEPcH
Balrogs flag has been stolen and they outnumber everyone. I've stolen a flag alone from an alliance bigger than ours.
What a bully you are? Just look at Balrogs in the Statistics, They have ...
  Topic: Capture the Flag
limsky

Replies: 82
Views: 49462

PostForum: Suggestions   Posted: Wed Oct 06, 2004 3:30 pm   Subject: Capture the Flag
KEPcH--But we won't attack small alliances (unless they have a massive score).

Is that why you attack the APE empire and got their flags twice? Will there a third time?
  Topic: Capture the Flag
limsky

Replies: 82
Views: 49462

PostForum: Suggestions   Posted: Sun Oct 03, 2004 1:30 am   Subject: Capture the Flag
The delay should be proportional to the number of alliance members. 1 day for every three alliance members.
Scenario:
1. The new leader is most likely a dummy who is new and the planet had few neigh ...
  Topic: capture the flag
limsky

Replies: 27
Views: 15711

PostForum: General Discussion   Posted: Tue Sep 14, 2004 10:40 am   Subject: capture the flag
How do you find the leader of the alliance who got your flag?
  Topic: Total Ownage vs Ape Empire and Alphabet
limsky

Replies: 13
Views: 9330

PostForum: The weekly explorer   Posted: Mon Sep 13, 2004 10:17 am   Subject: Total Ownage vs Ape Empire and Alphabet
This too is new to me. Can someone answer the question?
If I were to pop in on planet shade with a few troopers, would I get one or two flags
Or maybe Shade should withdraw all fleets and let Apes ...
  Topic: Missile Launcher
limsky

Replies: 16
Views: 13168

PostForum: Bug Reports   Posted: Sun Jun 27, 2004 12:33 am   Subject: Missile Launcher
I agree with Hivemind. The missile-launcher was destroyed before its missile was launched.
The details showed the result but not the sequence.
i tried it on our testserver
The testserver could not ...
  Topic: Missile Launcher
limsky

Replies: 16
Views: 13168

PostForum: Bug Reports   Posted: Thu Jun 24, 2004 7:18 pm   Subject: Missile Launcher
He did not calculate all probabilities. The illustration showed the probability that he could have lost. He is over confident. Should have sent 5 missile-launchers - just in case.
  Topic: grazer
limsky

Replies: 6
Views: 9380

PostForum: All existing Technologies   Posted: Fri Jun 04, 2004 11:27 pm   Subject: grazer
How many points do you get if you destroyed your enemy grazer?
 
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