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  Topic: STCrd
administrator

Replies: 12
Views: 11404

PostForum: Suggestions   Posted: Sat Nov 01, 2003 1:00 am   Subject: STCrd
you are doing very good work jam! i will try this script... and if now one says, he or she uses the script, than you should be proud, because only if some things DONT work, people cry out and write ab ...
  Topic: spacebot got his mind back
administrator

Replies: 5
Views: 13709

PostForum: IRC   Posted: Thu Oct 30, 2003 1:31 pm   Subject: spacebot got his mind back
you have to call him by his name: spacebot
  Topic: spacebot got his mind back
administrator

Replies: 5
Views: 13709

PostForum: IRC   Posted: Thu Oct 30, 2003 11:12 am   Subject: spacebot got his mind back
finally i mangaged to activate spacebots AI again. if you want to talk to him, just join #spacetrace
  Topic: shield generators
administrator

Replies: 4
Views: 7237

PostForum: Newbie Help   Posted: Wed Oct 29, 2003 8:13 pm   Subject: shield generators
as stated in the manual:

tries to generate a shield around one ship in your fleet in the same class it is fighting
battlemessage: "shield generated"
(battle engine syntax: shield,1,shie ...
  Topic: for those who want to know more about euIRC
administrator

Replies: 0
Views: 8554

PostForum: IRC   Posted: Wed Oct 29, 2003 6:12 pm   Subject: for those who want to know more about euIRC
if anyone is interested on more infos about the euIRC (the irc-net we are on) or wants to know how to establish an maintanance an alliance-chat-room should have a look on:
http://www.euirc.net/index. ...
  Topic: mIRC - Cannot Assign requested address?? Help Please!
administrator

Replies: 4
Views: 17342

PostForum: IRC   Posted: Sat Feb 22, 2003 7:56 am   Subject: mIRC - Cannot Assign requested address?? Help Please!
afaik, dalnet is having trouble with their servers because there are much channels with dcc-transfers and they slow down the whole dalnet. so they shut down all their servers and reconfiguring but i d ...
  Topic: Hey Lemba
administrator

Replies: 7
Views: 15581

PostForum: IRC   Posted: Fri Feb 21, 2003 2:07 am   Subject: Hey Lemba
sorry for the kicking, i just configured the script not correctly. but now i did
  Topic: trading ship
administrator

Replies: 57
Views: 43444

PostForum: Impossible inventions   Posted: Wed Jan 08, 2003 2:30 am   Subject: trading ship
there is no more a limitation to 450 players, we got more traffic. the ground troops will come but we need to implement that feature, so please hold on, because its a lot of programming... the release ...
  Topic: Missing score
administrator

Replies: 2
Views: 5163

PostForum: Bug Reports   Posted: Thu Dec 12, 2002 5:05 am   Subject: Missing score
the score is only for this actual battle. so your overall score is -1400+2209=809
  Topic: Forum URL
administrator

Replies: 0
Views: 4421

PostForum: Announcements   Posted: Wed Dec 04, 2002 9:25 am   Subject: Forum URL
if forum.spacetrace.org is not available u can now reach it with [url=http://forum.lemba.net]forum.lemba.net
  Topic: ground troops
administrator

Replies: 19
Views: 18295

PostForum: Suggestions   Posted: Fri Nov 22, 2002 12:53 pm   Subject: ground troops
yes, sure
  Topic: destructor
administrator

Replies: 2
Views: 4708

PostForum: Impossible inventions   Posted: Thu Nov 21, 2002 4:53 pm   Subject: destructor
sorry, but ships like this are impossible.

this would not be good for the game balance - think about it
  Topic: ground troops
administrator

Replies: 19
Views: 18295

PostForum: Suggestions   Posted: Thu Nov 21, 2002 4:35 pm   Subject: ground troops
exchange means, that u choose one of your own researches you will give away to the attacked player and you can choose, which research you would like to have from him. the research you give away will b ...
  Topic: Top Ten List
administrator

Replies: 3
Views: 6607

PostForum: General Discussion   Posted: Thu Sep 26, 2002 12:39 pm   Subject: Top Ten List
we had this discussion in one of the former rounds: http://forum.spacetrace.org/viewtopic.php?topic=203&forum=12]
and
http://forum.spacetrace.com/viewtopic.php?topic=134&forum=12&9]

[ T ...
  Topic: planets with a battle simulator zone
administrator

Replies: 28
Views: 26213

PostForum: Suggestions   Posted: Wed Sep 18, 2002 9:57 pm   Subject: planets with a battle simulator zone
one solution could be:
u have a kinda "test-center", a screen on which u can pick ships out of all available tecs and let em battle against each other; no flying around, means instant fleet ...
  Topic: The Point (Black Hole)
administrator

Replies: 4
Views: 6709

PostForum: Newbie Help   Posted: Wed Sep 18, 2002 9:52 pm   Subject: The Point (Black Hole)
yes, the thousand points are splitted between all member if there is an alliance at the black hole. if it`s one single player that is not in an alliane, that player gets the points.

actually there ...
  Topic: how the battle engine works
administrator

Replies: 40
Views: 42333

PostForum: Suggestions   Posted: Sun Aug 25, 2002 1:30 pm   Subject: how the battle engine works
you are right, you must invent the projectile first, also with attack- and LP.

(that`s why it is so complicated for us to calculate a manpower automatically with the "calc" button)
  Topic: ships & races...
administrator

Replies: 11
Views: 10443

PostForum: Suggestions   Posted: Fri Aug 02, 2002 1:49 pm   Subject: ships & races...
we will think about more differences between the races. maybe there will be only ONE shared ship-type in each class. class 1: fighter, class 2: destroyer, class 3: cruiser, class 4: mothership. all ot ...
  Topic: Pulldown menu?
administrator

Replies: 27
Views: 24153

PostForum: Suggestions   Posted: Wed Jun 26, 2002 11:22 pm   Subject: Pulldown menu?
exactly
  Topic: Admin Ships
administrator

Replies: 34
Views: 22044

PostForum: General Discussion   Posted: Mon Jun 17, 2002 1:26 pm   Subject: Admin Ships
indeed, the travelers are a very mystical race
 
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