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  Topic: diplomatic vessel
Username

Replies: 14
Views: 12520

PostForum: All existing Technologies   Posted: Fri Jan 02, 2004 2:03 pm   Subject: diplomatic vessel
speed: warp 100

1 warp = 1 sector / 2,5 hours
1 sector = 100 ly
1 ly = 9.460.000.000.000 Km

1 warp = 100*9.460.000.000.000 Km / 2,5 Hours
1 warp = 378.400.000.000.000 Km per hour

amazin ...
  Topic: Fleet interception
Username

Replies: 2
Views: 4262

PostForum: Strategy   Posted: Tue Dec 30, 2003 12:28 am   Subject: Fleet interception
there is no way to know if the route you are taking is secure (or if it is going to remain secure) so if you take a long ride there is a long probabilityes that your fleet not arrive whit all the ship ...
  Topic: emp bug
Username

Replies: 3
Views: 5160

PostForum: Bug Reports   Posted: Fri Dec 26, 2003 3:44 am   Subject: emp bug
and to let you known the dreadnought shoot in to both class 1 and class 2 ships thats just how they work, like a cyclop and the apollo they shoot into only the class ships they where made for, but fro ...
  Topic: emp bug
Username

Replies: 3
Views: 5160

PostForum: Bug Reports   Posted: Thu Dec 25, 2003 5:47 am   Subject: emp bug
sorry, is not my intention to spawn

to finish my bug report:
your fleet 2 fights against fleet 1 from somebady of somewhere at xxx/yyy/zz
23.12 05:11:11 - your fleet arrived
24.12 10:51:30 - the ...
  Topic: emp bug
Username

Replies: 3
Views: 5160

PostForum: Bug Reports   Posted: Thu Dec 25, 2003 5:42 am   Subject: emp bug
the manual says (in battles):

example:
100 EMP-fighter vs 100 destroyer
i.g. all destroyers are jammed this way ( exception: tha player with the destroyers shoots first, then in this battle one E ...
  Topic: cerberus fighter invention discussion
Username

Replies: 15
Views: 14614

PostForum: New Technology Inventions   Posted: Tue Dec 16, 2003 9:59 pm   Subject: cerberus fighter invention discussion
I also think that, thats why I have in the br 100 destroyers, to attack his class 3 after my sabotage fighters clean his class 2

I don't think is a bug, otherwise the sabotage will be too powerfull
  Topic: cerberus fighter invention discussion
Username

Replies: 15
Views: 14614

PostForum: New Technology Inventions   Posted: Tue Dec 16, 2003 1:37 am   Subject: cerberus fighter invention discussion
Ups, I forget to say something, sorry

This is just my opinion, but I think that it would leave class four too vulnerable by implementing this ship.

like whit the sabotage, if you destroy all en ...
  Topic: cerberus fighter invention discussion
Username

Replies: 15
Views: 14614

PostForum: New Technology Inventions   Posted: Tue Dec 16, 2003 1:24 am   Subject: cerberus fighter invention discussion
well Passchendaele your math is not wrong, and your point neither but there is a problem

ssabotage
30 destroyers = 300 mp in sabotage = 240 point

cerberus
should be
3 cruiser = 300 mp in cerb ...
  Topic: cheater?
Username

Replies: 15
Views: 14615

PostForum: Battle reports   Posted: Mon Dec 15, 2003 4:58 am   Subject: cheater?
yes that could be possible, the manpower of a player normally is between 5000 and 5100 but sometimes appear players that have a little more or less, but I never have seen more than 5200 or less than 4 ...
  Topic: cerberus fighter invention discussion
Username

Replies: 15
Views: 14614

PostForum: New Technology Inventions   Posted: Mon Dec 15, 2003 12:08 am   Subject: cerberus fighter invention discussion
I see another detail of this ship, the first version have something I don't before and is that no ship destroyed can be reconstructed because never does exact damage
well this make that the first cer ...
  Topic: cerberus fighter invention discussion
Username

Replies: 15
Views: 14614

PostForum: New Technology Inventions   Posted: Sun Dec 14, 2003 5:46 am   Subject: cerberus fighter invention discussion
I am the creator of this ship and I must say that I make a mistake calculating the power of this ship, making a comparision whit the sabotage I see this:
150 sabotage can kill 15 destroyers wining 12 ...
  Topic: cerberus fighter invention discussion
Username

Replies: 15
Views: 14614

PostForum: New Technology Inventions   Posted: Sun Dec 14, 2003 1:53 am   Subject: cerberus fighter invention discussion
yes you are right lou but this ship is like the sabotage fighter and you need 70 sabotage to destroy 7 destroyers that are 56 points
also if you have enough creberus (a lot of cerberus) you will kill ...
  Topic: nice, the first bug of the round
Username

Replies: 12
Views: 10788

PostForum: Bug Reports   Posted: Mon Oct 27, 2003 4:32 am   Subject: nice, the first bug of the round
the fighter escort have the same error of the last round, the description says:
''a fighter that increases the LIFEPOINTS of 3 fighters by 1''
and the battle details says:
''modifies AP/LP by +1/0' ...
  Topic: nice, the first bug of the round
Username

Replies: 12
Views: 10788

PostForum: Bug Reports   Posted: Mon Oct 27, 2003 4:28 am   Subject: nice, the first bug of the round
the description of the dominator says:''jams TWO enemy class 3 vessels'' but the battle details says:''jams 3 ships in the enemy fleet in the class it fights''
I hope you can fix this
  Topic: tanatos
Username

Replies: 13
Views: 8383

PostForum: New Technology Inventions   Posted: Fri Oct 24, 2003 2:54 am   Subject: tanatos
thats the goal of the game; win points
and don't matters if in average the class 3 ships have a high cost, this ship also have a high cost
  Topic: tanatos
Username

Replies: 13
Views: 8383

PostForum: New Technology Inventions   Posted: Thu Oct 23, 2003 4:44 pm   Subject: tanatos
hey, please lets keep talking about this ship
I don't think it's too powerfull it cost like 2 cruiser, jams 4 of your own ships to kill 3 enemy ships,
I think is a good ship so post here your opinio ...
  Topic: balancing the ships
Username

Replies: 10
Views: 10427

PostForum: Suggestions   Posted: Thu Oct 23, 2003 4:23 pm   Subject: balancing the ships
retreat fighter and evasor:too expensive and they selfdestructs, I think that they should cost less or don't selfdestructs and cost the same
  Topic: combat regenerator
Username

Replies: 15
Views: 8927

PostForum: New Technology Inventions   Posted: Tue Oct 21, 2003 5:02 pm   Subject: combat regenerator
is indestructable against:fighter,blockade runner and fighter escort only
is destructable against:intruder or commando fighter + any ship whit 1 ap,bulk fighter,kamikaze and I think also against inte ...
  Topic: alliance score
Username

Replies: 19
Views: 14035

PostForum: Suggestions   Posted: Thu Oct 16, 2003 11:02 pm   Subject: alliance score
The score of an alliance is the addition of the score of all they members, but I think that should be better if the score of the alliance is the addition of the points win (or lose) by his members onl ...
  Topic: combat regenerator
Username

Replies: 15
Views: 8927

PostForum: New Technology Inventions   Posted: Mon Oct 13, 2003 1:54 am   Subject: combat regenerator
I like this ship because it act as a blocker and is inmortal against ship whit less than 2 ap, also if this ship is added to the game it will give importancy to ships like the commando fighter or the ...
 
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