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  Topic: Vets still acitve?
Tweety

Replies: 60
Views: 78567

PostForum: IRC   Posted: Sat Apr 15, 2006 2:24 pm   Subject: Vets still acitve?
This is not a discussion about 'vets'. I choosed the topic title wrong. What I meant is 'players I know from the time I played'. Thats all.

Anyway: There's no difference between 'so called vets' an ...
  Topic: A Question for you Vets!
Tweety

Replies: 22
Views: 18872

PostForum: Newbie Help   Posted: Fri Apr 14, 2006 6:13 pm   Subject: Re: A Question for you Vets!
More specifically, did you have a large negitive score before u started winning battles?

Yes, I will.
  Topic: Vets still acitve?
Tweety

Replies: 60
Views: 78567

PostForum: IRC   Posted: Fri Apr 14, 2006 6:11 pm   Subject: Vets still acitve?
Hey you spacetraceians, where are the news? I miss the GNN-update .

Base, I nearly moved close to the Belgian border, but I thought about the closeness to your place Nice to hear from you ...
  Topic: genetic engineers for alpha testing needed !!!!
Tweety

Replies: 88
Views: 63820

PostForum: General Discussion   Posted: Wed Mar 29, 2006 11:41 am   Subject: genetic engineers for alpha testing needed !!!!
I havent tried the game yet, and maybe I havent understood it, but if you invent the races all the time, the last invented race wins(?).

Maybe there should be a population and a polulation growth r ...
  Topic: Vets still acitve?
Tweety

Replies: 60
Views: 78567

PostForum: IRC   Posted: Mon Feb 06, 2006 6:23 pm   Subject: Vets still acitve?
No, I'm not playing. Just wanted to pop in and see how things are going...
  Topic: Vets still acitve?
Tweety

Replies: 60
Views: 78567

PostForum: IRC   Posted: Tue Jan 31, 2006 7:41 pm   Subject: Vets still acitve?
Checked IRC today to meet some old ST-mates, but it was as empty as I thought. Who of you guys is still active, maybe we can schedule a time to chat a while
  Topic: Voting For Rounds
Tweety

Replies: 46
Views: 27349

PostForum: General Discussion   Posted: Tue Dec 20, 2005 9:28 am   Subject: Voting For Rounds
I think there were a lot of innovations in the round system, not from the admin-, but from the player-side. They always came up with new alliance concepts, like SM Inc., and tried to give that round t ...
  Topic: SpaceID card
Tweety

Replies: 34
Views: 53541

PostForum: accepted Suggetions   Posted: Tue Dec 06, 2005 1:16 pm   Subject: SpaceID card
[sarcasm]Why not implementing an OLAP analyzer, which helps you to make your own info cubes and reports about players, aliances etc..?[/sarcasm]

Its because it will change the objectives of the gam ...
  Topic: Is everyone leaving space trace...
Tweety

Replies: 103
Views: 63137

PostForum: General Discussion   Posted: Thu Dec 01, 2005 7:32 pm   Subject: Is everyone leaving space trace...
I dont play anymore. Its not because the game ***, but because there're not enough players (I know, me is +1, and what if everyone thinks like you.. )

I know a game which is kind of *** borin ...
  Topic: Stop this tyranny NOW!!!
Tweety

Replies: 89
Views: 65577

PostForum: General Discussion   Posted: Wed Nov 16, 2005 11:02 am   Subject: Stop this tyranny NOW!!!
if you want to help out noobs think of a better idea than extended protection time (this time with they can attack and nobody can attack them... thats even stupider than you ladt comment)

we had a ...
  Topic: Stop this tyranny NOW!!!
Tweety

Replies: 89
Views: 65577

PostForum: General Discussion   Posted: Tue Nov 15, 2005 10:27 am   Subject: Stop this tyranny NOW!!!
Call me a moron mighty, but I dont have to complain and insult over lines and lines like you do.

Why not protect newbies a bit better against swank fleets?

What about a change to the protection ...
  Topic: Stop this tyranny NOW!!!
Tweety

Replies: 89
Views: 65577

PostForum: General Discussion   Posted: Tue Nov 15, 2005 12:12 am   Subject: Stop this tyranny NOW!!!
Mighty, when I suggest a longer protection time for n00bs, it clearly concerns you. I just want to help you to find into the game.
  Topic: Stop this tyranny NOW!!!
Tweety

Replies: 89
Views: 65577

PostForum: General Discussion   Posted: Mon Nov 14, 2005 11:03 am   Subject: Stop this tyranny NOW!!!
Why not protect newbies a bit better against swank fleets?

What about a change to the protection time?
  Topic: Hall of fame - score changes
Tweety

Replies: 3
Views: 10251

PostForum: FAQ   Posted: Wed Nov 09, 2005 10:14 pm   Subject: Hall of fame - score changes
My Evo's over, the accoutn name is in the hall of fame.

I've had a rest of a fleet and sent it to the BH. After the battle my score in the hall of fame had changed. Shouldn't that score be fix?
  Topic: Turiana
Tweety

Replies: 128
Views: 80000

PostForum: Off topic   Posted: Fri Nov 04, 2005 2:09 pm   Subject: Turiana
I'm still around a bit, my evo is at about 105% and my fleets still intact. If you call that playing, I'm active. I dont.

If something interessting and challenging happens, I may scrap my fleet an ...
  Topic: Quick start - german
Tweety

Replies: 11
Views: 22593

PostForum: Newbie Help   Posted: Wed Oct 26, 2005 3:43 am   Subject: Quick start - german
@Gast: Nein, du kannst keine Planten erobern, Du wirst das ganze Spiel über nur einen Planeten haben. Der reicht aber!

Du könntest aber fremde Planeten belagern und den Gegner nicht zum Zug komme ...
  Topic: newbie help
Tweety

Replies: 5
Views: 6065

PostForum: Newbie Help   Posted: Thu Oct 20, 2005 3:31 pm   Subject: Re: newbie help
how do i get the darn newbie help stuff off of my screen! its gettin annoyin!

It will disappear when you've learned to play
  Topic: probe data
Tweety

Replies: 15
Views: 22649

PostForum: IRC   Posted: Wed Oct 12, 2005 3:21 pm   Subject: probe data
base from Dominion of the Travellers
0 0 0 400
XXX/YYY/ZZ
(Dominion of the Travellers)
  Topic: Possible Multi
Tweety

Replies: 7
Views: 8905

PostForum: Multi reports   Posted: Tue Oct 11, 2005 10:31 am   Subject: Possible Multi
Dont want to agitate someone as a multi, but a short statement about your open tags would be nice

Players:
KILLER O* Angelornga of Hiusph
killer O* lord saft of lord saft from belguim ...
  Topic: Fleets synchonized
Tweety

Replies: 22
Views: 32648

PostForum: old topics   Posted: Sun Oct 09, 2005 5:01 pm   Subject: Fleets synchonized
true, but i didnt reply to your message, kame. And I must admit that I dont have the nerves to synchronize them during flight. If there's a special trick for that which I dont know, send me an ingame ...
 
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