Recent topics Log in
Search Profile
Memberlist Usergroups
Log in to check your private messages
Register
Search found 91 matches
SpaceTrace Forum Forum Index
Author Message
  Topic: why didn't I lose my flagg ? ? ?
SOAT

Replies: 7
Views: 19787

PostForum: Battle reports   Posted: Sat Apr 29, 2006 7:07 am   Subject: Re: LMAO :D
Conner, Renee experimented with those different invader types a month back. Like rubens says: you can only do one type of invasion. And all deployed troopers regardless of their original pupose with ...
  Topic: evaporator
SOAT

Replies: 31
Views: 36148

PostForum: Newbie Help   Posted: Fri Apr 28, 2006 1:25 pm   Subject: evaporator
"if commando-fighter takes its turn, all following fighters get double firepower."
Does this mean only fighters or all class one ships in youre fleet?

look at the battle syntax:

multiplies AP/L ...
  Topic: tornado
SOAT

Replies: 13
Views: 11793

PostForum: New Technology Inventions   Posted: Thu Apr 27, 2006 7:22 pm   Subject: tornado
Good invention indeed, but it is not as useless as Rubens think. Flamingo has 0/500 and cost 100 mp, and is good in many ocasions. But to balance the manpower, it could cost maybe 35, but added abilit ...
  Topic: takeover
SOAT

Replies: 4
Views: 5507

PostForum: New Technology Inventions   Posted: Wed Apr 19, 2006 10:42 am   Subject: takeover
But with this ship you actuly take over the enemy ship and you get to keep it, if you're luky it's a good one

The pirate ship steal action is for actual battle only, and it makes sence because you ...
  Topic: takeover
SOAT

Replies: 4
Views: 5507

PostForum: New Technology Inventions   Posted: Wed Apr 19, 2006 10:25 am   Subject: takeover
Already invented, look:


pirate ship (class 2 ship)
steals the actual enemy ship, but only for the actual battle

attack/life: 0/5
manpower: 15

researchtime: 3 h
buildingtime: 13 h


h ...
  Topic: progressive probe
SOAT

Replies: 37
Views: 71510

PostForum: Possible new Technologies   Posted: Wed Apr 19, 2006 9:35 am   Subject: progressive probe
i assume the "efficiency" of using normal IPs is about one probe a day for a normal user, that takes his time out for sleep


Then he will scan at distant place this Volume:

V = 4/3 * pi * r* ...
  Topic: phyrexan destroyer
SOAT

Replies: 10
Views: 9399

PostForum: New Technology Inventions   Posted: Wed Apr 19, 2006 8:21 am   Subject: phyrexan destroyer
Very nice pic, indeed. But ridiciously unbalanced. You forget to say, based on battle syntax it destroy 20 class 2 ships in enemy fleet.


But the point is invent something new and interesting. Kaz ...
  Topic: progressive probe
SOAT

Replies: 37
Views: 71510

PostForum: Possible new Technologies   Posted: Tue Apr 18, 2006 11:52 pm   Subject: progressive probe
maybe you can calculate the perfect scanradius and speed, so it will be balanced with the investigation probe?

The moving investigation probe as originally suggested has a advantage that one doesnt ...
  Topic: progressive probe
SOAT

Replies: 37
Views: 71510

PostForum: Possible new Technologies   Posted: Tue Apr 18, 2006 11:05 pm   Subject: progressive probe
As I understand, it was meant as a normal investigation probe that estabilishes only com relays while moving, just a probe for getting com links, no ship at all.

About the useless, as Robert Roy to ...
  Topic: progressive probe
SOAT

Replies: 37
Views: 71510

PostForum: Possible new Technologies   Posted: Tue Apr 18, 2006 6:26 pm   Subject: progressive probe
lol i dont have a clue what soat said either but...

yup, my english su ck

also used only high estimates and cube instead of cylinder... oops, so the moving probe is even slightly worse



re ...
  Topic: progressive probe
SOAT

Replies: 37
Views: 71510

PostForum: Possible new Technologies   Posted: Tue Apr 18, 2006 10:13 am   Subject: progressive probe
i like it, and it will not be nanite and the needed research could be something earlyer too.

i am not sure about the speed and scanradius, but i think warp 2 and scanradius of 5 would be ok


Wo ...
  Topic: SOAT
SOAT

Replies: 20
Views: 17182

PostForum: Off topic   Posted: Sun Apr 16, 2006 3:13 am   Subject: SOAT
well everything has goods and bads, attacking fleet will gain big points, but there is a chance of losing ur own points, base bashing is easy, but it gains a bad rep, it is his fault for base bashing ...
  Topic: SOAT
SOAT

Replies: 20
Views: 17182

PostForum: Off topic   Posted: Fri Apr 14, 2006 7:12 pm   Subject: SOAT
Are you playing then? Give me your nickname and we can continue fighting.
RobertRoy#04 of ImperiumBatavia is the name.

You cant miss me because im SOAT of SOAT

But we were never in personal war ...
  Topic: SOAT
SOAT

Replies: 20
Views: 17182

PostForum: Off topic   Posted: Fri Apr 14, 2006 7:02 pm   Subject: SOAT
Well you could call me Patron, Brutus, Elder or if this sounds more familiar: WilliamWallace.

I see, i remember you, kid.
Maybe we will meet at scoreplanets



regards
  Topic: SOAT
SOAT

Replies: 20
Views: 17182

PostForum: Off topic   Posted: Fri Apr 14, 2006 6:37 pm   Subject: Re: SOAT
Really think you got the guts of coming back?
http://img420.imageshack.us/img420/8815/afbeelding18sm.png

And who are you? Or better told, what nickname you had sonner?


regards
  Topic: bio cruiser
SOAT

Replies: 14
Views: 10184

PostForum: New Technology Inventions   Posted: Fri Apr 14, 2006 11:01 am   Subject: bio cruiser
What use has it ? ?
After C3 battle there will be no more battle so your damage doesnt exist anymore in the next battle , only if it is shot it will cost you 200 points

Greetz Connor ...
  Topic: Account hacked or behaved strangely
SOAT

Replies: 13
Views: 13798

PostForum: Bug Reports   Posted: Sun Dec 11, 2005 2:06 am   Subject: Account hacked or behaved strangely
Is SOAT still playing¿? i blame him LOL

blame..., why ?

but no, i dont have active account yet....

regards
  Topic: -TO- Recruitment!
SOAT

Replies: 21
Views: 15819

PostForum: Discussion and Recruitment   Posted: Thu Sep 01, 2005 1:33 pm   Subject: -TO- Recruitment!

This is what I mean:
1) Blackhole 7 years
2) Chronoton Nebula 72 d
3) Graviton Pulsar 67 d



It reminds me, maybe admin could start to be objective a bit and fix the 7 years bug. Its not fu ...
  Topic: toadstool mk2
SOAT

Replies: 8
Views: 13914

PostForum: All existing Technologies   Posted: Thu Sep 01, 2005 1:27 pm   Subject: toadstool mk2
Althought in description is releases 10 spore fighters it releases 3 battle drones everytime the ship is hit. And believe me it is enought if fighting versus C1 ships.

It was placed on NanoLaure, v ...
  Topic: toadstool mk2
SOAT

Replies: 8
Views: 13914

PostForum: All existing Technologies   Posted: Thu Sep 01, 2005 12:10 pm   Subject: toadstool mk2
Not available anymore. It was not added to the game, and it is good because this ship is too powerfull. I remember how nicely I cleared C1 fleets with this beatiful ship (only against penguins you wou ...
 
Page 1 of 5 Goto page 1, 2, 3, 4, 5  Next
All times are GMT + 1 Hour
Jump to:  




Solaris phpBB theme/template by Jakob Persson
Copyright © Jakob Persson 2003



Powered by phpBB © 2001, 2002 phpBB Group

Impressum