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  Topic: emp pulser
Ran Borune

Replies: 9
Views: 10225

PostForum: New Technology Inventions   Posted: Thu Mar 13, 2003 1:24 am   Subject: emp pulser
are you kidding????
Even if it jams after being destroyed, it still counts...... look at the retraitor.... it only destroys if it's jammed... and for the same 8 mp is 10/6, that is, eagle snack! ...
  Topic: a little extra function ...
Ran Borune

Replies: 2
Views: 5406

PostForum: Suggestions   Posted: Tue Feb 11, 2003 12:53 am   Subject: a little extra function ...
BAD IDEA !!!!! .....

No offense, but, if you do this, what good does a fleet in your base do if it can't defend your planet because the enemy decided to engage in combat with your base directly? ...
  Topic: Attack Codes.......What happened??
Ran Borune

Replies: 3
Views: 5459

PostForum: Bug Reports   Posted: Fri Jan 31, 2003 5:44 am   Subject: Attack Codes.......What happened??
Thanks a lot, guys.....
From now on, every time I go out there to another out of the alliance player's base, I will set my fleet attitude to defense.

Thank you very much.
  Topic: Attack Codes.......What happened??
Ran Borune

Replies: 3
Views: 5459

PostForum: Bug Reports   Posted: Thu Jan 30, 2003 9:36 pm   Subject: Attack Codes.......What happened??
I would appreciate if someone could answer me this:

I sent a fleet to help a friend of mine of a different alliance. He had his fleet on his planet and was being besieged by other 2 players.... ...
  Topic: nano fighter mk2
Ran Borune

Replies: 12
Views: 30475

PostForum: Possible new Technologies   Posted: Thu Jan 02, 2003 1:05 pm   Subject: nano fighter mk2
Anybody home!?. It would really help if other people posted their oppinion here.

@Admin: So, what do you think of the changes I made??

[ This Message was edited by: Ran Borune on 2003- ...
  Topic: nano fighter mk2
Ran Borune

Replies: 12
Views: 30475

PostForum: Possible new Technologies   Posted: Tue Dec 31, 2002 3:12 am   Subject: nano fighter mk2
The extra mp cost of this ship is the versatility it offers. You get to replenish your class 2 ships after the first fight. As captain Starlight said, the cyclops costs 120 but kills 100, the same ...
  Topic: adopt a ship !
Ran Borune

Replies: 4
Views: 7027

PostForum: General Discussion   Posted: Sun Dec 29, 2002 11:01 am   Subject: adopt a ship !
I would like you to consider the Nano Fighter MK2. I think it's a pretty cool ship because I believe it's balanced. A class 1 ship, AP/LP:1/2, mp:2, just like the blockade runner but instead of be ...
  Topic: Shield Generator
Ran Borune

Replies: 10
Views: 13034

PostForum: Battle reports   Posted: Mon Dec 16, 2002 8:21 pm   Subject: Shield Generator
This are the battle details of the sg:

battle details:
tries to generate a shield around one ship in your fleet in the same class it is fighting
battlemessage: "shield generated ... ships&qu ...
 
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