Recent topics Log in
Search Profile
Memberlist Usergroups
Log in to check your private messages
Register
Search found 46 matches
SpaceTrace Forum Forum Index
Author Message
  Topic: New Ship/Probe Types.
RJSm1th

Replies: 52
Views: 54060

PostForum: old topics   Posted: Sat Jun 15, 2002 5:21 am   Subject: New Ship/Probe Types.
the CRISPER.

I would think any planet that could send ships into space for distant exploration could provide for a home world defencive system too, the CRISPER is the answer to that.

It would ki ...
  Topic: New Ship/Probe Types.
RJSm1th

Replies: 52
Views: 54060

PostForum: old topics   Posted: Sat Jun 15, 2002 5:14 am   Subject: New Ship/Probe Types.
What if the SPECTER were a Class 2 ship instead? then it would justify a larger man power. or possibly a class 3 ship. kinda like a smaller black hole ship from the class 4.
  Topic: game extensions
RJSm1th

Replies: 32
Views: 47927

PostForum: General Discussion   Posted: Sun Jun 09, 2002 10:10 pm   Subject: game extensions
Scripts, great this makes no sence to me sorry, I dont know how to create scripts nor how to use them (I think)are there any sample scripts made already and are instructions included on how to link th ...
  Topic: Vacation Mode
RJSm1th

Replies: 29
Views: 40443

PostForum: Suggestions   Posted: Sun Jun 09, 2002 9:59 pm   Subject: Vacation Mode
Yes, but lost points would reduce abuse of the tool. I also agree that a long research time is needless as I noted earlier I would not have been able to use it on my prior experiance of emergancy lea ...
  Topic: Vacation Mode
RJSm1th

Replies: 29
Views: 40443

PostForum: Suggestions   Posted: Sun Jun 09, 2002 9:04 pm   Subject: Vacation Mode
I don't think people will abuse it if it cost 1500 points to use it each time. this would also allow for knocking down those idelers that like to build some fast points and then do nothing for a long ...
  Topic: PrinceBugsey
RJSm1th

Replies: 1
Views: 4733

PostForum: Off topic   Posted: Sun Jun 09, 2002 1:37 am   Subject: PrinceBugsey
Ah ha. I get it finally... The reason for the name BUGsey... You love to needle folks (BUG People) and generally be a nucance...

So I was a bit slow figuring it out, sorry.

And a Prince as y ...
  Topic: Vacation Mode
RJSm1th

Replies: 29
Views: 40443

PostForum: Suggestions   Posted: Sat Jun 08, 2002 10:08 pm   Subject: Vacation Mode
A reacent multi-deaths in the family had my wife, kids and I traveling out of country in only 3 days notice. If I were playing this game at that time I may not have been able to deploy a Vacation dev ...
  Topic: Vacation Mode
RJSm1th

Replies: 29
Views: 40443

PostForum: Suggestions   Posted: Sat Jun 08, 2002 9:59 pm   Subject: Vacation Mode
http://manual.spacetrace.org/ship.php?lang=de&&noborder=1&ship_id=85&name=cloaking%20sphere
for this "Cloaking Sphear" why the long research time? I see 15 min for research ...
  Topic: Moving Ships
RJSm1th

Replies: 15
Views: 18036

PostForum: old topics   Posted: Sat Jun 08, 2002 8:59 pm   Subject: Moving Ships
I too have changed comp of a fleet inflight and yes I have sometimes encountered the same issue of error. sometimes waiting a few min and try again and it works suspect a server timing issue. server ...
  Topic: fleets and motherships
RJSm1th

Replies: 13
Views: 17939

PostForum: Suggestions   Posted: Mon Jun 03, 2002 6:52 pm   Subject: fleets and motherships
Here, here. I agree, I have been cought out by this little issue myself. The fleet tender took the fleet to the area of the target nicely and I had thought to split off with the core jumper and the b ...
  Topic: New Ship/Probe Types.
RJSm1th

Replies: 52
Views: 54060

PostForum: old topics   Posted: Mon Jun 03, 2002 6:41 pm   Subject: New Ship/Probe Types.
The Crisper, I like it. However I think it should be a satalite controle center and should maintain a defencive orbit of satalites. Durring the first weeks of a players game it could provide 500 1/1 ...
  Topic: New Ship/Probe Types.
RJSm1th

Replies: 52
Views: 54060

PostForum: old topics   Posted: Sun Jun 02, 2002 6:02 am   Subject: New Ship/Probe Types.
Clone Fighter (Nanite)
the Clone fighter enters battle as a 1/2 fighter if it survives battle it will split into 2 Clone fighters 1/2 for the next battle not to excede the max MP's.

attack/life: 1 ...
  Topic: New Ship/Probe Types.
RJSm1th

Replies: 52
Views: 54060

PostForum: old topics   Posted: Sun Jun 02, 2002 3:31 am   Subject: New Ship/Probe Types.
New Ship type:

Collective Fighter
Single use fighter. This fighter will do one of 2 things it will,
1) Engage in combat as a 1/1 fighter (after combat as a fighter it self destructs)
2) Assy ...
  Topic: New Ship/Probe Types.
RJSm1th

Replies: 52
Views: 54060

PostForum: old topics   Posted: Sat Jun 01, 2002 10:34 pm   Subject: New Ship/Probe Types.
evolving, jamming, clone, steal (pirate) morph, eject other ships or projectiles, modifying waves, ...

as to using this as our frame work, many of them are racial specific and would defete the pou ...
  Topic: New Ship/Probe Types.
RJSm1th

Replies: 52
Views: 54060

PostForum: old topics   Posted: Sat Jun 01, 2002 9:59 pm   Subject: New Ship/Probe Types.
Mil ships cause damage.
yes but how many geeps are needed to destroy that BA? with a ship with over several hunderad LP's and each "geep" inflicting only 1 point each you would need lots of ...
  Topic: New Ship/Probe Types.
RJSm1th

Replies: 52
Views: 54060

PostForum: old topics   Posted: Fri May 31, 2002 11:33 pm   Subject: New Ship/Probe Types.
2. a probe that exceeds all lifepoints of the alliance has unpredictable consequences don't you think so?

My error, I ment to say the points for each ship in the fleet would be raised by one (1) ...
  Topic: New Ship/Probe Types.
RJSm1th

Replies: 52
Views: 54060

PostForum: old topics   Posted: Fri May 31, 2002 11:02 pm   Subject: New Ship/Probe Types.
do newbies need help?
Possibly but a better configuration of the classes may help more.

All military ships should be able to deliver damage of 1 or better. (at warp 1 or even 3 X speed of sound ...
  Topic: Fleet Movement
RJSm1th

Replies: 7
Views: 12243

PostForum: Newbie Help   Posted: Fri May 31, 2002 3:02 am   Subject: Fleet Movement
New thought.

This is mostly for the Admin but your opinions count for a lot as well.

ITEM 1:
what if all class 4 ships could move self at warp 1 or better for jump ships, And some additional sh ...
  Topic: Fleet Movement
RJSm1th

Replies: 7
Views: 12243

PostForum: Newbie Help   Posted: Sun May 26, 2002 7:24 pm   Subject: Fleet Movement
I am attempting to calculate the best way to spend my points for a fleet, and one of the configurations would include 2 Jump ships of differing speeds.

My Question is this at what speed would the ...
  Topic: New Ship/Probe Types.
RJSm1th

Replies: 52
Views: 54060

PostForum: old topics   Posted: Sun May 26, 2002 2:14 am   Subject: New Ship/Probe Types.
New Ship type:

ECM Fighter
Single purpose fighter. ECM (Electronic Counter Measures) Fighter is intended to raise the LP of all Class 1 and Class 2 ships by 1 LP. This is achieved by masking som ...
 
Page 1 of 3 Goto page 1, 2, 3  Next
All times are GMT + 1 Hour
Jump to:  




Solaris phpBB theme/template by Jakob Persson
Copyright © Jakob Persson 2003



Powered by phpBB © 2001, 2002 phpBB Group

Impressum