Recent topics Log in
Search Profile
Memberlist Usergroups
Log in to check your private messages
Register
Search found 224 matches
SpaceTrace Forum Forum Index
Author Message
  Topic: NEW FC ADDITIONAL MP BUG
Durago

Replies: 11
Views: 13940

PostForum: old topics   Posted: Sat Jan 31, 2009 6:31 am   Subject: NEW FC ADDITIONAL MP BUG
admin, i am asking you why DL is attacking me in the last post.

i am not a fc and my fc has reported no issues to me. i have provided admin with any info on any problems i have found in ST. so atta ...
  Topic: way-points / auto-pilot
Durago

Replies: 9
Views: 11072

PostForum: Suggestions   Posted: Fri Jan 30, 2009 6:02 am   Subject: way-points / auto-pilot
what if it was made with a disadvantage with TWG.

a dual waypoint system with a delay.

jump to x/y/z
manually set time delay
jump to a/b/c

it could be used either as a defense or as an off ...
  Topic: lengthen the time a ship takes to build
Durago

Replies: 4
Views: 5894

PostForum: Suggestions   Posted: Fri Jan 30, 2009 5:54 am   Subject: lengthen the time a ship takes to build
maybe something like 'production manager' or 'production management' research.
  Topic: Investigation probes activate immediately
Durago

Replies: 35
Views: 25056

PostForum: Bug Reports   Posted: Wed Jan 28, 2009 8:11 pm   Subject: Investigation probes activate immediately
my probes work now too
  Topic: A late XMAS...
Durago

Replies: 10
Views: 9881

PostForum: General Discussion   Posted: Wed Jan 28, 2009 2:59 am   Subject: A late XMAS...
mjx1 try:

http://www.hpl.hp.com/personal/Jean_Tourrilhes/Linux/Tools.html

http://asulug.org/content/howtos/other/linux.wireless.with.windows.driver.pdf

http://www.linux.com/forums/topic/902
  Topic: no colonies
Durago

Replies: 3
Views: 8446

PostForum: old topics   Posted: Mon Jan 26, 2009 9:39 pm   Subject: no colonies
they have never reset before, and this is my 3rd era. it always showed the alliance colonies. even when players quit or leave their alliance
  Topic: Investigation probes activate immediately
Durago

Replies: 35
Views: 25056

PostForum: Bug Reports   Posted: Mon Jan 26, 2009 9:35 pm   Subject: Investigation probes activate immediately
probes are still activating at my base as soon as they are built
  Topic: no colonies
Durago

Replies: 3
Views: 8446

PostForum: old topics   Posted: Mon Jan 26, 2009 7:32 am   Subject: no colonies
best strategical alliances


most valuable colonies
coords value




colonies of your alliance

name fleets coords reinf. value units

Your alliance owns no col ...
  Topic: NZ MTWG COORDINATES SCRAMBLED
Durago

Replies: 22
Views: 18609

PostForum: Bug Reports   Posted: Mon Jan 26, 2009 4:11 am   Subject: NZ MTWG COORDINATES SCRAMBLED
it is back in plus now, but current position: xxx/xxx/xxx ETA 10 d
  Topic: Investigation probes activate immediately
Durago

Replies: 35
Views: 25056

PostForum: Bug Reports   Posted: Mon Jan 26, 2009 4:06 am   Subject: Investigation probes activate immediately
it should have been set to D\games\spacetrace

when i try to download the sound package i receive the following.

Not Found

The requested URL /packages/ was not found on this server.
Apache/2 ...
  Topic: NZ MTWG COORDINATES SCRAMBLED
Durago

Replies: 22
Views: 18609

PostForum: Bug Reports   Posted: Sun Jan 25, 2009 7:38 am   Subject: NZ MTWG COORDINATES SCRAMBLED
probes and mTWG are broken in firefox
  Topic: Investigation probes activate immediately
Durago

Replies: 35
Views: 25056

PostForum: Bug Reports   Posted: Sat Jan 24, 2009 8:42 pm   Subject: Investigation probes activate immediately
my probes go active at my base too
  Topic: start screen of center
Durago

Replies: 7
Views: 10552

PostForum: old topics   Posted: Sat Jan 24, 2009 8:00 am   Subject: start screen of center
it would be nice if the frame sizes were not locked. it really does make it difficult to see everything at times
  Topic: constant blocking of a player
Durago

Replies: 7
Views: 8348

PostForum: Bug Reports   Posted: Fri Jan 23, 2009 6:45 am   Subject: constant blocking of a player
so.... is what you are saying..... you want to make it so that i could have all my mp used up, start a build queue for what would be all my mp, and after my shipyard would be destroyed it would still ...
  Topic: SpaceID card
Durago

Replies: 34
Views: 53085

PostForum: accepted Suggetions   Posted: Thu Jan 22, 2009 6:26 am   Subject: SpaceID card
the original idea sounds great.

basicly a stats profile. a log of everything, most won in a battle , most lost in a battle, named planets, % of researches complete, total of ly traveled, all that ...
  Topic: Capture the Flag improvements
Durago

Replies: 27
Views: 37336

PostForum: accepted Suggetions   Posted: Thu Jan 22, 2009 3:38 am   Subject: Capture the Flag improvements
with an extra 3000 mp defending, how is a small alliance ever supposed to be able to capture a flag of a larger alliance.

and a triple speed twg?

might as well just leave the bug, at least ther ...
  Topic: fleet sync button sometimes slows down the wrong fleet
Durago

Replies: 5
Views: 6892

PostForum: Bug Reports   Posted: Tue Jan 20, 2009 4:18 am   Subject: fleet sync button sometimes slows down the wrong fleet
worked fine for me
  Topic: veteran players of the game are hurting the player count
Durago

Replies: 72
Views: 48288

PostForum: General Discussion   Posted: Tue Jan 20, 2009 4:03 am   Subject: veteran players of the game are hurting the player count
this is not a problem. this is just how the game is played. when i started 9 months ago i got hit on here and there by vets, most were helpful.

trying to say that because an alliance new it should ...
  Topic: make CTF an option at alliance creation
Durago

Replies: 21
Views: 29494

PostForum: Suggestions   Posted: Sun Jan 18, 2009 12:28 am   Subject: make CTF an option at alliance creation
if you read my post on this topic you will see that is why i said BOTH alliance need a lock after the flag is stolen, not just the alliance that lost the flag. that would make it more fair. only a do ...
  Topic: make CTF an option at alliance creation
Durago

Replies: 21
Views: 29494

PostForum: Suggestions   Posted: Sun Jan 18, 2009 12:10 am   Subject: make CTF an option at alliance creation
ctf is an important part of the game. if players go around stealing gold bars and hiding them at thier intel station, everyone would be gung hoe about guarding that gold.

dont continue to constant ...
 
Page 1 of 12 Goto page 1, 2, 3 ... 10, 11, 12  Next
All times are GMT + 1 Hour
Jump to:  




Solaris phpBB theme/template by Jakob Persson
Copyright © Jakob Persson 2003



Powered by phpBB © 2001, 2002 phpBB Group

Impressum