Author |
Message |
Topic: NEW FC ADDITIONAL MP BUG |
Durago
Replies: 11
Views: 14107
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Forum: old topics Posted: Sat Jan 31, 2009 6:31 am Subject: NEW FC ADDITIONAL MP BUG |
admin, i am asking you why DL is attacking me in the last post.
i am not a fc and my fc has reported no issues to me. i have provided admin with any info on any problems i have found in ST. so atta ... |
Topic: way-points / auto-pilot |
Durago
Replies: 9
Views: 11135
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Forum: Suggestions Posted: Fri Jan 30, 2009 6:02 am Subject: way-points / auto-pilot |
what if it was made with a disadvantage with TWG.
a dual waypoint system with a delay.
jump to x/y/z
manually set time delay
jump to a/b/c
it could be used either as a defense or as an off ... |
Topic: lengthen the time a ship takes to build |
Durago
Replies: 4
Views: 5947
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Forum: Suggestions Posted: Fri Jan 30, 2009 5:54 am Subject: lengthen the time a ship takes to build |
maybe something like 'production manager' or 'production management' research. |
Topic: Investigation probes activate immediately |
Durago
Replies: 35
Views: 25206
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Forum: Bug Reports Posted: Wed Jan 28, 2009 8:11 pm Subject: Investigation probes activate immediately |
my probes work now too |
Topic: A late XMAS... |
Durago
Replies: 10
Views: 9957
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Forum: General Discussion Posted: Wed Jan 28, 2009 2:59 am Subject: A late XMAS... |
mjx1 try:
http://www.hpl.hp.com/personal/Jean_Tourrilhes/Linux/Tools.html
http://asulug.org/content/howtos/other/linux.wireless.with.windows.driver.pdf
http://www.linux.com/forums/topic/902 |
Topic: no colonies |
Durago
Replies: 3
Views: 8561
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Forum: old topics Posted: Mon Jan 26, 2009 9:39 pm Subject: no colonies |
they have never reset before, and this is my 3rd era. it always showed the alliance colonies. even when players quit or leave their alliance |
Topic: Investigation probes activate immediately |
Durago
Replies: 35
Views: 25206
|
Forum: Bug Reports Posted: Mon Jan 26, 2009 9:35 pm Subject: Investigation probes activate immediately |
probes are still activating at my base as soon as they are built |
Topic: no colonies |
Durago
Replies: 3
Views: 8561
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Forum: old topics Posted: Mon Jan 26, 2009 7:32 am Subject: no colonies |
best strategical alliances
most valuable colonies
coords value
colonies of your alliance
name fleets coords reinf. value units
Your alliance owns no col ... |
Topic: NZ MTWG COORDINATES SCRAMBLED |
Durago
Replies: 22
Views: 18721
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Forum: Bug Reports Posted: Mon Jan 26, 2009 4:11 am Subject: NZ MTWG COORDINATES SCRAMBLED |
it is back in plus now, but current position: xxx/xxx/xxx ETA 10 d |
Topic: Investigation probes activate immediately |
Durago
Replies: 35
Views: 25206
|
Forum: Bug Reports Posted: Mon Jan 26, 2009 4:06 am Subject: Investigation probes activate immediately |
it should have been set to D\games\spacetrace
when i try to download the sound package i receive the following.
Not Found
The requested URL /packages/ was not found on this server.
Apache/2 ... |
Topic: NZ MTWG COORDINATES SCRAMBLED |
Durago
Replies: 22
Views: 18721
|
Forum: Bug Reports Posted: Sun Jan 25, 2009 7:38 am Subject: NZ MTWG COORDINATES SCRAMBLED |
probes and mTWG are broken in firefox |
Topic: Investigation probes activate immediately |
Durago
Replies: 35
Views: 25206
|
Forum: Bug Reports Posted: Sat Jan 24, 2009 8:42 pm Subject: Investigation probes activate immediately |
my probes go active at my base too |
Topic: start screen of center |
Durago
Replies: 7
Views: 10690
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Forum: old topics Posted: Sat Jan 24, 2009 8:00 am Subject: start screen of center |
it would be nice if the frame sizes were not locked. it really does make it difficult to see everything at times |
Topic: constant blocking of a player |
Durago
Replies: 7
Views: 8400
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Forum: Bug Reports Posted: Fri Jan 23, 2009 6:45 am Subject: constant blocking of a player |
so.... is what you are saying..... you want to make it so that i could have all my mp used up, start a build queue for what would be all my mp, and after my shipyard would be destroyed it would still ... |
Topic: SpaceID card |
Durago
Replies: 34
Views: 53568
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Forum: accepted Suggetions Posted: Thu Jan 22, 2009 6:26 am Subject: SpaceID card |
the original idea sounds great.
basicly a stats profile. a log of everything, most won in a battle , most lost in a battle, named planets, % of researches complete, total of ly traveled, all that ... |
Topic: Capture the Flag improvements |
Durago
Replies: 27
Views: 37810
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Forum: accepted Suggetions Posted: Thu Jan 22, 2009 3:38 am Subject: Capture the Flag improvements |
with an extra 3000 mp defending, how is a small alliance ever supposed to be able to capture a flag of a larger alliance.
and a triple speed twg?
might as well just leave the bug, at least ther ... |
Topic: fleet sync button sometimes slows down the wrong fleet |
Durago
Replies: 5
Views: 6943
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Forum: Bug Reports Posted: Tue Jan 20, 2009 4:18 am Subject: fleet sync button sometimes slows down the wrong fleet |
worked fine for me |
Topic: veteran players of the game are hurting the player count |
Durago
Replies: 72
Views: 48640
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Forum: General Discussion Posted: Tue Jan 20, 2009 4:03 am Subject: veteran players of the game are hurting the player count |
this is not a problem. this is just how the game is played. when i started 9 months ago i got hit on here and there by vets, most were helpful.
trying to say that because an alliance new it should ... |
Topic: make CTF an option at alliance creation |
Durago
Replies: 21
Views: 31274
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Forum: Suggestions Posted: Sun Jan 18, 2009 12:28 am Subject: make CTF an option at alliance creation |
if you read my post on this topic you will see that is why i said BOTH alliance need a lock after the flag is stolen, not just the alliance that lost the flag. that would make it more fair. only a do ... |
Topic: make CTF an option at alliance creation |
Durago
Replies: 21
Views: 31274
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Forum: Suggestions Posted: Sun Jan 18, 2009 12:10 am Subject: make CTF an option at alliance creation |
ctf is an important part of the game. if players go around stealing gold bars and hiding them at thier intel station, everyone would be gung hoe about guarding that gold.
dont continue to constant ... |
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