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  Topic: KIRBY'S RETURN
Commx

Replies: 58
Views: 39660

PostForum: General Discussion   Posted: Fri Jan 06, 2006 8:57 pm   Subject: KIRBY'S RETURN
*A lot of stuff*

It sounds interesting what you say, and together with what Hannibal says, I propose we do something like the following(not neccesarily exactly this, but whatever)

1)Once every w ...
  Topic: veterans
Commx

Replies: 64
Views: 54169

PostForum: General Discussion   Posted: Tue Jan 03, 2006 12:47 pm   Subject: veterans
Oh does anyone miss Rubens? he was a good player:P

Seeing your score you probably still are, so there's no need to miss you.

If I'll miss you after you leave will be another matter ...
  Topic: TLC recruiting.
Commx

Replies: 43
Views: 35713

PostForum: Discussion and Recruitment   Posted: Mon Jan 02, 2006 4:07 pm   Subject: TLC recruiting.
Ah well, it doesn't really matter that most of you seem to be shouting insults at eachother over some of your opinions. Take a look at the Top 10 in Relative Score. Then look at "Xerus".

As you can ...
  Topic: mushroom
Commx

Replies: 10
Views: 21070

PostForum: Impossible inventions   Posted: Fri Dec 16, 2005 3:04 pm   Subject: mushroom
Although my German isn't perfect, I think it says:

"This ship is a Kruiser of which the main purpose exists of [s]destroying[/s] jamming Class 2 ships."

Seems a bit of a pointless ship though, 1 ...
  Topic: pengs don't recycle and shields are active in C2
Commx

Replies: 15
Views: 14040

PostForum: Bug Reports   Posted: Sun Dec 11, 2005 6:32 pm   Subject: pengs don't recycle and shields are active in C2
That doesn't matter at all here. The facts are that both Motherships and Buildings are C4, and 'fight' (Or rather, get shot at.) in C4. As both fight in C4, all of them are now randomly mixed up to ma ...
  Topic: pengs don't recycle and shields are active in C2
Commx

Replies: 15
Views: 14040

PostForum: Bug Reports   Posted: Sun Dec 11, 2005 5:39 pm   Subject: pengs don't recycle and shields are active in C2
"your class 2 vs enemy class 4: V ^
you:
201 destroyers
enemy:
2 motherships
1 shipyard
1 research center
1 transwarp-network

201 destroyers vs 1 research center "

I don't see a problem h ...
  Topic: pengs don't recycle and shields are active in C2
Commx

Replies: 15
Views: 14040

PostForum: Bug Reports   Posted: Sat Dec 10, 2005 7:03 pm   Subject: pengs don't recycle and shields are active in C2
"2 eagles vs 1 spectre
1 wasp increased the firepower of 4 ships
1 wasp vs 1 shield generator
5 eagles vs 5 shield generators"

To be honest I don't see what's the problem here.

If you read th ...
  Topic: ghost probe
Commx

Replies: 46
Views: 84848

PostForum: Possible new Technologies   Posted: Sun Nov 27, 2005 5:58 pm   Subject: ghost probe
Strange how many replies persons make after they say they are leaving.

Now just leave and stop being a shame to us Dutch
  Topic: Train me!
Commx

Replies: 13
Views: 12125

PostForum: Discussion and Recruitment   Posted: Mon Nov 21, 2005 4:08 pm   Subject: Train me!
jep, you're right Star commander

but to other peoples reeding this forum,

i'm currently looking for people to train i've got 1 opening

you'll also be in TLC so there's plenty of protection ...
  Topic: What is the point of inventing?
Commx

Replies: 8
Views: 8252

PostForum: General Discussion   Posted: Thu Nov 17, 2005 5:54 pm   Subject: What is the point of inventing?
As the title suggests, what is the point of inventing. After reading the first two pages of the New Inventions forum, I've come to the conclusion that ideas are roughly to be categorised as one of the ...
  Topic: Stop this tyranny NOW!!!
Commx

Replies: 89
Views: 136923

PostForum: General Discussion   Posted: Wed Nov 16, 2005 5:38 pm   Subject: Stop this tyranny NOW!!!
Well, in my opinion it looks nice on paper, but I suspect the Humans to become the new Mycelloids if you get what I mean.

They get the Swank-ships for Class 2 and 3, and then they also have Their D ...
  Topic: Plasma Pod, Eternity Device, and more of those.
Commx

Replies: 15
Views: 19530

PostForum: Newbie Help   Posted: Wed Nov 16, 2005 4:26 pm   Subject: Plasma Pod, Eternity Device, and more of those.
No it's definetely not something advisable, but I doubt I'll get to pick what I fight against when and where, so the idea was to have a fleet that would have a chance against most builds, not just the ...
  Topic: Plasma Pod, Eternity Device, and more of those.
Commx

Replies: 15
Views: 19530

PostForum: Newbie Help   Posted: Wed Nov 16, 2005 3:19 pm   Subject: Plasma Pod, Eternity Device, and more of those.
Oh, that's what the modified means in that sentence.(I read it as the enemy's energy being modified, so as a background sentence, not a technical one.)

The Doomstar doesn't sound that attractive an ...
  Topic: Plasma Pod, Eternity Device, and more of those.
Commx

Replies: 15
Views: 19530

PostForum: Newbie Help   Posted: Wed Nov 16, 2005 2:29 pm   Subject: Plasma Pod, Eternity Device, and more of those.
While it's good that you're trying to think up fleet combos and combine ships that you think will work well together... never forget that often times the simplest answer is the best one. Use the KISS ...
  Topic: Plasma Pod, Eternity Device, and more of those.
Commx

Replies: 15
Views: 19530

PostForum: Newbie Help   Posted: Wed Nov 16, 2005 1:18 pm   Subject: Plasma Pod, Eternity Device, and more of those.
What I'm trying is the following:

Class 1:
Enemy wipes out 1 fighter, score -1
Class 2:
Enemy wipes out 1 Destroyer(my bad, Cruiser should have been Destroyer), score - 9
Class 3:
Enemy does s ...
  Topic: Plasma Pod, Eternity Device, and more of those.
Commx

Replies: 15
Views: 19530

PostForum: Newbie Help   Posted: Tue Nov 15, 2005 9:08 pm   Subject: Plasma Pod, Eternity Device, and more of those.
Really? Then that expedition will be my next research.

For now the ones that show up are enough though, all I am after for now is a Plasma Pod to try the following:

1 Fighter
1 Cruiser
1 Plasm ...
  Topic: Plasma Pod, Eternity Device, and more of those.
Commx

Replies: 15
Views: 19530

PostForum: Newbie Help   Posted: Tue Nov 15, 2005 6:10 pm   Subject: Plasma Pod, Eternity Device, and more of those.
Ok, now the fleet is out to get some, thanks a lot both of you.
  Topic: Plasma Pod, Eternity Device, and more of those.
Commx

Replies: 15
Views: 19530

PostForum: Newbie Help   Posted: Tue Nov 15, 2005 5:49 pm   Subject: Plasma Pod, Eternity Device, and more of those.
Hmm, I thought that button brought me to my own fleet, serves me right for not trying.

But does this mean that those ships can only be used there and then, or can I 'simply' go there, man some, the ...
  Topic: Plasma Pod, Eternity Device, and more of those.
Commx

Replies: 15
Views: 19530

PostForum: Newbie Help   Posted: Tue Nov 15, 2005 3:59 pm   Subject: Plasma Pod, Eternity Device, and more of those.
My question is simple really, where are they?

Although they do appear in the list of all ships, they aren't in the Tech-trees, nor mentioned anywhere else in the manual. Are they still to be implem ...
 
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