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  Topic: Total ownage of Total Ownage - THE BIG CHANCE
Captain Starlight

Replies: 52
Views: 33028

PostForum: The weekly explorer   Posted: Wed Oct 13, 2004 8:26 am   Subject: Total ownage of Total Ownage - THE BIG CHANCE

On 2004-10-13 05:03, darkwolf wrote:
lol
i think that Rince is looking for some mercenaries to do the dirty work...

an old yet valid idea...



Most of us are no longer playing, how ...
  Topic: which round is this for you I,II or?
Captain Starlight

Replies: 19
Views: 16545

PostForum: Off topic   Posted: Wed Jun 18, 2003 5:23 am   Subject: which round is this for you I,II or?
having many friends around space, me, sirtaz, and others in alliance got 3 other alliances and attacked sm's for a week straight making them ask for every kind of pact with us
You have a selective m ...
  Topic: Adding God
Captain Starlight

Replies: 14
Views: 12958

PostForum: Discussion and Recruitment   Posted: Mon Jun 16, 2003 2:12 am   Subject: Adding God
He is crazy.
  Topic: buzzard
Captain Starlight

Replies: 11
Views: 8332

PostForum: New Technology Inventions   Posted: Mon May 12, 2003 6:52 am   Subject: buzzard
Nanites could build this ship
  Topic: Hawk
Captain Starlight

Replies: 63
Views: 43938

PostForum: Impossible inventions   Posted: Mon May 12, 2003 6:51 am   Subject: Hawk
It should be Human I think.
  Topic: Space Mercenaries Inc.
Captain Starlight

Replies: 202
Views: 127370

PostForum: Discussion and Recruitment   Posted: Sun May 11, 2003 5:57 am   Subject: Space Mercenaries Inc.
Hmm, I am tempted, and I miss razzing Lil' Raven too
  Topic: sporogenator (old)
Captain Starlight

Replies: 9
Views: 15680

PostForum: All existing Technologies   Posted: Fri May 09, 2003 2:02 am   Subject: sporogenator (old)
Versions of which have all been suggested !!!
  Topic: sporogenator (old)
Captain Starlight

Replies: 9
Views: 15680

PostForum: All existing Technologies   Posted: Thu May 08, 2003 1:37 pm   Subject: sporogenator (old)
I dont think you can get extra mp by recycling, The sporators have to stay cos there would be no point in creating a class 1 ship from class 2 otherwise. But if that is what you feared you could make ...
  Topic: boomerang
Captain Starlight

Replies: 38
Views: 58426

PostForum: Possible new Technologies   Posted: Thu May 08, 2003 4:48 am   Subject: boomerang
Welcome back Wizzy!!!
  Topic: major deconstructor
Captain Starlight

Replies: 30
Views: 23367

PostForum: All existing Technologies   Posted: Thu May 08, 2003 4:42 am   Subject: major deconstructor
I think it should be a bit cheaper than the flagship, as it is less 'useful' Whereas you can cloak/uncloak at will with the flagship and add in ships with a second fleet if desired. With this ship it ...
  Topic: sporogenator (old)
Captain Starlight

Replies: 9
Views: 15680

PostForum: All existing Technologies   Posted: Thu May 08, 2003 4:39 am   Subject: sporogenator (old)
Awe Wizz, if it gets its turn its likely to be destroyed anyway, and the sporators will self destruct next turn whether they are useful or not. It does not need sd.
  Topic: Interesting fleet composition!
Captain Starlight

Replies: 14
Views: 12796

PostForum: General Discussion   Posted: Fri Mar 07, 2003 6:56 pm   Subject: Interesting fleet composition!
This is kind of pathetic I think.

base from Clarius of Genan
26 0 0 4
xxxxxxx

fleet 1 from Clarius of Genan
0 0 0 2
xxxxxxxx

fleet 2 from Clarius o ...
  Topic: upgradeable buildings
Captain Starlight

Replies: 7
Views: 7687

PostForum: Suggestions   Posted: Tue Mar 04, 2003 2:28 am   Subject: upgradeable buildings
Where does this join early less manpower idea come from?
  Topic: cluster cruiser self destruct
Captain Starlight

Replies: 1
Views: 4212

PostForum: General Discussion   Posted: Tue Mar 04, 2003 2:18 am   Subject: cluster cruiser self destruct
It is one use only
  Topic: Fleet Detection
Captain Starlight

Replies: 5
Views: 6876

PostForum: Newbie Help   Posted: Tue Mar 04, 2003 12:53 am   Subject: Fleet Detection
Not sure about the radius ,around 10 sectors I think maybe less, but if they are coming straight at you you get that, you are attacked etc message in your fleet window. If they are coming straight at ...
  Topic: Fleet Detection
Captain Starlight

Replies: 5
Views: 6876

PostForum: Newbie Help   Posted: Mon Mar 03, 2003 7:28 pm   Subject: Fleet Detection
Re below

- hyperjumpgate detected at ***/***/** (Ruler of Planet): fleet 1 from NAme of Person ETA 1 h

No this is from your base sensors, a trace probe sends you a message, that reads fred nerk ...
  Topic: Crusader against mutli-account
Captain Starlight

Replies: 39
Views: 30998

PostForum: General Discussion   Posted: Mon Mar 03, 2003 4:15 pm   Subject: Crusader against mutli-account
This seems like a perfectly reasonable approach to me, admin have already stated they would prefer to shut down the server than go on a multi witch hunt.
  Topic: Fleet Detection
Captain Starlight

Replies: 5
Views: 6876

PostForum: Newbie Help   Posted: Mon Mar 03, 2003 4:13 pm   Subject: Fleet Detection
1/ yes you do, if you have a base left.
2/you can with a trace probe.
  Topic: pre-warp!
Captain Starlight

Replies: 40
Views: 28430

PostForum: General Discussion   Posted: Sun Mar 02, 2003 9:26 am   Subject: pre-warp!
Nah its a ship you have to research.
You click on the planet name when u arrive, it should say what to do next. You have to go to the right planet, and have research free however :-/
  Topic: Do you find our /Mine and Luis/ kind of Discussions funny?
Captain Starlight

Replies: 41
Views: 27701

PostForum: Off topic   Posted: Sat Mar 01, 2003 9:29 am   Subject: Do you find our /Mine and Luis/ kind of Discussions funny?
http://www.mst3ktemple.com/images/112-untamed_youth.jpg
 
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