defensive array (class 4 building) [url=https://spacetrace.org/pics/online/buildings/defensivearray_l.jpg][img]//spacetrace.org/pics/online/buildings/defensivearray_l.jpg[/img][/url] A defense system that destroys up to 200 class 1, 40 class 2 and 4 class 3 ships. In each class fight it gets one attack, so it varies in the damage depending on the number of class battles. This building cannot be rebuilt once it is destroyed. [b]Lifepoints:[/b] 500 [b title="1440 minutes"]Researchtime:[/b] 1 d [b title="2160 minutes"]Buildingtime:[/b] 1 d 12 h [b]Battle details:[/b]reduces LP to 0 of 50 ships of any ship-type in the enemy fleet in class 1 but some ships are immune against destruction battlemessage: [i]"defensive array defends in class 1: ... ships"[/i] (battle engine syntax: destroy,enemy,50,1,all,defensive array defends in class 1:) reduces LP to 0 of 10 ships of any ship-type in the enemy fleet in class 2 but some ships are immune against destruction battlemessage: [i]"defensive array defends in class 2: ... ships"[/i] (battle engine syntax: destroy,enemy,10,2,all,defensive array defends in class 2:) reduces LP to 0 of 1 ship of any ship-type in the enemy fleet in class 3 but some ships are immune against destruction battlemessage: [i]"defensive array defends in class 3: ... ships"[/i] (battle engine syntax: destroy,enemy,1,3,all,defensive array defends in class 3:)
intelligence station (class 4 building) All secrets of the alliance are collected here and the flag of the alliance is positioned in this building. Every flag commander has one of these buildings and it cannot be destroyed [b]Lifepoints:[/b] 1 [b title="0 minutes"]Researchtime:[/b] 0 [b title="720 minutes"]Buildingtime:[/b] 12 h [b]Battle details:[/b] battle engine syntax:
transwarp-network (class 4 building) [url=https://spacetrace.org/pics/online/buildings/transwarpnetwork_l.jpg][img]//spacetrace.org/pics/online/buildings/transwarpnetwork_l.jpg[/img][/url] This is the accessgate to the transwarp-network between the planets of your alliance. Within the transwarptunnels you can travel at high speed. Once you leave a tunnel the fleet continues with normal warp-speed. Transwarp can only be used between alliance members which both have a transwarp-gate built. [b]Lifepoints:[/b] 100 [b title="720 minutes"]Researchtime:[/b] 12 h [b title="600 minutes"]Buildingtime:[/b] 10 h [b]Needed research:[/b] research center [b]Battle details:[/b] battle engine syntax:
shipyard (class 4 building) [url=https://spacetrace.org/pics/online/buildings/shipyard_l.jpg][img]//spacetrace.org/pics/online/buildings/shipyard_l.jpg[/img][/url] In the shipyard you build your ships. Destroying a shipyard gives the attacker 500 points [b]Lifepoints:[/b] 3500 [b title="1440 minutes"]Researchtime:[/b] 1 d [b title="720 minutes"]Buildingtime:[/b] 12 h [b]Battle details:[/b]is immune against the kill effect (battle engine syntax: trigger_0_kill) is immune against the destruction effect (battle engine syntax: trigger_0_destroy)
research center (class 4 building) [url=https://spacetrace.org/pics/online/buildings/researchcenter_l.jpg][img]//spacetrace.org/pics/online/buildings/researchcenter.jpg[/img][/url] The intelligence facility of your planet. If the research center is destroyed, you cannot start any new researches until a new building is completed. Destroying a research center gives the attacker 500 points [b]Lifepoints:[/b] 3500 [b title="1440 minutes"]Researchtime:[/b] 1 d [b title="1440 minutes"]Buildingtime:[/b] 1 d [b]Battle details:[/b]is immune against the kill effect (battle engine syntax: trigger_0_kill) is immune against the destruction effect (battle engine syntax: trigger_0_destroy)
retreat fighter (class 1 ship) It commands the whole fighter fleet to break up the operation with a big explosion that destructs the retreat fighter. (caution! self destruction!) [b]Attack/life:[/b] 0/1 [b]Manpower:[/b] 55 [b title="1440 minutes"]Researchtime:[/b] 1 d [b title="780 minutes"]Buildingtime:[/b] 13 h [img]//spacetrace.org/pics/logo_e-ray.gif[/img]e-ray-Technology [b]Needed research:[/b] advanced tactics [b]Battle details:[/b]self destructs! battlemessage: [i]"retreat fighter instructs the retreat of class 1"[/i] (battle engine syntax: sd,retreat fighter instructs the retreat of class 1,n) ends the actual class battle (battle engine syntax: retreat)
blockade runner (class 1 ship) [url=https://spacetrace.org/pics/online/ships/blockaderunner_l.jpg][img]//spacetrace.org/pics/online/ships/blockaderunner_l.jpg[/img][/url] This heavy armored fighter is immune against some ships, like the interceptor and spectre... [b]Attack/life:[/b] 1/2 [b]Manpower:[/b] 2 [b title="1440 minutes"]Researchtime:[/b] 1 d [b title="660 minutes"]Buildingtime:[/b] 11 h [img]//spacetrace.org/pics/logo_e-ray.gif[/img]e-ray-Technology [b]Needed research:[/b] advanced tactics [b]Battle details:[/b]fights (battle engine syntax: f) cannot be modified by + or - (battle engine syntax: trigger_0_plus) is immune against the destruction effect (battle engine syntax: trigger_0_destroy)
holo-fleet-carrier (class 1 ship) [url=https://spacetrace.org/pics/online/ships/holofleetcarrier_l.jpg][img]//spacetrace.org/pics/online/ships/holofleetcarrier_l.jpg[/img][/url] Equipped with a holo projector, that materializes a whole fleet with ships of all classes. (50 fighters, 10 destroyers, 1 cruiser and 1 mothership) the holoprojections all have an attack and defense of 0/1. This class 4 ship acts in class one [b]Attack/life:[/b] 0/10 [b]Manpower:[/b] 45 [b title="2880 minutes"]Researchtime:[/b] 2 d [b title="720 minutes"]Buildingtime:[/b] 12 h [img]//spacetrace.org/pics/logo_e-ray.gif[/img]e-ray-Technology [b]Needed research:[/b] holo technology [b]Battle details:[/b]fights (battle engine syntax: f) creates 50 holo fighters in your own fleet in class 1 (battle engine syntax: create,self,50,1,holo fighter) creates 10 holo destroyers in your own fleet in class 2 (battle engine syntax: create,self,10,2,holo destroyer) creates 1 holo cruiser in your own fleet in class 3 (battle engine syntax: create,self,1,3,holo cruiser) creates 1 holo mothership in your own fleet in class 4 battlemessage: [i]"holo-fleet-carrier projects 50 fighters 1 holo-fleet-carrier projects 10 destroyers 1 holo-fleet-carrier projects 1 cruisers 1 holo-fleet-carrier projects 1 mothership"[/i] (battle engine syntax: create,self,1,4,holo mothership,holo-fleet-carrier projects 50 fighters 1 holo-fleet-carrier projects 10 destroyers 1 holo-fleet-carrier projects 1 cruisers 1 holo-fleet-carrier projects 1 mothership,n) after the fight of each subbattle of your class 1, but only once (if there are more ships doing the same effect) it shuffles all ships in your class 2 that still did not fight (battle engine syntax: event_once,1,shuffle,self,2) after the fight of each subbattle of your class 1, but only once (if there are more ships doing the same effect) it shuffles all ships in your class 3 that still did not fight (battle engine syntax: event_once,1,shuffle,self,3) after the fight of each subbattle of your class 1, but only once (if there are more ships doing the same effect) it shuffles all ships in your class 4 that still did not fight (battle engine syntax: event_once,1,shuffle,self,4)
evaporator (class 1 ship) [url=https://spacetrace.org/pics/online/ships/evaporator_l.jpg][img]//spacetrace.org/pics/online/ships/evaporator_l.jpg[/img][/url] The evaporator emits a high frequency holo-beam to absorb an enemy's energy whenever it gets modified. As a result it redirects the energy into a holo-drain device that destroys one enemy vessel The evaporator is an intergalactic ship with quad ion-emitting engines for thrust. created on a secluded pre-warp, in top secret move by the Eray Command Nexus, the ship was a retaliatory step against recent strategic moves made by opposing governments. with an increase in flagships dominating the use of more mobile fighters, the battles consisted of sheer power rather than overwhelming the enemy by mass units. to gain back the initiative in mobility and faster production, the evaporator was brought into light. knowing that the larger ships used stronger armor, a different approach was needed to penetrate the ships without increasing the size of the evaporator. in a breakthrough, a lone researcher discovered that they could absorb, emit, and weaken the enemy from the enemy's own weapon. by using a plasmic modulator and a modified Xoutory crystal armor, the evaporator can absorb some of the attack and then use the energy to power up a subspace, frequency holo-beam to disturb the opposing ship's shields. while the enemies try to remodulate their shields, the evaporator uses the remaining energy to activate a holodrain device that destroys the enemy ship. There are two transistors for the holodrain device as the evaporator can be attacked by two common weapons. one is by brute force and the other is some type of energy weapon that tries to destroy or modify the enemy ship. in any case, the holodrain device compensates by shifting transistors to forcefully rearrange the energy source to power the holodrain device. in battle simulations, this ship proved valuable in situations where a lack of other smaller ships was present. thus, being able to attack the larger ships. logically, if a smaller ship tried to attack the evaporator, the evaporator will have a smaller retaliatory force to strike back due to the fact that it can only redirect power. although the ship has been used to destroy bases, the ship failed because the small arms, these buildings were equipped with, were not enough to scratch the extremely tough armor. so, use against buildings is discouraged. [b]Attack/life:[/b] 1/2 [b]Manpower:[/b] 12 [b title="2880 minutes"]Researchtime:[/b] 2 d [b title="840 minutes"]Buildingtime:[/b] 14 h [img]//spacetrace.org/pics/logo_e-ray.gif[/img]e-ray-Technology [b]Needed research:[/b] holo technology [b]Battle details:[/b]fights (battle engine syntax: f) if this ships LP or AP are increased or decreased it modifies LP by -5000 of 1 ship of any ship-type in the enemy fleet in the same class but some ships and buildings are immune against this effect battlemessage: [i]"evaporator destroys ... ships"[/i] (battle engine syntax: trigger_plus@kill,enemy,1,this,all,evaporator destroys) if this ship gets destroyed by a 'destroy' effect it modifies LP by -5000 of 1 ship of any ship-type in the enemy fleet in the same class but some ships and buildings are immune against this effect battlemessage: [i]"evaporator destroys ... ships"[/i] (battle engine syntax: trigger_destroy@kill,enemy,1,this,all,evaporator destroys)
holo-generator (class 1 ship) This ships creates 10 holo cruisers (0/1) in the enemy class 3 and 1 holo mothership (0/1) in the enemy class 4 [b]Attack/life:[/b] 0/2 [b]Manpower:[/b] 25 [b title="1440 minutes"]Researchtime:[/b] 1 d [b title="720 minutes"]Buildingtime:[/b] 12 h [img]//spacetrace.org/pics/logo_e-ray.gif[/img]e-ray-Technology [b]Needed research:[/b] science recycle methods [b]Battle details:[/b]fights (battle engine syntax: f) creates 10 holo cruisers in the enemy fleet in class 3 battlemessage: [i]"holo-generator generates ... ships"[/i] (battle engine syntax: create,enemy,10,3,holo cruiser,holo-generator generates) creates 1 holo mothership in the enemy fleet in class 4 battlemessage: [i]"holo-generator generates ... ships"[/i] (battle engine syntax: create,enemy,1,4,holo mothership,holo-generator generates)
holo fighter (class 1 ship) A holographic projection by the holo-fleet-carrier [b]Attack/life:[/b] 0/1 [b title="600 minutes"]Buildingtime:[/b] 10 h [img]//spacetrace.org/pics/logo_e-ray.gif[/img]e-ray-Technology [b]Battle details:[/b] battle engine syntax:
bulk fighter (class 1 ship) [url=https://spacetrace.org/pics/online/ships/bulkfighter_l.jpg][img]//spacetrace.org/pics/online/ships/bulkfighter_l.jpg[/img][/url] This mycilloid fighter uses an extremely resistent fungusshield and has a weapon of powerfull proto-plasma [b]Attack/life:[/b] 2/4 [b]Manpower:[/b] 3 [b title="1440 minutes"]Researchtime:[/b] 1 d [b title="720 minutes"]Buildingtime:[/b] 12 h [img]//spacetrace.org/pics/logo_mycilloid.gif[/img]mycilloid-Technology [b]Needed research:[/b] advanced tactics [b]Battle details:[/b] fights (battle engine syntax: f)
mine-deployer (class 1 ship) [url=https://spacetrace.org/pics/online/ships/minedeployer_l.jpg][img]//spacetrace.org/pics/online/ships/minedeployer_l.jpg[/img][/url] This ship deploys a [b]mine[/b] (0/1) between the enemy ships of class 2 that deals 10 damage to an enemy ship. [b]Attack/life:[/b] 0/1 [b]Manpower:[/b] 4 [b title="1440 minutes"]Researchtime:[/b] 1 d [b title="600 minutes"]Buildingtime:[/b] 10 h [img]//spacetrace.org/pics/logo_mycilloid.gif[/img]mycilloid-Technology [b]Needed research:[/b] improved targeting [b]Battle details:[/b]fights (battle engine syntax: f) creates 1 mine in the enemy fleet in class 2 battlemessage: [i]"mine deployed"[/i] (battle engine syntax: create,enemy,1,2,mine,mine deployed,n) shuffles all ships in the enemy class 2 that still did not fight (battle engine syntax: shuffle,enemy,2)
sporator (class 1 ship) [url=https://spacetrace.org/pics/online/ships/sporator_l.jpg][img]//spacetrace.org/pics/online/ships/sporator_l.jpg[/img][/url] The sporator is spreading a spore cloud around all class 1 and class 2 ships, they are all getting +0/+1 and all other sporators in your fleet explode (caution! self destruction!) [b]Attack/life:[/b] 0/1 [b]Manpower:[/b] 5 [b title="180 minutes"]Researchtime:[/b] 3 h [b title="720 minutes"]Buildingtime:[/b] 12 h [img]//spacetrace.org/pics/logo_mycilloid.gif[/img]mycilloid-Technology [b]Needed research:[/b] leadership [b]Battle details:[/b]modifies AP/LP by 0/+1 of all ships of any ship-type in both fleets in class 1 battlemessage: [i]"sporator is modifying all class 1 ships: ... ships"[/i] (battle engine syntax: mod,both,all,1,all,+,0,1,sporator is modifying all class 1 ships: ) modifies AP/LP by 0/+1 of all ships of any ship-type in both fleets in class 2 battlemessage: [i]"sporator is modifying all class 2 ships: ... ships"[/i] (battle engine syntax: mod,both,all,2,all,+,0,1,sporator is modifying all class 2 ships: ) battle engine syntax: rogue,106 self destructs! (battle engine syntax: sd)
penguin (class 1 ship) [url=https://spacetrace.org/pics/online/ships/penguin_l.jpg][img]//spacetrace.org/pics/online/ships/penguin_l.jpg[/img][/url] A stronger fighter, that recycles itself at the end of any fleet confrontations (caution! recycle!) recycles only if a class 4 battle happens [b]Attack/life:[/b] 4/1 [b]Manpower:[/b] 1 [b title="2880 minutes"]Researchtime:[/b] 2 d [b title="720 minutes"]Buildingtime:[/b] 12 h [img]//spacetrace.org/pics/logo_mycilloid.gif[/img]mycilloid-Technology [b]Needed research:[/b] science recycle methods [b]Battle details:[/b]fights (battle engine syntax: f) after the fight of each subbattle of your class 4, but only once (if there are more ships doing the same effect) it recycles all penguins in your own fleet in class 1, the targets are removed from the fight, but no points are won or lost. (battle engine syntax: event_once,4,recycle,self,all,1,penguin)
mosquito (class 1 ship) [url=https://spacetrace.org/pics/online/ships/mosquito_l.jpg][img]//spacetrace.org/pics/online/ships/mosquito_l.jpg[/img][/url] Has no cannons, but stronger shielding [b]Attack/life:[/b] 0/3 [b]Manpower:[/b] 1 [b title="720 minutes"]Researchtime:[/b] 12 h [b title="660 minutes"]Buildingtime:[/b] 11 h [img]//spacetrace.org/pics/logo_human.gif[/img]human-Technology [b]Needed research:[/b] advanced tactics [b]Battle details:[/b] fights (battle engine syntax: f)
commando-fighter (class 1 ship) [url=https://spacetrace.org/pics/online/ships/commandofighter_l.jpg][img]//spacetrace.org/pics/online/ships/commandofighter_l.jpg[/img][/url] If commando-fighter takes its turn, all following fighters get double firepower. But it will obliterate all commando-fighters in your fleet, so only one commando-fighter will be active, all others just increase the chance for them to get their turn at all. (caution! self destruction!) [b]Attack/life:[/b] 1/1 [b]Manpower:[/b] 10 [b title="180 minutes"]Researchtime:[/b] 3 h [b title="720 minutes"]Buildingtime:[/b] 12 h [img]//spacetrace.org/pics/logo_human.gif[/img]human-Technology [b]Needed research:[/b] leadership [b]Battle details:[/b]fights (battle engine syntax: f) multiplies AP/LP by 2/1 of all ships of any ship-type in your own fleet in class 1 battlemessage: [i]"commando fighter gives double firepower to ... ships"[/i] (battle engine syntax: mod,self,all,1,all,*,2,1,commando fighter gives double firepower to) battle engine syntax: rogue,8 self destructs! (battle engine syntax: sd)
bounty hunter (class 1 ship) [url=https://spacetrace.org/pics/online/ships/bountyhunter_l.jpg][img]//spacetrace.org/pics/online/ships/bountyhunter_l.jpg[/img][/url] The bounty hunter can destroy an enemy ship completely that already has been damaged (it is ineffective against buildings and the holo-fleet-carrier) [b]Attack/life:[/b] 0/1 [b]Manpower:[/b] 4 [b title="2880 minutes"]Researchtime:[/b] 2 d [b title="780 minutes"]Buildingtime:[/b] 13 h [img]//spacetrace.org/pics/logo_human.gif[/img]human-Technology [b]Needed research:[/b] leadership [b]Battle details:[/b] destroys 1 already damaged ship of any ship-type in the enemy fleet in the class it is fighting with battlemessage: [i]"bounty hunter blasts ... ships"[/i] (battle engine syntax: blast,enemy,1,this,all,bounty hunter blasts)
kamikaze (class 1 ship) [url=https://spacetrace.org/pics/online/ships/kamikaze_l.jpg][img]//spacetrace.org/pics/online/ships/kamikaze_l.jpg[/img][/url] Under self destruction it deals 35 damage to one enemy ship, but also destroys two more ships of your own fleet. (caution! self destruction!) [b]Attack/life:[/b] 35/1 [b]Manpower:[/b] 1 [b title="1440 minutes"]Researchtime:[/b] 1 d [b title="660 minutes"]Buildingtime:[/b] 11 h [img]//spacetrace.org/pics/logo_human.gif[/img]human-Technology [b]Needed research:[/b] fanatic warfare [b]Battle details:[/b]fights (battle engine syntax: f) modifies LP by -5000 of 2 ships of any ship-type in your own fleet in the same class, there are no known ships and buildings that survive this effect. battlemessage: [i]"kamikaze destroys ... ships"[/i] (battle engine syntax: obliterate,self,2,this,all,kamikaze destroys) self destructs! (battle engine syntax: sd)
prophet (class 1 ship) [url=https://spacetrace.org/pics/online/ships/prophet_l.jpg][img]//spacetrace.org/pics/online/ships/prophet_l.jpg[/img][/url] Destroys one ship or building but also your whole fleet. It can travel on its own, with warp 1, but it is an easy target, so one fighter can make it explode and destroy your whole fleet in an atomic explosion (it destroys your buildings too, so do not keep it at home) (caution! self destruction!) [b]Attack/life:[/b] 4000/1 [b]Manpower:[/b] 150 [b]Speed: [/b]warp 1 (Can only establish a warpfield for itself) [b title="2880 minutes"]Researchtime:[/b] 2 d [b title="720 minutes"]Buildingtime:[/b] 12 h [img]//spacetrace.org/pics/logo_human.gif[/img]human-Technology [b]Needed research:[/b] fanatic warfare [b]Battle details:[/b]fights (battle engine syntax: f) multiplies AP/LP by 0/0 of all ships of any ship-type in your own fleet in class 1 (battle engine syntax: mod,self,all,1,all,*,0,0) multiplies AP/LP by 0/0 of all ships of any ship-type in your own fleet in class 2 (battle engine syntax: mod,self,all,2,all,*,0,0) multiplies AP/LP by 0/0 of all ships of any ship-type in your own fleet in class 3 (battle engine syntax: mod,self,all,3,all,*,0,0) multiplies AP/LP by 0/0 of all ships of any ship-type in your own fleet in class 4 battlemessage: [i]"atomic explosion destroys whole fleet"[/i] (battle engine syntax: mod,self,all,4,all,*,0,0,atomic explosion destroys whole fleet,n) self destructs! (battle engine syntax: sd)
fighter escort (class 1 ship) [url=https://spacetrace.org/pics/online/ships/fighterescort_l.jpg][img]//spacetrace.org/pics/online/ships/fighterescort.jpg[/img][/url] A fighter that increases the shields of 3 standart-fighters by 1 lifepoint each [b]Attack/life:[/b] 1/1 [b]Manpower:[/b] 2 [b title="1440 minutes"]Researchtime:[/b] 1 d [b title="660 minutes"]Buildingtime:[/b] 11 h [img]//spacetrace.org/pics/logo_kazuuula.gif[/img]kazuuula-Technology [b]Needed research:[/b] improved field theories [b]Battle details:[/b]fights (battle engine syntax: f) modifies AP/LP by 0/+1 of 3 fighters in your own fleet in class 1 battlemessage: [i]"escort affected ... ships"[/i] (battle engine syntax: mod,self,3,1,fighter,+,0,1,escort affected)
emp-fighter (class 1 ship) [url=https://spacetrace.org/pics/online/ships/empfighter_l.jpg][img]//spacetrace.org/pics/online/ships/empfighter_l.jpg[/img][/url] Capable of [b]jamming[/b] one enemy ship. [b]Attack/life:[/b] 0/1 [b]Manpower:[/b] 1 [b title="180 minutes"]Researchtime:[/b] 3 h [b title="600 minutes"]Buildingtime:[/b] 10 h [img]//spacetrace.org/pics/logo_kazuuula.gif[/img]kazuuula-Technology [b]Needed research:[/b] emp technology [b]Battle details:[/b]fights (battle engine syntax: f) jams 1 ship in the enemy fleet in the class it fights with and you get back the initiative battlemessage: [i]"EMP-fighter jams ... ships"[/i] (battle engine syntax: jam,enemy,1,this,EMP-fighter)
interceptor (class 1 ship) [url=https://spacetrace.org/pics/online/ships/interceptor_l.jpg][img]//spacetrace.org/pics/online/ships/interceptor_l.jpg[/img][/url] The interceptor is a special ship to wipe out class 1 ships, but it's useless against ships of other classes. It deals 1 damage to two enemy ships each [b]Attack/life:[/b] 0/1 [b]Manpower:[/b] 1 [b title="1440 minutes"]Researchtime:[/b] 1 d [b title="660 minutes"]Buildingtime:[/b] 11 h [img]//spacetrace.org/pics/logo_kazuuula.gif[/img]kazuuula-Technology [b]Needed research:[/b] leadership [b]Battle details:[/b] modifies AP/LP by 0/-1 of 2 ships of any ship-type in the enemy fleet in class 1 battlemessage: [i]"interceptor intercepts ... ships"[/i] (battle engine syntax: mod,enemy,2,1,all,+,0,-1,interceptor intercepts)
sabotage fighter (class 1 ship) [url=https://spacetrace.org/pics/online/ships/sabotagefighter_l.jpg][img]//spacetrace.org/pics/online/ships/sabotagefighter_l.jpg[/img][/url] Deals one damage to a class 2 ship [b]Attack/life:[/b] 0/1 [b]Manpower:[/b] 1 [b title="1440 minutes"]Researchtime:[/b] 1 d [b title="660 minutes"]Buildingtime:[/b] 11 h [img]//spacetrace.org/pics/logo_kazuuula.gif[/img]kazuuula-Technology [b]Needed research:[/b] improved targeting [b]Battle details:[/b] modifies AP/LP by 0/-1 of 1 ship of any ship-type in the enemy fleet in class 2 battlemessage: [i]"sabotage fighter starts mission" [/i]and:[i] "sabotage fighter destroys ... ships"[/i] (battle engine syntax: mod,enemy,1,2,all,+,0,-1,sabotage fighter destroys,p,sabotage fighter starts mission)
lucy device (class 1 ship) This mighty EMP-device, that can jam three enemy vessels, is carried by two fighters. It can only be used once. After the battle only two fighters remain [b]Attack/life:[/b] 0/1 [b]Manpower:[/b] 2 [b title="2880 minutes"]Researchtime:[/b] 2 d [b title="720 minutes"]Buildingtime:[/b] 12 h [img]//spacetrace.org/pics/logo_kazuuula.gif[/img]kazuuula-Technology [b]Needed research:[/b] science recycle methods [b]Battle details:[/b]jams 3 ships in the enemy fleet in the class it fights with and you get back the initiative battlemessage: [i]"lucy device jams ... ships"[/i] (battle engine syntax: jam,enemy,3,this,lucy device ) at the end of battle it evolves into 2 fighters (1/1) (battle engine syntax: evolve,fighter,1,1,2,)
hammer (class 1 ship) [url=https://spacetrace.org/pics/online/ships/hammer_l.jpg][img]//spacetrace.org/pics/online/ships/hammer_l.jpg[/img][/url] With a heavy particle blast it deals 2 damage to all ships in class 2 and 3 in your and the enemy fleet. Only one hammer can be active, all additional hammers will be destroyed. (caution! self destruction!) [b]Attack/life:[/b] 1/1 [b]Manpower:[/b] 16 [b title="1440 minutes"]Researchtime:[/b] 1 d [b title="720 minutes"]Buildingtime:[/b] 12 h [img]//spacetrace.org/pics/logo_nanite.gif[/img]nanite-Technology [b]Needed research:[/b] improved field theories [b]Battle details:[/b]fights (battle engine syntax: f) modifies AP/LP by 0/-2 of all ships of any ship-type in both fleets in class 2 battlemessage: [i]"hammer is modifying all class 2 ships" [/i]and:[i] "hammer destroys ... ships"[/i] (battle engine syntax: mod,both,all,2,all,+,0,-2,hammer destroys,p,hammer is modifying all class 2 ships,p) modifies AP/LP by 0/-2 of all ships of any ship-type in both fleets in class 3 battlemessage: [i]"hammer is modifying all class 3 ships" [/i]and:[i] "hammer destroys ... ships"[/i] (battle engine syntax: mod,both,all,3,all,+,0,-2,hammer destroys,p,hammer is modifying all class 3 ships) battle engine syntax: rogue,140 self destructs! (battle engine syntax: sd)
intruder (class 1 ship) [url=https://spacetrace.org/pics/online/ships/intruder_l.jpg][img]//spacetrace.org/pics/online/ships/intruder_l.jpg[/img][/url] A fighter that increases the attack points of two ships by 1 [b]Attack/life:[/b] 1/1 [b]Manpower:[/b] 2 [b title="1440 minutes"]Researchtime:[/b] 1 d [b title="660 minutes"]Buildingtime:[/b] 11 h [img]//spacetrace.org/pics/logo_nanite.gif[/img]nanite-Technology [b]Needed research:[/b] advanced tactics [b]Battle details:[/b]fights (battle engine syntax: f) modifies AP/LP by +1/0 of 2 ships of any ship-type in your own fleet in class 1 battlemessage: [i]"intruder affected ... ships"[/i] (battle engine syntax: mod,self,2,1,all,+,1,0,intruder affected)
nano bomber (class 1 ship) [url=https://spacetrace.org/pics/online/ships/nanobomber_l.jpg][img]//spacetrace.org/pics/online/ships/nanobomber_l.jpg[/img][/url] This ship destroys one class 1 ship and the broken pieces of the explosion do 1 damage each to two ships. But it's useless against ships of other classes. [b]Attack/life:[/b] 0/1 [b]Manpower:[/b] 2 [b title="1440 minutes"]Researchtime:[/b] 1 d [b title="660 minutes"]Buildingtime:[/b] 11 h [img]//spacetrace.org/pics/logo_nanite.gif[/img]nanite-Technology [b]Needed research:[/b] improved targeting [b]Battle details:[/b]multiplies AP/LP by 0/0 of 1 ship of any ship-type in the enemy fleet in class 1 battlemessage: [i]"nano bomber destroys ... ships"[/i] (battle engine syntax: mod,enemy,1,1,all,*,0,0,nano bomber destroys ) modifies AP/LP by 0/-1 of 2 ships of any ship-type in the enemy fleet in class 1 battlemessage: [i]"splinter destroys ... ships"[/i] (battle engine syntax: mod,enemy,2,1,all,+,0,-1,splinter destroys)
nano virus (class 1 ship) [url=https://spacetrace.org/pics/online/ships/nanovirus_l.jpg][img]//spacetrace.org/pics/online/ships/nanovirus.jpg[/img][/url] This virus can be transfered by a nanite plague ship. It destroys one ship. There is also a virus for class 2 and 3 [b]Attack/life:[/b] 0/1 [b title="300 minutes"]Buildingtime:[/b] 5 h [img]//spacetrace.org/pics/logo_nanite.gif[/img]nanite-Technology [b]Battle details:[/b]modifies AP/LP by 0/-1100 of 1 ship of any ship-type in your own fleet in the same class battlemessage: [i]"ship destroyed by a nano virus"[/i] (battle engine syntax: mod,self,1,this,all,+,0,-1100,ship destroyed by a nano virus,n) jams 0 ships in the enemy fleet in the class it fights with and you get back the initiative (battle engine syntax: jam,enemy,0,this) self destructs! (battle engine syntax: sd)
fighter (class 1 ship) [url=https://spacetrace.org/pics/online/ships/fighter_l.jpg][img]//spacetrace.org/pics/online/ships/fighter_l.jpg[/img][/url] The fighter is a basic class 1 ship that is versatile enough to be used in almost all fleet configurations. It's low cost and balanced attack / defence attributes make it especially valuable when used in combination with more advanced class 1 ships as a distraction to enemy ships or as a modified fighter with higher AP or LP depending on the support ships used with it. [b]Attack/life:[/b] 1/1 [b]Manpower:[/b] 1 [b title="60 minutes"]Researchtime:[/b] 1 h [b title="600 minutes"]Buildingtime:[/b] 10 h [b]Needed research:[/b] shipyard [b]Battle details:[/b] fights (battle engine syntax: f)
evasor (class 2 ship) [url=https://spacetrace.org/pics/online/ships/evasor_l.jpg][img]//spacetrace.org/pics/online/ships/evasor_l.jpg[/img][/url] Just like the retreat figther, this ship selfdestructs but also ends the class 2 battle (caution! self destruction!) [b]Attack/life:[/b] 0/10 [b]Manpower:[/b] 60 [b title="1440 minutes"]Researchtime:[/b] 1 d [b title="900 minutes"]Buildingtime:[/b] 15 h [img]//spacetrace.org/pics/logo_e-ray.gif[/img]e-ray-Technology [b]Needed research:[/b] advanced tactics [b]Battle details:[/b]self destructs! battlemessage: [i]"evasor explodes and instructs the retreat of class 2"[/i] (battle engine syntax: sd,evasor explodes and instructs the retreat of class 2,n) ends the actual class battle (battle engine syntax: retreat)
holo-clone-ship (class 2 ship) [url=https://spacetrace.org/pics/online/ships/holocloneship_l.jpg][img]//spacetrace.org/pics/online/ships/holocloneship_l.jpg[/img][/url] Makes a holographic clone of the actual enemy ship. For example: Your clone ship fights against a cruiser. 1.Your ship clones the cruiser 2.your cloned ship , in this case the cruiser will do all a cruiser does: it intercepts a torpedo and shoots 100 damage points at the actual enemy ship 3. after this the clone effect ends and it will turn the cruiser back into a 0/5 holo clone ship [b]Attack/life:[/b] 0/5 [b]Manpower:[/b] 12 [b title="120 minutes"]Researchtime:[/b] 2 h [b title="780 minutes"]Buildingtime:[/b] 13 h [img]//spacetrace.org/pics/logo_e-ray.gif[/img]e-ray-Technology [b]Needed research:[/b] holo technology [b]Battle details:[/b] clones the enemy ship that is the actual target battlemessage: [i]"clone-ship clones ... ships"[/i] (battle engine syntax: clone,clone-ship clones)
spectre (class 2 ship) [url=https://spacetrace.org/pics/online/ships/spectre_l.jpg][img]//spacetrace.org/pics/online/ships/spectre_l.jpg[/img][/url] The spectre emittes a heavy shock wave that deals one damage to 1000 class 1 ships in both fleets. [b]Attack/life:[/b] 0/10 [b]Manpower:[/b] 400 [b title="2880 minutes"]Researchtime:[/b] 2 d [b title="1320 minutes"]Buildingtime:[/b] 22 h [img]//spacetrace.org/pics/logo_e-ray.gif[/img]e-ray-Technology [b]Needed research:[/b] gravity [b]Battle details:[/b]fights (battle engine syntax: f) modifies AP/LP by 0/-1 of 1000 ships of any ship-type in both fleets in class 1 battlemessage: [i]"heavy shock wave detected: destructed ... ships"[/i] (battle engine syntax: mod,both,1000,1,all,+,0,-1,heavy shock wave detected: destructed)
alliance-invader (class 2 ship) [url=https://spacetrace.org/pics/online/ships/allianceinvader_l.jpg][img]//spacetrace.org/pics/online/ships/allianceinvader.jpg[/img][/url] This ship carries 10 [b]spy-troopers[/b] that will use their own landing vessels to reach the surface [b]Attack/life:[/b] 0/10 [b]Manpower:[/b] 6 [b title="1440 minutes"]Researchtime:[/b] 1 d [b title="720 minutes"]Buildingtime:[/b] 12 h [img]//spacetrace.org/pics/logo_e-ray.gif[/img]e-ray-Technology [b]Needed research:[/b] dark tactics [b]Battle details:[/b]fights (battle engine syntax: f) creates 10 probe-troopers in your own fleet in class 1 (battle engine syntax: create,self,10,1,spy-trooper) battle engine syntax: change,154,troop transport released the landing vessels
hydra (class 2 ship) Manual technology description for hydra [b]Attack/life:[/b] 10/3000 [b]Manpower:[/b] 18 [b title="4320 minutes"]Researchtime:[/b] 3 d [b title="720 minutes"]Buildingtime:[/b] 12 h [img]//spacetrace.org/pics/logo_e-ray.gif[/img]e-ray-Technology [b]Needed research:[/b] science recycle methods [b]Battle details:[/b]fights (battle engine syntax: f) if this ship is hit it modifies AP/LP by 0/-1000 of itself in your own fleet in class 2 battlemessage: [i]"shield decay ... ships"[/i] (battle engine syntax: trigger_hit@mod,self,1,2,itself,+,0,-1000,shield decay)
holo destroyer (class 2 ship) A holographic projection by the holo-fleet-carrier [b]Attack/life:[/b] 0/1 [b title="600 minutes"]Buildingtime:[/b] 10 h [img]//spacetrace.org/pics/logo_e-ray.gif[/img]e-ray-Technology [b]Battle details:[/b] battle engine syntax:
empty alliance-invader (class 2 ship) [url=https://spacetrace.org/pics/online/ships/emptyallianceinvader_l.jpg][img]//spacetrace.org/pics/online/ships/emptyallianceinvader.jpg[/img][/url] This ship carries 10 [b]spy-troopers[/b] that will use their own landing vessels to reach the surface [b]Attack/life:[/b] 0/10 [b]Manpower:[/b] 6 [b title="720 minutes"]Buildingtime:[/b] 12 h [img]//spacetrace.org/pics/logo_e-ray.gif[/img]e-ray-Technology [b]Battle details:[/b] fights (battle engine syntax: f)
graze reactor (class 2 ship) Breeds up to 7 [b]grazers[/b] (7/10) until it gets shot. (caution! self destruction!) [b]Attack/life:[/b] 0/10 [b]Manpower:[/b] 20 [b title="2880 minutes"]Researchtime:[/b] 2 d [b title="720 minutes"]Buildingtime:[/b] 12 h [img]//spacetrace.org/pics/logo_mycilloid.gif[/img]mycilloid-Technology [b]Needed research:[/b] improved computer technology [b]Battle details:[/b]fights until it is shot (battle engine syntax: beserk) creates 1 grazer in your own fleet in class 2 battlemessage: [i]"grazers breeded"[/i] (battle engine syntax: create,self,1,2,grazer,grazers breeded,n) modifies AP/LP by 0/-1.5 of itself in your own fleet in class 2 (battle engine syntax: mod,self,1,2,itself,+,0,-1.5)
combat reconstructor (class 2 ship) [url=https://spacetrace.org/pics/online/ships/combatreconstructor_l.jpg][img]//spacetrace.org/pics/online/ships/combatreconstructor_l.jpg[/img][/url] Reconstructs two class 1 ships [b]Attack/life:[/b] 2/10 [b]Manpower:[/b] 6 [b title="2880 minutes"]Researchtime:[/b] 2 d [b title="720 minutes"]Buildingtime:[/b] 12 h [img]//spacetrace.org/pics/logo_mycilloid.gif[/img]mycilloid-Technology [b]Needed research:[/b] gravobionics [b]Battle details:[/b]fights (battle engine syntax: f) reconstructs 2 ships of any ship-type in your fleet in class 1 (technical LP +1 to ships that have less than 1 LP) battlemessage: [i]"reconstruction success: ... ships"[/i] (battle engine syntax: reconst,self,2,1,all,1,reconstruction success:) shuffles all ships in your class 1 that still did not fight (battle engine syntax: shuffle,self,1)
fleets-invader (class 2 ship) [url=https://spacetrace.org/pics/online/ships/fleetsinvader_l.jpg][img]//spacetrace.org/pics/online/ships/fleetsinvader.jpg[/img][/url] This ship carries 10 [b]comando-troopers[/b] that will use their own landing vessels to reach the surface [b]Attack/life:[/b] 0/10 [b]Manpower:[/b] 6 [b title="1440 minutes"]Researchtime:[/b] 1 d [b title="720 minutes"]Buildingtime:[/b] 12 h [img]//spacetrace.org/pics/logo_mycilloid.gif[/img]mycilloid-Technology [b]Needed research:[/b] dark tactics [b]Battle details:[/b]fights (battle engine syntax: f) creates 10 commando-troopers in your own fleet in class 1 (battle engine syntax: create,self,10,1,commando-trooper) battle engine syntax: change,155,troop transport released the landing vessels
plasma emitter (class 2 ship) [url=https://spacetrace.org/pics/online/ships/plasmaemitter_l.jpg][img]//spacetrace.org/pics/online/ships/plasmaemitter_l.jpg[/img][/url] The plasma emitter reduces the firepower of 7 own ships by 1 And 7 enemy ships by 2. Mycilloid scientists used human genes from prisoners of war to invent this ship. [b]Attack/life:[/b] 0/10 [b]Manpower:[/b] 10 [b title="1440 minutes"]Researchtime:[/b] 1 d [b title="780 minutes"]Buildingtime:[/b] 13 h [img]//spacetrace.org/pics/logo_mycilloid.gif[/img]mycilloid-Technology [b]Needed research:[/b] science recycle methods [b]Battle details:[/b]fights (battle engine syntax: f) modifies AP/LP by -1/0 of 7 ships of any ship-type in your own fleet in the same class (battle engine syntax: mod,self,7,this,all,+,-1,0) modifies AP/LP by -2/0 of 7 ships of any ship-type in the enemy fleet in the same class battlemessage: [i]"plasma wave emitted"[/i] (battle engine syntax: mod,enemy,7,this,all,+,-2,0,plasma wave emitted,n)
sporogenator (class 2 ship) Releases 3 sporators for the next battle [b]Attack/life:[/b] 4/5 [b]Manpower:[/b] 25 [b title="4320 minutes"]Researchtime:[/b] 3 d [b title="720 minutes"]Buildingtime:[/b] 12 h [img]//spacetrace.org/pics/logo_mycilloid.gif[/img]mycilloid-Technology [b]Needed research:[/b] science recycle methods [b]Battle details:[/b]fights (battle engine syntax: f) creates 3 sporators in your own fleet in the class they belong and the created ships will stay in that fleet after battle. battlemessage: [i]"sporogenator releases sporators ... ships"[/i] (battle engine syntax: create,self,3,stay,sporator,sporogenator releases sporators)
mine (class 2 ship) [url=https://spacetrace.org/pics/online/ships/mine_l.jpg][img]//spacetrace.org/pics/online/ships/mine_l.jpg[/img][/url] It is deployed by a mine-deployer. If a mine explodes it deals 10 damage to an enemy ship of class 2 [b]Attack/life:[/b] 0/1 [b title="300 minutes"]Buildingtime:[/b] 5 h [img]//spacetrace.org/pics/logo_mycilloid.gif[/img]mycilloid-Technology [b]Battle details:[/b]modifies AP/LP by 0/-10 of 1 ship of any ship-type in your own fleet in the same class battlemessage: [i]"mine-explosion detected"[/i] (battle engine syntax: mod,self,1,this,all,+,0,-10,mine-explosion detected,n) self destructs! (battle engine syntax: sd)
grazer (class 2 ship) This ship is evolved out of the graze reactor [b]Attack/life:[/b] 7/10 [b title="660 minutes"]Buildingtime:[/b] 11 h [img]//spacetrace.org/pics/logo_mycilloid.gif[/img]mycilloid-Technology [b]Battle details:[/b] fights (battle engine syntax: f)
empty fleets-invader (class 2 ship) [url=https://spacetrace.org/pics/online/ships/emptyfleetsinvader_l.jpg][img]//spacetrace.org/pics/online/ships/emptyfleetsinvader.jpg[/img][/url] This ship carries 10 [b]comando-troopers[/b] that will use their own landing vessels to reach the surface [b]Attack/life:[/b] 0/10 [b]Manpower:[/b] 6 [b title="720 minutes"]Buildingtime:[/b] 12 h [img]//spacetrace.org/pics/logo_mycilloid.gif[/img]mycilloid-Technology [b]Battle details:[/b] fights (battle engine syntax: f)
pirate ship (class 2 ship) [url=https://spacetrace.org/pics/online/ships/pirateship_l.jpg][img]//spacetrace.org/pics/online/ships/pirateship_l.jpg[/img][/url] Steals the actual enemy ship, but only for the actual battle [b]Attack/life:[/b] 0/5 [b]Manpower:[/b] 15 [b title="180 minutes"]Researchtime:[/b] 3 h [b title="780 minutes"]Buildingtime:[/b] 13 h [img]//spacetrace.org/pics/logo_human.gif[/img]human-Technology [b]Needed research:[/b] leadership [b]Battle details:[/b] steals the enemy ship that is the actual target battlemessage: [i]"pirate-ship boards"[/i] (battle engine syntax: steal,pirate-ship boards,n)
scout (class 2 ship) [url=https://spacetrace.org/pics/online/ships/scout_l.jpg][img]//spacetrace.org/pics/online/ships/scout_l.jpg[/img][/url] Can provide a warp-field that cannot be used by other ships [b]Attack/life:[/b] 10/10 [b]Manpower:[/b] 50 [b]Speed: [/b]warp 9 (Can only establish a warpfield for itself) [b title="1440 minutes"]Researchtime:[/b] 1 d [b title="720 minutes"]Buildingtime:[/b] 12 h [img]//spacetrace.org/pics/logo_human.gif[/img]human-Technology [b]Needed research:[/b] gravity [b]Battle details:[/b] fights (battle engine syntax: f)
retraitor (class 2 ship) [url=https://spacetrace.org/pics/online/ships/retraitor_l.jpg][img]//spacetrace.org/pics/online/ships/retraitor.jpg[/img][/url] If this ship is jammed it will destroy 2 enemy vessels [b]Attack/life:[/b] 10/6 [b]Manpower:[/b] 8 [b title="1440 minutes"]Researchtime:[/b] 1 d [b title="660 minutes"]Buildingtime:[/b] 11 h [img]//spacetrace.org/pics/logo_human.gif[/img]human-Technology [b]Needed research:[/b] leadership [b]Battle details:[/b]fights (battle engine syntax: f) if this ship is jammed it modifies AP/LP by 0/-1100 of 2 ships of any ship-type in the enemy fleet in the same class battlemessage: [i]"retrator destroys ... ships"[/i] (battle engine syntax: trigger_jam@mod,enemy,2,this,all,+,0,-1100,retrator destroys)
com-invader (class 2 ship) [url=https://spacetrace.org/pics/online/ships/cominvader_l.jpg][img]//spacetrace.org/pics/online/ships/cominvader.jpg[/img][/url] This ship carries 10 [b]com-troopers[/b] that will use their own landing vessels to reach the surface [b]Attack/life:[/b] 0/10 [b]Manpower:[/b] 6 [b title="1440 minutes"]Researchtime:[/b] 1 d [b title="720 minutes"]Buildingtime:[/b] 12 h [img]//spacetrace.org/pics/logo_human.gif[/img]human-Technology [b]Needed research:[/b] dark tactics [b]Battle details:[/b]fights (battle engine syntax: f) creates 10 com-troopers in your own fleet in class 1 (battle engine syntax: create,self,10,1,com-trooper) battle engine syntax: change,153,troop transport released the landing vessels
campaign ship (class 2 ship) [url=https://spacetrace.org/pics/online/ships/campaignship_l.jpg][img]//spacetrace.org/pics/online/ships/campaignship.jpg[/img][/url] A commando ship that will force your class 2 to attack again but it will destroy all campaign ships in your fleet, so only one can be active. caution! self destructs! [b]Attack/life:[/b] 0/10 [b]Manpower:[/b] 45 [b title="4320 minutes"]Researchtime:[/b] 3 d [b title="660 minutes"]Buildingtime:[/b] 11 h [img]//spacetrace.org/pics/logo_human.gif[/img]human-Technology [b]Needed research:[/b] fanatic warfare [b]Battle details:[/b]fights (battle engine syntax: f) self destructs! (battle engine syntax: sd) lets all ships in your fleet fight again, that were not destroyed battlemessage: [i]"campaign ship distracts the fleet. all remaining ships reassemble for another strike after ... ships"[/i] (battle engine syntax: restart,self,campaign ship distracts the fleet. all remaining ships reassemble for another strike after) battle engine syntax: rogue,126
armored corvette (class 2 ship) This ship has a sturdy armor which cannot be penetrated by smaller cannons. The attacker needs to overmatch 10 lp to destroy it in one shot. The explosive reactive armor deflect shots of smaller guns that damage 1 own ship [b]Attack/life:[/b] 10/10 [b]Manpower:[/b] 12 [b title="4320 minutes"]Researchtime:[/b] 3 d [b title="900 minutes"]Buildingtime:[/b] 15 h [img]//spacetrace.org/pics/logo_human.gif[/img]human-Technology [b]Needed research:[/b] science recycle methods [b]Battle details:[/b]fights (battle engine syntax: f) if this ship is hit it repairs the actual target ship of any ship-type in your fleet battlemessage: [i]"unit repaired"[/i] (battle engine syntax: trigger_hit@repair,self,all,unit repaired,n@mod,self,1,this,all,+,0,-0.4,richochet destroy)
empty com-invader (class 2 ship) This ship carries 10 [b]com-troopers[/b] that will use their own landing vessels to reach the surface [b]Attack/life:[/b] 0/10 [b]Manpower:[/b] 6 [b title="720 minutes"]Buildingtime:[/b] 12 h [img]//spacetrace.org/pics/logo_human.gif[/img]human-Technology [b]Battle details:[/b] fights (battle engine syntax: f)
eagle (class 2 ship) [url=https://spacetrace.org/pics/online/ships/eagle_l.jpg][img]//spacetrace.org/pics/online/ships/eagle_l.jpg[/img][/url] Modified destroyer with a smaller cannon [b]Attack/life:[/b] 2/10 [b]Manpower:[/b] 4 [b title="120 minutes"]Researchtime:[/b] 2 h [b title="660 minutes"]Buildingtime:[/b] 11 h [img]//spacetrace.org/pics/logo_kazuuula.gif[/img]kazuuula-Technology [b]Needed research:[/b] advanced tactics [b]Battle details:[/b] fights (battle engine syntax: f)
multi-emp-vessel (class 2 ship) [url=https://spacetrace.org/pics/online/ships/multiempvessel_l.jpg][img]//spacetrace.org/pics/online/ships/multiempvessel.jpg[/img][/url] Can [b]jam[/b] 3 enemy ships [b]Attack/life:[/b] 0/10 [b]Manpower:[/b] 14 [b title="2880 minutes"]Researchtime:[/b] 2 d [b title="720 minutes"]Buildingtime:[/b] 12 h [img]//spacetrace.org/pics/logo_kazuuula.gif[/img]kazuuula-Technology [b]Needed research:[/b] emp technology [b]Battle details:[/b]fights (battle engine syntax: f) jams 3 ships in the enemy fleet in the class it fights with and you get back the initiative battlemessage: [i]"multi-emp-vessel jams ... ships"[/i] (battle engine syntax: jam,enemy,3,this,multi-emp-vessel)
wasp (class 2 ship) [url=https://spacetrace.org/pics/online/ships/wasp_l.jpg][img]//spacetrace.org/pics/online/ships/wasp_l.jpg[/img][/url] This commando ship modifies 4 ships to gain more firepower (+5) [b]Attack/life:[/b] 1/10 [b]Manpower:[/b] 11 [b title="720 minutes"]Researchtime:[/b] 12 h [b title="720 minutes"]Buildingtime:[/b] 12 h [img]//spacetrace.org/pics/logo_kazuuula.gif[/img]kazuuula-Technology [b]Needed research:[/b] leadership [b]Battle details:[/b]fights (battle engine syntax: f) modifies AP/LP by +5/0 of 4 ships of any ship-type in your own fleet in class 2 battlemessage: [i]"wasp increased the firepower of ... ships"[/i] (battle engine syntax: mod,self,4,2,all,+,5,0,wasp increased the firepower of)
probe-invader (class 2 ship) [url=https://spacetrace.org/pics/online/ships/probeinvader_l.jpg][img]//spacetrace.org/pics/online/ships/probeinvader.jpg[/img][/url] This ship carries 10 [b]probe-troopers[/b] that will use their own landing vessels to reach the surface [b]Attack/life:[/b] 0/10 [b]Manpower:[/b] 6 [b title="1440 minutes"]Researchtime:[/b] 1 d [b title="720 minutes"]Buildingtime:[/b] 12 h [img]//spacetrace.org/pics/logo_kazuuula.gif[/img]kazuuula-Technology [b]Needed research:[/b] dark tactics [b]Battle details:[/b]fights (battle engine syntax: f) creates 10 probe-troopers in your own fleet in class 1 (battle engine syntax: create,self,10,1,probe-trooper) battle engine syntax: change,151,troop transport released the landing vessels
roach (class 2 ship) This ship jams 4 enemy class 3 ships when it gets modified. [b]Attack/life:[/b] 10/10 [b]Manpower:[/b] 10 [b title="1440 minutes"]Researchtime:[/b] 1 d [b title="720 minutes"]Buildingtime:[/b] 12 h [img]//spacetrace.org/pics/logo_kazuuula.gif[/img]kazuuula-Technology [b]Needed research:[/b] emp technology [b]Battle details:[/b]fights (battle engine syntax: f) if this ships LP or AP are increased or decreased it jams 4 ships in the enemy fleet in class 3 and you get back the initiative battlemessage: [i]"cucaracha jams jams ... ships"[/i] (battle engine syntax: trigger_plus@jam,enemy,4,3,cucaracha jams) if this ships LP or AP get multiplied it jams 4 ships in the enemy fleet in class 3 and you get back the initiative battlemessage: [i]"cucaracha jams jams ... ships"[/i] (battle engine syntax: trigger_multiply@jam,enemy,4,3,cucaracha jams)
flying saucer (class 2 ship) [url=https://spacetrace.org/pics/online/ships/flyingsaucer_l.jpg][img]//spacetrace.org/pics/online/ships/flyingsaucer.jpg[/img][/url] Can provide a warp-field that cannot be used by other ships [b]Attack/life:[/b] 10/5 [b]Manpower:[/b] 16 [b]Speed: [/b]warp 5 (Can only establish a warpfield for itself) [b title="1440 minutes"]Researchtime:[/b] 1 d [b title="720 minutes"]Buildingtime:[/b] 12 h [img]//spacetrace.org/pics/logo_kazuuula.gif[/img]kazuuula-Technology [b]Needed research:[/b] science recycle methods [b]Battle details:[/b] fights (battle engine syntax: f)
parasite frigate (class 2 ship) Manual technology description for parasite frigate [b]Attack/life:[/b] 2/10 [b]Manpower:[/b] 12 [b title="4320 minutes"]Researchtime:[/b] 3 d [b title="780 minutes"]Buildingtime:[/b] 13 h [img]//spacetrace.org/pics/logo_kazuuula.gif[/img]kazuuula-Technology [b]Needed research:[/b] science recycle methods [b]Battle details:[/b]fights (battle engine syntax: f) modifies AP/LP by +5/+5 of 5 fighters in the enemy fleet in the same class battlemessage: [i]"frigate ... ships"[/i] (battle engine syntax: mod,enemy,5,this,fighter,+,5,5,frigate) battle engine syntax: manipulate,enemy,5,this,1,~sd modifies AP/LP by 0/-1 of 10 ships of any ship-type in the enemy fleet in the same class battlemessage: [i]"frigate shot ... ships"[/i] (battle engine syntax: mod,enemy,10,this,all,+,0,-1,frigate shot)
empty probe-invader (class 2 ship) This ship carries 10 [b]probe-troopers[/b] that will use their own landing vessels to reach the surface [b]Attack/life:[/b] 0/10 [b]Manpower:[/b] 6 [b title="720 minutes"]Buildingtime:[/b] 12 h [img]//spacetrace.org/pics/logo_kazuuula.gif[/img]kazuuula-Technology [b]Battle details:[/b] fights (battle engine syntax: f)
mobile repair bot (class 2 ship) [url=https://spacetrace.org/pics/online/ships/mobilerepairbot_l.jpg][img]//spacetrace.org/pics/online/ships/mobilerepairbot_l.jpg[/img][/url] Repairs one class 2 ship. The ship that is under fire gets back its full lifepoints [b]Attack/life:[/b] 1/10 [b]Manpower:[/b] 5 [b title="1440 minutes"]Researchtime:[/b] 1 d [b title="720 minutes"]Buildingtime:[/b] 12 h [img]//spacetrace.org/pics/logo_nanite.gif[/img]nanite-Technology [b]Needed research:[/b] improved computer technology [b]Battle details:[/b]fights (battle engine syntax: f) repairs the actual target ship of any ship-type in your fleet battlemessage: [i]"unit repaired"[/i] (battle engine syntax: repair,self,all,unit repaired,n)
c-cannon-module (class 2 ship) [url=https://spacetrace.org/pics/online/ships/ccannonmodule_l.jpg][img]//spacetrace.org/pics/online/ships/ccannonmodule_l.jpg[/img][/url] This construction-ship cannot shoot, but it can mount a module on a c-cannon-platform. That platform gets 70 additional attack points for each mounted module (see [b]c-cannon-platform[/b]) [b]Attack/life:[/b] 0/4 [b]Manpower:[/b] 20 [b title="1440 minutes"]Researchtime:[/b] 1 d [b title="660 minutes"]Buildingtime:[/b] 11 h [img]//spacetrace.org/pics/logo_nanite.gif[/img]nanite-Technology [b]Needed research:[/b] nano technology [b]Battle details:[/b]modifies AP/LP by +70/0 of 1 c-cannon-platform in your own fleet in class 3 battlemessage: [i]"c-cannon-module is mounted on ... ships"[/i] (battle engine syntax: mod,self,1,3,c-cannon-platform,+,70,0,c-cannon-module is mounted on) shuffles all ships in your class 3 that still did not fight (battle engine syntax: shuffle,self,3)
troika (class 2 ship) [url=https://spacetrace.org/pics/online/ships/troika_l.jpg][img]//spacetrace.org/pics/online/ships/troika_l.jpg[/img][/url] Splits itself into 3 [b]troika modules[/b] [b]Attack/life:[/b] 0/10 [b]Manpower:[/b] 16 [b title="120 minutes"]Researchtime:[/b] 2 h [b title="720 minutes"]Buildingtime:[/b] 12 h [img]//spacetrace.org/pics/logo_nanite.gif[/img]nanite-Technology [b]Needed research:[/b] nano technology [b]Battle details:[/b] creates 3 troika modules in your own fleet in class 2 battlemessage: [i]"troika separates into ... ships"[/i] (battle engine syntax: create,self,3,2,troika module,troika separates into)
missile-launcher (class 2 ship) [url=https://spacetrace.org/pics/online/ships/missilelauncher_l.jpg][img]//spacetrace.org/pics/online/ships/missilelauncher_l.jpg[/img][/url] A destroyer with a missile-launcher that shoots a [b]missile[/b] (17/1) into class 3 [b]Attack/life:[/b] 0/10 [b]Manpower:[/b] 10 [b title="1440 minutes"]Researchtime:[/b] 1 d [b title="840 minutes"]Buildingtime:[/b] 14 h [img]//spacetrace.org/pics/logo_nanite.gif[/img]nanite-Technology [b]Needed research:[/b] improved targeting [b]Battle details:[/b]fights (battle engine syntax: f) creates 1 missile in your own fleet in class 3 battlemessage: [i]"missile launched"[/i] (battle engine syntax: create,self,1,3,missile,missile launched,n)
production-invader (class 2 ship) [url=https://spacetrace.org/pics/online/ships/productioninvader_l.jpg][img]//spacetrace.org/pics/online/ships/productioninvader.jpg[/img][/url] This ship carries 10 [b]production-troopers[/b] that will use their own landing vessels to reach the surface [b]Attack/life:[/b] 0/10 [b]Manpower:[/b] 6 [b title="1440 minutes"]Researchtime:[/b] 1 d [b title="720 minutes"]Buildingtime:[/b] 12 h [img]//spacetrace.org/pics/logo_nanite.gif[/img]nanite-Technology [b]Needed research:[/b] dark tactics [b]Battle details:[/b]fights (battle engine syntax: f) creates 10 production-troopers in your own fleet in class 1 (battle engine syntax: create,self,10,1,production-trooper) battle engine syntax: change,152,troop transport released the landing vessels
chronoton-inverter (class 2 ship) Creates a space-time-anomaly: one ship on each side and 10 own class 1 ships are creating a reverse time-effect that causes the ships never to have been built at all. The crew of the ships doesn't know that the ships have ever existed. battlemessage: [i]"chronoton-inverter recycles ... ships"[/i] (battle engine syntax: recycle,enemy,1,this,all,chronoton-inverter recycles ) recycles 1 ship of any ship-type in your own fleet in the same class, the targets are removed from the fight, but no points are won or lost. battlemessage: [i]"chronoton-inverter recycles ... ships"[/i] (battle engine syntax: recycle,self,1,this,all,chronoton-inverter recycles) recycles 10 ships of any ship-type in your own fleet in class 1, the targets are removed from the fight, but no points are won or lost. battlemessage: [i]"chronoton-inverter recycles ... ships"[/i] (battle engine syntax: recycle,self,10,1,all,chronoton-inverter recycles)
troika module (class 2 ship) [url=https://spacetrace.org/pics/online/ships/troikamodule_l.jpg][img]//spacetrace.org/pics/online/ships/troikamodule_l.jpg[/img][/url] One of the three pieces of the troika [b]Attack/life:[/b] 4/4 [b title="720 minutes"]Buildingtime:[/b] 12 h [img]//spacetrace.org/pics/logo_nanite.gif[/img]nanite-Technology [b]Battle details:[/b]fights (battle engine syntax: f) after the fight of each subbattle of your class 2, but only once (if there are more ships doing the same effect) it modifies LP by -5000 of all troika modules in your own fleet in class 2, there are no known ships and buildings that survive this effect. (battle engine syntax: event_once,2,obliterate,self,all,2,troika module)
nano virus (class 2 ship) [url=https://spacetrace.org/pics/online/ships/nanovirus_l.jpg][img]//spacetrace.org/pics/online/ships/nanovirus.jpg[/img][/url] This virus can be transfered by a nanite plague ship. It destroys one ship [b]Attack/life:[/b] 0/1 [b title="300 minutes"]Buildingtime:[/b] 5 h [img]//spacetrace.org/pics/logo_nanite.gif[/img]nanite-Technology [b]Battle details:[/b]modifies AP/LP by 0/-1100 of 1 ship of any ship-type in your own fleet in the same class battlemessage: [i]"ship destroyed by a nano virus"[/i] (battle engine syntax: mod,self,1,this,all,+,0,-1100,ship destroyed by a nano virus,n) jams 0 ships in the enemy fleet in the class it fights with and you get back the initiative (battle engine syntax: jam,enemy,0,this) self destructs! (battle engine syntax: sd)
empty production-invader (class 2 ship) [url=https://spacetrace.org/pics/online/ships/emptyproductioninvader_l.jpg][img]//spacetrace.org/pics/online/ships/emptyproductioninvader.jpg[/img][/url] This ship carries 10 [b]production-troopers[/b] that will use their own landing vessels to reach the surface [b]Attack/life:[/b] 0/10 [b]Manpower:[/b] 6 [b title="720 minutes"]Buildingtime:[/b] 12 h [img]//spacetrace.org/pics/logo_nanite.gif[/img]nanite-Technology [b]Battle details:[/b] fights (battle engine syntax: f)
destroyer (class 2 ship) [url=https://spacetrace.org/pics/online/ships/destroyer_l.jpg][img]//spacetrace.org/pics/online/ships/destroyer_l.jpg[/img][/url] A medium sized battle ship. A destroyer is always a good standard attack ship [b]Attack/life:[/b] 10/10 [b]Manpower:[/b] 8 [b title="60 minutes"]Researchtime:[/b] 1 h [b title="600 minutes"]Buildingtime:[/b] 10 h [b]Needed research:[/b] shipyard [b]Battle details:[/b] fights (battle engine syntax: f)
HQ invader (class 2 ship) [url=https://spacetrace.org/pics/online/ships/HQinvader_l.jpg][img]//spacetrace.org/pics/online/ships/HQinvader.jpg[/img][/url] This ship carries 120 [b]capture the flag troopers[/b] [b]Attack/life:[/b] 0/10 [b]Manpower:[/b] 150 [b title="1440 minutes"]Researchtime:[/b] 1 d [b title="720 minutes"]Buildingtime:[/b] 12 h [b]Needed research:[/b] transwarp-network [b]Battle details:[/b]fights (battle engine syntax: f) creates 120 flag-troopers in your own fleet in class 1 (battle engine syntax: create,self,120,1,flag-trooper) battle engine syntax: change,188,troop transport released the landing vessels
infantry transport (class 2 ship) [url=https://spacetrace.org/pics/online/ships/infantrytransport_l.jpg][img]//spacetrace.org/pics/online/ships/infantrytransport_l.jpg[/img][/url] Carries one infantry unit for colony battles [b]Attack/life:[/b] 0/10 [b]Manpower:[/b] 4 [b title="1 minutes"]Researchtime:[/b] 1 m [b title="600 minutes"]Buildingtime:[/b] 10 h [b]Needed research:[/b] the genesis project [b]Battle details:[/b] fights (battle engine syntax: f)
tank transport (class 2 ship) [url=https://spacetrace.org/pics/online/ships/tanktransport_l.jpg][img]//spacetrace.org/pics/online/ships/tanktransport_l.jpg[/img][/url] Carries one combat vehicle unit for colony battles [b]Attack/life:[/b] 0/10 [b]Manpower:[/b] 4 [b title="1 minutes"]Researchtime:[/b] 1 m [b title="600 minutes"]Buildingtime:[/b] 10 h [b]Needed research:[/b] the genesis project [b]Battle details:[/b] fights (battle engine syntax: f)
defense transport (class 2 ship) [url=https://spacetrace.org/pics/online/ships/defensetransport_l.jpg][img]//spacetrace.org/pics/online/ships/defensetransport_l.jpg[/img][/url] Carries one defense structure units to defend the colony. This will only defend the colony, thery cannot attack enemy colonies [b]Attack/life:[/b] 0/10 [b]Manpower:[/b] 4 [b title="2 minutes"]Researchtime:[/b] 2 m [b title="600 minutes"]Buildingtime:[/b] 10 h [b]Needed research:[/b] the genesis project [b]Battle details:[/b] fights (battle engine syntax: f)
empty HQ invader (class 2 ship) [url=https://spacetrace.org/pics/online/ships/emptyHQinvader_l.jpg][img]//spacetrace.org/pics/online/ships/emptyHQinvader.jpg[/img][/url] This ship carried 120 [b]capture the flag troopers[/b] [b]Attack/life:[/b] 0/10 [b]Manpower:[/b] 150 [b title="720 minutes"]Buildingtime:[/b] 12 h [b]Battle details:[/b] fights (battle engine syntax: f)
shield generator (class 2 ship) [url=https://spacetrace.org/pics/online/ships/shieldgenerator_l.jpg][img]//spacetrace.org/pics/online/ships/shieldgenerator_l.jpg[/img][/url] A defense system that detects impacts on your ships. If a ship is not destroyed, It immediately generates a shield around it. If the first hit destroys the ship, The shield comes too late to save it. If a ships is protected this way, it is dimensionally displaced and keeps alive A sub-space carrier wave to the remaining ships nearby (in the same class). If all other ships in that class are destroyed, it looses the carrier wave, thus it Cannot return to normal space directly. In that case it will return at the end of battle. this ship is a bit complicated but it is a useful ship, that allows some nice combinations. here are some some examples:the enemy has only destroyers (10/10) and you have some destroyers and shield generators, the enemy would kill any ship with a single shot. that means the shield generators would have no effect. the enemy has eagles (2/10) and you have some destroyers and some sg. in this case the eagles would not kill your destroyers with one shot, that means that your shield generators will detect the impacts and would save some of your destroyers (they are really invincible for that battle after the shield started) the same would happen if the enemy had fighters (1/1) the enemy has 1000 fighters (1/1) and you have 2 shield generators and 2 destroyers ( but no class one). that means that his fighters will directly attack your class 2. the fighters will cause impacts on your destroyers and the two shield generators will save 2 ships of your class 2, but all other ships are lost. the shielded ships are put out of the 'einstein-space-continuum' and cannot return to it during this battle. if the enemy would have some destroyers in that fleet too, they would be able to attack directly your class 3 as class 2 is empty. after the whole battle the 'lost' ships will return. [b]Attack/life:[/b] 0/2 [b]Manpower:[/b] 4 [b title="1440 minutes"]Researchtime:[/b] 1 d [b title="600 minutes"]Buildingtime:[/b] 10 h [img]//spacetrace.org/pics/logo_e-ray.gif[/img]e-ray-Technology [b]Needed research:[/b] improved field theories [b]Battle details:[/b] tries to generate a shield around one ship in your fleet in the same class it is fighting battlemessage: [i]"shield generated"[/i] (battle engine syntax: shield,1,shield generated)
shock-wave-cruiser (class 3 ship) [url=https://spacetrace.org/pics/online/ships/shockwavecruiser_l.jpg][img]//spacetrace.org/pics/online/ships/shockwavecruiser_l.jpg[/img][/url] Generates a shock wave that deals 1 damage to 30 enemy ships. An important ship to counter missile attacks. [b]Attack/life:[/b] 0/100 [b]Manpower:[/b] 65 [b title="1440 minutes"]Researchtime:[/b] 1 d [b title="720 minutes"]Buildingtime:[/b] 12 h [img]//spacetrace.org/pics/logo_e-ray.gif[/img]e-ray-Technology [b]Needed research:[/b] improved targeting [b]Battle details:[/b]fights (battle engine syntax: f) modifies AP/LP by 0/-1 of 30 ships of any ship-type in the enemy fleet in the same class battlemessage: [i]"shock wave emitted" [/i]and:[i] "shock wave affects ... ships"[/i] (battle engine syntax: mod,enemy,30,this,all,+,0,-1,shock wave affects,p,shock wave emitted)
flamingo (class 3 ship) [url=https://spacetrace.org/pics/online/ships/flamingo_l.jpg][img]//spacetrace.org/pics/online/ships/flamingo_l.jpg[/img][/url] This sleek beautiful cruiser has no firepower, but excellent eray shielding [b]Attack/life:[/b] 0/500 [b]Manpower:[/b] 100 [b title="1440 minutes"]Researchtime:[/b] 1 d [b title="840 minutes"]Buildingtime:[/b] 14 h [img]//spacetrace.org/pics/logo_e-ray.gif[/img]e-ray-Technology [b]Needed research:[/b] shield generator [b]Battle details:[/b] fights (battle engine syntax: f)
holo cruiser (class 3 ship) A holographic projection generated by a holographic generator. [b]Attack/life:[/b] 0/1 [b title="600 minutes"]Buildingtime:[/b] 10 h [img]//spacetrace.org/pics/logo_e-ray.gif[/img]e-ray-Technology [b]Battle details:[/b] battle engine syntax:
cyclops (class 3 ship) [url=https://spacetrace.org/pics/online/ships/cyclops_l.jpg][img]//spacetrace.org/pics/online/ships/cyclops_l.jpg[/img][/url] This ship send out a deadly wave, which destroys 100 class one ships of any kind. The cyclops is commonly used in swank fleets, and has the power to launch mass destruction on class 1 based fleet setups. [b]Attack/life:[/b] 0/100 [b]Manpower:[/b] 120 [b title="2880 minutes"]Researchtime:[/b] 2 d [b title="780 minutes"]Buildingtime:[/b] 13 h [img]//spacetrace.org/pics/logo_mycilloid.gif[/img]mycilloid-Technology [b]Needed research:[/b] improved field theories [b]Battle details:[/b]fights (battle engine syntax: f) reduces LP to 0 of 100 ships of any ship-type in the enemy fleet in class 1 but some ships are immune against destruction battlemessage: [i]"cyclops destroys ... ships"[/i] (battle engine syntax: destroy,enemy,100,1,all,cyclops destroys)
minor reconstructor (class 3 ship) [url=https://spacetrace.org/pics/online/ships/minorreconstructor_l.jpg][img]//spacetrace.org/pics/online/ships/minorreconstructor_l.jpg[/img][/url] This ship collects scattered pieces of fallen mycelloid ships and [b]reconstructs[/b] up to 100 class 1 and 10 class 2 ships. Only one minor reconstructor can operate and it will be destroyed if it's reconstructed [b]Attack/life:[/b] 0/100 [b]Manpower:[/b] 100 [b title="180 minutes"]Researchtime:[/b] 3 h [b title="720 minutes"]Buildingtime:[/b] 12 h [img]//spacetrace.org/pics/logo_mycilloid.gif[/img]mycilloid-Technology [b]Needed research:[/b] gravobionics [b]Battle details:[/b]reconstructs 100 ships of any ship-type in your fleet in class 1 (technical LP +1 to ships that have less than 1 LP) battlemessage: [i]"reconstructor reactivates in class 1: ... ships"[/i] (battle engine syntax: reconst,self,100,1,all,1,reconstructor reactivates in class 1:) reconstructs 10 ships of any ship-type in your fleet in class 2 (technical LP +1 to ships that have less than 1 LP) battlemessage: [i]"reconstructor reactivates in class 2: ... ships"[/i] (battle engine syntax: reconst,self,10,2,all,1,reconstructor reactivates in class 2:) battle engine syntax: rogue,46 if this ship is reconstructed it self destructs! battlemessage: [i]"minor reconstructor destroyed by interference ... ships"[/i] (battle engine syntax: trigger_rec@sd,minor reconstructor destroyed by interference)
cloud cruiser (class 3 ship) By sending out clouds of metal enriched spores, the cloud cruiser makes it more difficult for targetting systems to lock on enemy ships, The effect is that the 4 next ships(both yours and the enemies) have virtual 1 extra lp. [b]Attack/life:[/b] 50/100 [b]Manpower:[/b] 80 [b title="180 minutes"]Researchtime:[/b] 3 h [b title="720 minutes"]Buildingtime:[/b] 12 h [img]//spacetrace.org/pics/logo_mycilloid.gif[/img]mycilloid-Technology [b]Needed research:[/b] leadership [b]Battle details:[/b]fights (battle engine syntax: f) modifies AP/LP by 0/+1 of 4 ships of any ship-type in both fleets in the same class battlemessage: [i]"clouding cruiser reduced visibility of ... ships"[/i] (battle engine syntax: mod,both,4,this,all,+,0,1,clouding cruiser reduced visibility of)
apollo cruiser (class 3 ship) [url=https://spacetrace.org/pics/online/ships/apollocruiser_l.jpg][img]//spacetrace.org/pics/online/ships/apollocruiser_l.jpg[/img][/url] This ship does 10 damage to ten class 2 ships [b]Attack/life:[/b] 0/100 [b]Manpower:[/b] 85 [b title="1440 minutes"]Researchtime:[/b] 1 d [b title="780 minutes"]Buildingtime:[/b] 13 h [img]//spacetrace.org/pics/logo_human.gif[/img]human-Technology [b]Needed research:[/b] improved field theories [b]Battle details:[/b]fights (battle engine syntax: f) modifies AP/LP by 0/-10 of 10 ships of any ship-type in the enemy fleet in class 2 battlemessage: [i]"apollo cruiser destroys ... ships"[/i] (battle engine syntax: mod,enemy,10,2,all,+,0,-10,apollo cruiser destroys)
warcruiser (class 3 ship) [url=https://spacetrace.org/pics/online/ships/warcruiser_l.jpg][img]//spacetrace.org/pics/online/ships/warcruiser_l.jpg[/img][/url] A cruiser with a powerful torpedo-launcher. The torpedo causes 180 damage-points. The warcruiser is ineffective against standard cruisers. [b]Attack/life:[/b] 0/200 [b]Manpower:[/b] 100 [b title="120 minutes"]Researchtime:[/b] 2 h [b title="840 minutes"]Buildingtime:[/b] 14 h [img]//spacetrace.org/pics/logo_human.gif[/img]human-Technology [b]Needed research:[/b] improved targeting [b]Battle details:[/b]fights (battle engine syntax: f) creates 1 torpedo in your own fleet in class 3 (battle engine syntax: create,self,1,3,torpedo)
dreadnought (class 3 ship) [url=https://spacetrace.org/pics/online/ships/dreadnought_l.jpg][img]//spacetrace.org/pics/online/ships/dreadnought_l.jpg[/img][/url] This universal battleship was built to deal with every battlesituation. In addition to its normal shot it destroys 25 class 1 and 5 class 2 ships, send out a shockwave that deals one damage to 100 enemy ships and it has a torpedo-interception-system [b]Attack/life:[/b] 200/500 [b]Manpower:[/b] 375 [b title="1440 minutes"]Researchtime:[/b] 1 d [b title="840 minutes"]Buildingtime:[/b] 14 h [img]//spacetrace.org/pics/logo_human.gif[/img]human-Technology [b]Needed research:[/b] improved targeting [b]Battle details:[/b]fights (battle engine syntax: f) reduces LP to 0 of 25 ships of any ship-type in the enemy fleet in class 1 but some ships are immune against destruction battlemessage: [i]"dreadnought destroys in class 1: ... ships"[/i] (battle engine syntax: destroy,enemy,25,1,all,dreadnought destroys in class 1:) reduces LP to 0 of 5 ships of any ship-type in the enemy fleet in class 2 but some ships are immune against destruction battlemessage: [i]"dreadnought destroys in class 2: ... ships"[/i] (battle engine syntax: destroy,enemy,5,2,all,dreadnought destroys in class 2:) modifies AP/LP by 0/-1 of 100 ships of any ship-type in the enemy fleet in the same class battlemessage: [i]"dreadnought emits shockwave" [/i]and:[i] "shockwave destroys ... ships"[/i] (battle engine syntax: mod,enemy,100,this,all,+,0,-1,shockwave destroys ,p,dreadnought emits shockwave) modifies AP/LP by 0/-10 of 1 torpedo in the enemy fleet in the same class battlemessage: [i]"torpedo-interception detected"[/i] (battle engine syntax: mod,enemy,1,this,torpedo,+,0,-10,torpedo-interception detected,n)
armageddon device (class 3 ship) [url=https://spacetrace.org/pics/online/ships/armageddondevice_l.jpg][img]//spacetrace.org/pics/online/ships/armageddondevice_l.jpg[/img][/url] Blasts itself to destroy all class 4 enemy ships and also your own class 4 ships. It's not easy to use this ship, but it can be a scary deadly weapon against ships. (caution! self destruction!) since the buildings at your homeplanet are positioned between your class 4 ships, this ship affects them also, only your research center and shipyard are big enough to withstand the explosion [b]Attack/life:[/b] 0/100 [b]Manpower:[/b] 350 [b title="4320 minutes"]Researchtime:[/b] 3 d [b title="960 minutes"]Buildingtime:[/b] 16 h [img]//spacetrace.org/pics/logo_human.gif[/img]human-Technology [b]Needed research:[/b] fanatic warfare [b]Battle details:[/b]modifies LP by -5000 of all ships of any ship-type in the enemy fleet in class 4 but some ships and buildings are immune against this effect (battle engine syntax: kill,enemy,all,4,all) modifies LP by -5000 of all ships of any ship-type in your own fleet in class 4 but some ships and buildings are immune against this effect battlemessage: [i]"armageddon device explodes"[/i] (battle engine syntax: kill,self,all,4,all,armageddon device explodes,n) self destructs! (battle engine syntax: sd)
dominator (class 3 ship) [url=https://spacetrace.org/pics/online/ships/dominator_l.jpg][img]//spacetrace.org/pics/online/ships/dominator.jpg[/img][/url] Jams two enemy vessels but its emp-generator causes a time anomaly that moves 10 enemy class 2 ships a few minutes backwards through time. Already destroyed ships will reappear. [b]Attack/life:[/b] 0/100 [b]Manpower:[/b] 70 [b title="720 minutes"]Researchtime:[/b] 12 h [b title="720 minutes"]Buildingtime:[/b] 12 h [img]//spacetrace.org/pics/logo_kazuuula.gif[/img]kazuuula-Technology [b]Needed research:[/b] emp technology [b]Battle details:[/b]fights (battle engine syntax: f) jams 2 ships in the enemy fleet in the class it fights with and you get back the initiative battlemessage: [i]"dominator jams ... ships"[/i] (battle engine syntax: jam,enemy,2,this,dominator ) reconstructs 10 ships of any ship-type in the enemy fleet in class 2 (technical LP +10 to ships that have less than 1 LP) battlemessage: [i]"time-anomaly causes the return of ... ships"[/i] (battle engine syntax: reconst,enemy,10,2,all,10,time-anomaly causes the return of )
plasma gunship (class 3 ship) [url=https://spacetrace.org/pics/online/ships/plasmagunship_l.jpg][img]//spacetrace.org/pics/online/ships/plasmagunship.jpg[/img][/url] This huge battle ship has a plasma gun mounted. It kills one class 3 target. the enemy ship gets killed: this means that it is not reconstructable. additional to this features it has a laundry robot that replaces 3 crew members. battlemessage: [i]"plasma gun locks on one target and kills ... ships"[/i] (battle engine syntax: kill,enemy,1,3,all,plasma gun locks on one target and kills)
c-cannon-platform (class 3 ship) [url=https://spacetrace.org/pics/online/ships/ccannonplatform_l.jpg][img]//spacetrace.org/pics/online/ships/ccannonplatform_l.jpg[/img][/url] An enormous cannon, that can be enforced with extra modules (see [b]c-cannon-module[/b]) [b]Attack/life:[/b] 10/50 [b]Manpower:[/b] 30 [b title="1440 minutes"]Researchtime:[/b] 1 d [b title="660 minutes"]Buildingtime:[/b] 11 h [img]//spacetrace.org/pics/logo_nanite.gif[/img]nanite-Technology [b]Needed research:[/b] nano technology [b]Battle details:[/b] fights (battle engine syntax: f)
cluster-cruiser (class 3 ship) [url=https://spacetrace.org/pics/online/ships/clustercruiser_l.jpg][img]//spacetrace.org/pics/online/ships/clustercruiser_l.jpg[/img][/url] This ship deploys 10 battledrones. These battle drones are 1/1 fighters that are destroyed at the end of the class-combat. (caution! self destruction!) [b]Attack/life:[/b] 0/60 [b]Manpower:[/b] 40 [b title="2880 minutes"]Researchtime:[/b] 2 d [b title="720 minutes"]Buildingtime:[/b] 12 h [img]//spacetrace.org/pics/logo_nanite.gif[/img]nanite-Technology [b]Needed research:[/b] nano technology [b]Battle details:[/b]creates 10 battle-drones in your own fleet in the same class like this ship battlemessage: [i]"cluster-cruiser deployes ... ships"[/i] (battle engine syntax: create,self,10,this,battle-drone,cluster-cruiser deployes) self destructs! (battle engine syntax: sd)
jammer (class 3 ship) [url=https://spacetrace.org/pics/online/ships/jammer_l.jpg][img]//spacetrace.org/pics/online/ships/jammer.jpg[/img][/url] This vessel can jam enemy scans - on a deep scan probe it will cause a class 3 ship signature, but is has no effect in the battle. It will be destroyed before the battle starts. (caution! self destruction!) [b]Attack/life:[/b] 0/0 [b]Manpower:[/b] 4 [b title="2880 minutes"]Researchtime:[/b] 2 d [b title="660 minutes"]Buildingtime:[/b] 11 h [img]//spacetrace.org/pics/logo_nanite.gif[/img]nanite-Technology [b]Needed research:[/b] improved targeting [b]Battle details:[/b] self destructs! (battle engine syntax: sd)
plague ship (class 3 ship) [url=https://spacetrace.org/pics/online/ships/plagueship_l.jpg][img]//spacetrace.org/pics/online/ships/plagueship_l.jpg[/img][/url] Emits a carrier wave that transmits [b]nano viruses[/b] into the enemy fleet which cause the infected ships to self destruct in the next battle. So after the battle, there will be 100 class 1, 10 class 2 and one class 3 nano virusses in the enemy fleet. With large amounts of viruses up to half the fleet can be destroyed [b]Attack/life:[/b] 50/200 [b]Manpower:[/b] 120 [b title="2880 minutes"]Researchtime:[/b] 2 d [b title="960 minutes"]Buildingtime:[/b] 16 h [img]//spacetrace.org/pics/logo_nanite.gif[/img]nanite-Technology [b]Needed research:[/b] nano technology [b]Battle details:[/b]fights (battle engine syntax: f) after the fight of each subbattle of your class 4 it creates 100 nano viruses in the enemy fleet in the class they belong and the created ships will stay in that fleet after battle. battlemessage: [i]"plague ship infected the fleet"[/i] (battle engine syntax: event,4,create,enemy,100,stay,nano virus,plague ship infected the fleet,n) after the fight of each subbattle of your class 4 it creates 10 nano viruses in the enemy fleet in the class they belong and the created ships will stay in that fleet after battle. (battle engine syntax: event,4,create,enemy,10,stay,nano virus) after the fight of each subbattle of your class 4 it creates 1 nano virus in the enemy fleet in the class it belongs and the created ship will stay in that fleet after battle. (battle engine syntax: event,4,create,enemy,1,stay,nano virus)
nano virus (class 3 ship) [url=https://spacetrace.org/pics/online/ships/nanovirus_l.jpg][img]//spacetrace.org/pics/online/ships/nanovirus.jpg[/img][/url] This virus can be transfered by a nanite plague ship. It destroys one ship in the fleet [b]Attack/life:[/b] 0/1 [b title="300 minutes"]Buildingtime:[/b] 5 h [img]//spacetrace.org/pics/logo_nanite.gif[/img]nanite-Technology [b]Battle details:[/b]modifies AP/LP by 0/-1100 of 1 ship of any ship-type in your own fleet in the same class battlemessage: [i]"ship destroyed by a nano virus"[/i] (battle engine syntax: mod,self,1,this,all,+,0,-1100,ship destroyed by a nano virus,n) jams 0 ships in the enemy fleet in the class it fights with and you get back the initiative (battle engine syntax: jam,enemy,0,this) self destructs! (battle engine syntax: sd)
cruiser (class 3 ship) [url=https://spacetrace.org/pics/online/ships/cruiser_l.jpg][img]//spacetrace.org/pics/online/ships/cruiser_l.jpg[/img][/url] A heavily armored battleship, with a built in short-range torpedo destruction system. Each cruiser destroys one incoming torpedo (see [b]warcruiser[/b]) [b]Attack/life:[/b] 100/100 [b]Manpower:[/b] 60 [b title="60 minutes"]Researchtime:[/b] 1 h [b title="600 minutes"]Buildingtime:[/b] 10 h [b]Needed research:[/b] shipyard [b]Battle details:[/b]fights (battle engine syntax: f) modifies AP/LP by 0/-10 of 1 torpedo in the enemy fleet in the same class battlemessage: [i]"torpedo-interception detected"[/i] (battle engine syntax: mod,enemy,1,this,torpedo,+,0,-10,torpedo-interception detected,n)
explorer (class 3 ship) [url=https://spacetrace.org/pics/online/ships/explorer_l.jpg][img]//spacetrace.org/pics/online/ships/explorer_l.jpg[/img][/url] This vessel can transport an engineer team to a pre-warp planet. The team will install a wormhole portal on that planet which is linked to all other wormhole portals. It needs 50 credits to be build. [b]Attack/life:[/b] 0/40 [b]Manpower:[/b] 55 [b title="120 minutes"]Researchtime:[/b] 2 h [b title="720 minutes"]Buildingtime:[/b] 12 h [b]Needed research:[/b] gravity [b]Battle details:[/b] fights (battle engine syntax: f)
wings of terror (class 3 ship) [url=https://spacetrace.org/pics/online/ships/wingsofterror_l.jpg][img]//spacetrace.org/pics/online/ships/wingsofterror_l.jpg[/img][/url] This strategical bomber can attack colony ground units from orbit. It will reduce the defensive capabilities of the ground units (organization) [b]Attack/life:[/b] 0/100 [b]Manpower:[/b] 200 [b title="1440 minutes"]Researchtime:[/b] 1 d [b title="240 minutes"]Buildingtime:[/b] 4 h [b]Needed research:[/b] colony star [b]Battle details:[/b] fights (battle engine syntax: f)
eye in the sky (class 3 ship) [url=https://spacetrace.org/pics/online/ships/eyeinthesky_l.jpg][img]//spacetrace.org/pics/online/ships/eyeinthesky_l.jpg[/img][/url] This recon vessel is equipped with sophisticated surveilance technology, that scans the area for foreign fleet signatures like the deep scan probe. It is only fully functioning in interaction with a pyramid-device at your base. It is exposed a strong radiation that interferes with every cloaking technology, so a fleet with it cannot be cloaked and on battle contact it will disintegrate [b]Attack/life:[/b] 0/100 [b]Manpower:[/b] 200 [b title="120 minutes"]Researchtime:[/b] 2 h [b title="720 minutes"]Buildingtime:[/b] 12 h [b]Needed research:[/b] pyramid-device [b]Battle details:[/b] fights (battle engine syntax: f)
battle-drone (class 3 ship) [url=https://spacetrace.org/pics/online/ships/battledrone_l.jpg][img]//spacetrace.org/pics/online/ships/battledrone_l.jpg[/img][/url] A small class 1 drone deployed by other ships [b]Attack/life:[/b] 1/1 [b title="300 minutes"]Buildingtime:[/b] 5 h [b]Battle details:[/b]fights (battle engine syntax: f) after the fight of each subbattle of your class 3 it modifies AP/LP by 0/-1100 of all battle-drones in your own fleet in class 3 (battle engine syntax: event,3,mod,self,all,3,battle-drone,+,0,-1100)
torpedo (class 3 ship) [url=https://spacetrace.org/pics/online/ships/torpedo_l.jpg][img]//spacetrace.org/pics/online/ships/torpedo.jpg[/img][/url] Powerful cannon. [b]Attack/life:[/b] 180/1 [b title="840 minutes"]Buildingtime:[/b] 14 h [b]Battle details:[/b]fights (battle engine syntax: f) self destructs! (battle engine syntax: sd)
missile (class 3 ship) The missile is a special weapon against large ships. [b]Attack/life:[/b] 17/1 [b title="840 minutes"]Buildingtime:[/b] 14 h [b]Battle details:[/b]fights (battle engine syntax: f) self destructs! (battle engine syntax: sd)
mobile TWG (class 4 ship) The mobile transwarp-gate is connected to the transwarp net of the alliance. Only the leader can use it. You pay 1500 points when you build it, but you also win 1500 points if you shoot one [b]Attack/life:[/b] 0/100 [b]Manpower:[/b] 1500 [b]Speed: [/b]warp 4 [b title="2880 minutes"]Researchtime:[/b] 2 d [b title="2880 minutes"]Buildingtime:[/b] 2 d
time slipper (class 4 ship) [url=https://spacetrace.org/pics/online/ships/timeslipper_l.jpg][img]//spacetrace.org/pics/online/ships/timeslipper_l.jpg[/img][/url] This ship is equipped with technology that can generate a faster warpfield [b]Attack/life:[/b] 250/500 [b]Manpower:[/b] 1000 [b]Speed: [/b]warp 8 [b title="2880 minutes"]Researchtime:[/b] 2 d [b title="1200 minutes"]Buildingtime:[/b] 20 h [img]//spacetrace.org/pics/logo_e-ray.gif[/img]e-ray-Technology [b]Needed research:[/b] gravity [b]Battle details:[/b] fights (battle engine syntax: f)
doomstar (class 4 ship) [url=https://spacetrace.org/pics/online/ships/doomstar_l.jpg][img]//spacetrace.org/pics/online/ships/doomstar_l.jpg[/img][/url] This ship has a core that can create a black hole which destroys the doomstar and gulps all ships of class 1, 2 and 3 on both sides. (caution! self destruction!) [b]Attack/life:[/b] 0/900 [b]Manpower:[/b] 1850 [b title="2880 minutes"]Researchtime:[/b] 2 d [b title="1320 minutes"]Buildingtime:[/b] 22 h [img]//spacetrace.org/pics/logo_e-ray.gif[/img]e-ray-Technology [b]Needed research:[/b] gravity [b]Battle details:[/b]modifies LP by -5000 of all ships of any ship-type in the enemy fleet in class 1, there are no known ships and buildings that survive this effect. (battle engine syntax: obliterate,enemy,all,1,all) modifies LP by -5000 of all ships of any ship-type in your own fleet in class 1, there are no known ships and buildings that survive this effect. (battle engine syntax: obliterate,self,all,1,all) modifies LP by -5000 of all ships of any ship-type in the enemy fleet in class 2, there are no known ships and buildings that survive this effect. (battle engine syntax: obliterate,enemy,all,2,all) modifies LP by -5000 of all ships of any ship-type in your own fleet in class 2, there are no known ships and buildings that survive this effect. (battle engine syntax: obliterate,self,all,2,all) modifies LP by -5000 of all ships of any ship-type in the enemy fleet in class 3, there are no known ships and buildings that survive this effect. (battle engine syntax: obliterate,enemy,all,3,all) modifies LP by -5000 of all ships of any ship-type in your own fleet in class 3, there are no known ships and buildings that survive this effect. (battle engine syntax: obliterate,self,all,3,all) self destructs! battlemessage: [i]"doomstar creates a black hole that swallows all ships of class 1 to 3"[/i] (battle engine syntax: sd,doomstar creates a black hole that swallows all ships of class 1 to 3,n)
shadow star (class 4 ship) [url=https://spacetrace.org/pics/online/ships/shadowstar_l.jpg][img]//spacetrace.org/pics/online/ships/shadowstar_l.jpg[/img][/url] One of these huge ships can generate a sphere that [b]cloakes[/b] the whole fleet. [b]Attack/life:[/b] 0/1000 [b]Manpower:[/b] 550 [b]It has a cloaking device[/b] [b title="180 minutes"]Researchtime:[/b] 3 h [b title="960 minutes"]Buildingtime:[/b] 16 h [img]//spacetrace.org/pics/logo_e-ray.gif[/img]e-ray-Technology [b]Needed research:[/b] improved cloaking technology [b]Battle details:[/b] fights (battle engine syntax: f)
holo mothership (class 4 ship) A holographic projection generated by the holo-fleet-carrier [b]Attack/life:[/b] 0/1 [b title="600 minutes"]Buildingtime:[/b] 10 h [img]//spacetrace.org/pics/logo_e-ray.gif[/img]e-ray-Technology [b]Battle details:[/b] battle engine syntax:
major reconstructor (class 4 ship) [url=https://spacetrace.org/pics/online/ships/majorreconstructor_l.jpg][img]//spacetrace.org/pics/online/ships/majorreconstructor_l.jpg[/img][/url] This ship collects scattered pieces of fallen mycelloid ships and [b]reconstructs[/b] up to 7 class 3 and 1 class 4 ships. Only one major reconstructor can operate. [b]Attack/life:[/b] 0/150 [b]Manpower:[/b] 550 [b title="2880 minutes"]Researchtime:[/b] 2 d [b title="1020 minutes"]Buildingtime:[/b] 17 h [img]//spacetrace.org/pics/logo_mycilloid.gif[/img]mycilloid-Technology [b]Needed research:[/b] gravobionics [b]Battle details:[/b]reconstructs 7 ships of any ship-type in your fleet in class 3 (technical LP +1 to ships that have less than 1 LP) battlemessage: [i]"reconstructor reactivates in class 3: ... ships"[/i] (battle engine syntax: reconst,self,7,3,all,1,reconstructor reactivates in class 3:) reconstructs 1 ship of any ship-type in your fleet in class 4 (technical LP +1 to ships that have less than 1 LP) battlemessage: [i]"reconstructor reactivates in class 4: ... ships"[/i] (battle engine syntax: reconst,self,1,4,all,1,reconstructor reactivates in class 4:) battle engine syntax: rogue,48
deconstructor (class 4 ship) Recycles all ships in your fleet in a selfdestruction process. No points will be lost this way [b]Attack/life:[/b] 0/150 [b]Manpower:[/b] 200 [b title="2880 minutes"]Researchtime:[/b] 2 d [b title="1020 minutes"]Buildingtime:[/b] 17 h [img]//spacetrace.org/pics/logo_mycilloid.gif[/img]mycilloid-Technology [b]Needed research:[/b] gravobionics [b]Battle details:[/b]recycles all ships of any ship-type in your own fleet in class 1, the targets are removed from the fight, but no points are won or lost. battlemessage: [i]"desconstruction wave hits ... ships"[/i] (battle engine syntax: recycle,self,all,1,all,desconstruction wave hits) recycles all ships of any ship-type in your own fleet in class 2, the targets are removed from the fight, but no points are won or lost. battlemessage: [i]"desconstruction waves hits ... ships"[/i] (battle engine syntax: recycle,self,all,2,all,desconstruction waves hits) recycles all ships of any ship-type in your own fleet in class 3, the targets are removed from the fight, but no points are won or lost. battlemessage: [i]"desconstruction waves hits ... ships"[/i] (battle engine syntax: recycle,self,all,3,all,desconstruction waves hits) recycles all ships of any ship-type in your own fleet in class 4, the targets are removed from the fight, but no points are won or lost. battlemessage: [i]"desconstruction waves hits ... ships"[/i] (battle engine syntax: recycle,self,all,4,all,desconstruction waves hits) self destructs! (battle engine syntax: sd)
lowrider (class 4 ship) [url=https://spacetrace.org/pics/online/ships/lowrider_l.jpg][img]//spacetrace.org/pics/online/ships/lowrider_l.jpg[/img][/url] A fast warp ship with a semi-instable warp core. If a lowrider is involved in a battle, it will obliterate all class 3 and all other class 4 ships in your fleet. [b]Attack/life:[/b] 0/200 [b]Manpower:[/b] 400 [b]Speed: [/b]warp 7 [b title="1440 minutes"]Researchtime:[/b] 1 d [b title="720 minutes"]Buildingtime:[/b] 12 h [img]//spacetrace.org/pics/logo_human.gif[/img]human-Technology [b]Needed research:[/b] gravity [b]Battle details:[/b]modifies LP by -5000 of all ships of any ship-type in your own fleet in class 3, there are no known ships and buildings that survive this effect. battlemessage: [i]"lowrider warp core breach obliterates in class 3: ... ships"[/i] (battle engine syntax: obliterate,self,all,3,all,lowrider warp core breach obliterates in class 3:) modifies LP by -5000 of all ships of any ship-type in your own fleet in class 4, there are no known ships and buildings that survive this effect. battlemessage: [i]"lowrider warp core breach obliterates in class 4: ... ships"[/i] (battle engine syntax: obliterate,self,all,4,all,lowrider warp core breach obliterates in class 4:)
pirate flagship (class 4 ship) [url=https://spacetrace.org/pics/online/ships/pirateflagship_l.jpg][img]//spacetrace.org/pics/online/ships/pirateflagship_l.jpg[/img][/url] The crew of this ship has a special tactic: after the first battle this ship cloakes the fleet so it will not fight against possible other fleets at the same sector. So you can plan a hit and run attack where you only fight against one fleet [b]Attack/life:[/b] 0/1000 [b]Manpower:[/b] 600 [b]It has a cloaking device[/b] [b title="4320 minutes"]Researchtime:[/b] 3 d [b title="1200 minutes"]Buildingtime:[/b] 20 h [img]//spacetrace.org/pics/logo_human.gif[/img]human-Technology [b]Needed research:[/b] improved cloaking technology [b]Battle details:[/b]fights (battle engine syntax: f) after the battle it cloakes your fleet battlemessage: [i]"pirate flagship ignites its cloakingdevice"[/i] (battle engine syntax: cloak,self,1,pirate flagship ignites its cloakingdevice)
fleet tender (class 4 ship) [url=https://spacetrace.org/pics/online/ships/fleettender_l.jpg][img]//spacetrace.org/pics/online/ships/fleettender.jpg[/img][/url] A fast warp-ship, but it cannot be used in battles because it has an instable warp-core that destroys the whole fleet if it gets enemy contact (even one enemy mothership is too much). (caution! self destruction!) [b]Attack/life:[/b] 0/500 [b]Manpower:[/b] 350 [b]Speed: [/b]warp 8 [b title="1440 minutes"]Researchtime:[/b] 1 d [b title="960 minutes"]Buildingtime:[/b] 16 h [img]//spacetrace.org/pics/logo_kazuuula.gif[/img]kazuuula-Technology [b]Needed research:[/b] gravity [b]Battle details:[/b]multiplies AP/LP by 0/0 of all ships of any ship-type in your own fleet in class 1 (battle engine syntax: mod,self,all,1,all,*,0,0) multiplies AP/LP by 0/0 of all ships of any ship-type in your own fleet in class 2 (battle engine syntax: mod,self,all,2,all,*,0,0) multiplies AP/LP by 0/0 of all ships of any ship-type in your own fleet in class 3 (battle engine syntax: mod,self,all,3,all,*,0,0) multiplies AP/LP by 0/0 of all ships of any ship-type in your own fleet in class 4 battlemessage: [i]"fleet-tender warp core breach detected"[/i] (battle engine syntax: mod,self,all,4,all,*,0,0,fleet-tender warp core breach detected,n) self destructs! (battle engine syntax: sd)
bombus (class 4 ship) [url=https://spacetrace.org/pics/online/ships/bombus_l.jpg][img]//spacetrace.org/pics/online/ships/bombus_l.jpg[/img][/url] The bombus jams 5(all) enemy c4 ships and their special abilities. It´s simple and effective. Good for countering ships like the major reconstructor and pirate flagship. The bombus is in fact a special kazuulian-bred giant insect encased in a fragile aluminium carapace to protect it from the vacuum of the space. When charged by the emp-o-matic connected to its brain, the bombus accelerates its metabolism to mindboggling speed and releases a high-speed electromagnetic cloud that is powerful enough to penetrate even the thickest shields and temporarily disable all electronics in capital-class ships. [b]Attack/life:[/b] 0/100 [b]Manpower:[/b] 350 [b title="1440 minutes"]Researchtime:[/b] 1 d [b title="900 minutes"]Buildingtime:[/b] 15 h [img]//spacetrace.org/pics/logo_kazuuula.gif[/img]kazuuula-Technology [b]Needed research:[/b] emp technology [b]Battle details:[/b] jams 5 ships in the enemy fleet in the class it fights with and you get back the initiative battlemessage: [i]"bombuses emp-cloud jams ... ships"[/i] (battle engine syntax: jam,enemy,5,this,bombuses emp-cloud)
core driver (class 4 ship) [url=https://spacetrace.org/pics/online/ships/coredriver_l.jpg][img]//spacetrace.org/pics/online/ships/coredriver_l.jpg[/img][/url] A simplified, slow and less armoured mothership [b]Attack/life:[/b] 0/250 [b]Manpower:[/b] 80 [b]Speed: [/b]warp 1 [b title="120 minutes"]Researchtime:[/b] 2 h [b title="600 minutes"]Buildingtime:[/b] 10 h [img]//spacetrace.org/pics/logo_nanite.gif[/img]nanite-Technology [b]Needed research:[/b] gravity [b]Battle details:[/b] fights (battle engine syntax: f)
carrier (class 4 ship) [url=https://spacetrace.org/pics/online/ships/carrier_l.jpg][img]//spacetrace.org/pics/online/ships/carrier_l.jpg[/img][/url] After the battle it seperates into 250 [b]nano bomber[/b] that stay in your fleet. They are ready for the next battle. [b]Attack/life:[/b] 0/100 [b]Manpower:[/b] 600 [b title="2880 minutes"]Researchtime:[/b] 2 d [b title="720 minutes"]Buildingtime:[/b] 12 h [img]//spacetrace.org/pics/logo_nanite.gif[/img]nanite-Technology [b]Needed research:[/b] leadership [b]Battle details:[/b]at the end of battle it evolves into 250 nano bombers (0/1) (battle engine syntax: evolve,nano bomber,0,1,250,) fights (battle engine syntax: f)
mothership (class 4 ship) [url=https://spacetrace.org/pics/online/ships/mothership_l.jpg][img]//spacetrace.org/pics/online/ships/mothership_l.jpg[/img][/url] A very huge ship containing a warpfield-generator. You need this ship if you want to travel across the galaxy. [b]Attack/life:[/b] 0/1000 [b]Manpower:[/b] 320 [b]Speed: [/b]warp 5 [b title="60 minutes"]Researchtime:[/b] 1 h [b title="600 minutes"]Buildingtime:[/b] 10 h [b]Needed research:[/b] shipyard [b]Battle details:[/b] fights (battle engine syntax: f)
cloak generator (class 4 ship) [url=https://spacetrace.org/pics/online/ships/cloakgenerator_l.jpg][img]//spacetrace.org/pics/online/ships/cloakgenerator_l.jpg[/img][/url] A huge station that orbits your planet and Surrounds it with a [b]cloaking[/b] shield, so that players are unable to attack you. This ship is very useful if you are going on holiday, or want time to research more technologies. Due to the high amount of manpower needed, you will not be able to attack anyone while the ship is active. [b]Attack/life:[/b] 0/2000 [b]Manpower:[/b] 4850 [b]It has a cloaking device[/b] [b title="1440 minutes"]Researchtime:[/b] 1 d [b title="2160 minutes"]Buildingtime:[/b] 1 d 12 h [b]Needed research:[/b] research center [b]Battle details:[/b] battle engine syntax:
pioneer-ship (class 4 ship) [url=https://spacetrace.org/pics/online/ships/pioneership_l.jpg][img]//spacetrace.org/pics/online/ships/pioneership_l.jpg[/img][/url] With this ship you can move your [b]shipyard[/b] to another pre-warp-planet. It has a small defense system that destroys up to 400 class1, 120 class 2 and 4 class 3 ships. I each class fight it gets one attack on all these ships. this ship transports all your men and the technology you need to put up an outpost on another planet. you can install your shipyard only on pre-warp-worlds. the fleet with the pioneer-ship has to stay on that planet as long as you leave your shipyard there. when you reach the planet you can recycle the pioneer-ship to get the manpower free for production but you can only move the shipyard and your fleet away from there if you have the manpower to build a new pioneer-ship or your shipyard gets destroyed [b]Attack/life:[/b] 0/2000 [b]Manpower:[/b] 4750 [b]Speed: [/b]warp 4 [b title="1440 minutes"]Researchtime:[/b] 1 d [b title="2160 minutes"]Buildingtime:[/b] 1 d 12 h [b]Needed research:[/b] gravity [b]Battle details:[/b]fights (battle engine syntax: f) modifies AP/LP by 0/-1100 of 100 ships of any ship-type in the enemy fleet in class 1 battlemessage: [i]"pioneer-ship defends in class 1: ... ships"[/i] (battle engine syntax: mod,enemy,100,1,all,+,0,-1100,pioneer-ship defends in class 1:) modifies AP/LP by 0/-1100 of 30 ships of any ship-type in the enemy fleet in class 2 battlemessage: [i]"pioneer-ship defends in class 2: ... ships"[/i] (battle engine syntax: mod,enemy,30,2,all,+,0,-1100,pioneer-ship defends in class 2:) modifies AP/LP by 0/-1100 of 1 ship of any ship-type in the enemy fleet in class 3 battlemessage: [i]"pioneer-ship defends in class 3: ... ships"[/i] (battle engine syntax: mod,enemy,1,3,all,+,0,-1100,pioneer-ship defends in class 3:)
apostate sphere (class 4 ship) This gigantic sphere is built by the Dominion of the Travellers, an apostate fraction of the travellers, that decided to take care of the universe themself. They destroy whole planets and enslave their population. [b]Attack/life:[/b] 10000/50000 [b]Speed:[/b] transwarp 100 [b]It has a cloaking device[/b] [b title="2880 minutes"]Researchtime:[/b] 2 d [b title="1051200 minutes"]Buildingtime:[/b] 730 d [img]//spacetrace.org/pics/logo_traveller.gif[/img]traveller-Technology [b]Battle details:[/b]modifies LP by -5000 of all ships of any ship-type in the enemy fleet in the same class, there are no known ships and buildings that survive this effect. battlemessage: [i]"the end" [/i]and:[i] "apostate shere destroyed ... ships"[/i] (battle engine syntax: obliterate,enemy,all,this,all,apostate shere destroyed,p,the end) is immune against the destruction effect (battle engine syntax: trigger_0_destroy) cannot be [i]obliterated[/i] (battle engine syntax: trigger_0_obli) is immune against the kill effect (battle engine syntax: trigger_0_kill) if the ship is jammed, the initiative will not go back to the enemy immediately (battle engine syntax: trigger_-_jam)
diplomatic vessel (class 4 ship) This is the diplomatic vessel of the ambassadors [b]Attack/life:[/b] 0/50 [b]Manpower:[/b] 50 [b]Speed: [/b]warp 100 (Can only establish a warpfield for itself) [b]It has a cloaking device[/b] [b title="300 minutes"]Researchtime:[/b] 5 h [b title="300 minutes"]Buildingtime:[/b] 5 h [b]Technology[/b]: founders, travellers [b]Battle details:[/b] fights (battle engine syntax: f)
colony star (class 4 ship) [url=https://spacetrace.org/pics/online/ships/colonystar_l.jpg][img]//spacetrace.org/pics/online/ships/colonystar_l.jpg[/img][/url] This ship can protect your troop transports and reconstrucst up to 7 transports of each kind. [b]Attack/life:[/b] 0/500 [b]Manpower:[/b] 330 [b]Speed: [/b]warp 5 [b title="10 minutes"]Researchtime:[/b] 10 m [b title="600 minutes"]Buildingtime:[/b] 10 h [b]Needed research:[/b] the genesis project [b]Battle details:[/b]fights (battle engine syntax: f) reconstructs 7 infantry transports in your fleet in class 2 (technical LP +1 to ships that have less than 1 LP) battlemessage: [i]"reconstructor reactivates in class 2: ... ships"[/i] (battle engine syntax: reconst,self,7,2,infantry transport,1,reconstructor reactivates in class 2:) reconstructs 7 tank transports in your fleet in class 2 (technical LP +1 to ships that have less than 1 LP) battlemessage: [i]"reconstructor reactivates in class 2: ... ships"[/i] (battle engine syntax: reconst,self,7 ,2,tank transport,1,reconstructor reactivates in class 2:) reconstructs 7 defense transports in your fleet in class 2 (technical LP +1 to ships that have less than 1 LP) battlemessage: [i]"reconstructor reactivates in class 2: ... ships"[/i] (battle engine syntax: reconst,self,7,2,defense transport,1,reconstructor reactivates in class 2:)
sphereship (class 5 ship) This is the dwelling of the travellers [b]Attack/life:[/b] 0/50000 [b]Manpower:[/b] 4000 [b]Speed: [/b]warp 5 [b title="8640 minutes"]Researchtime:[/b] 6 d [b title="99999 minutes"]Buildingtime:[/b] 69 d [b]Technology[/b]: founders, travellers [b]Battle details:[/b] fights (battle engine syntax: f)
production-trooper (class 1 trooper) [url=https://spacetrace.org/pics/online/troopers/productiontrooper_l.jpg][img]//spacetrace.org/pics/online/troopers/productiontrooper.jpg[/img][/url] This trooper stops the production in the enemy shipyard [b]Attack/life:[/b] 0/1 [b]Battle details:[/b] fights (battle engine syntax: f)
probe-trooper (class 1 trooper) [url=https://spacetrace.org/pics/online/troopers/probetrooper_l.jpg][img]//spacetrace.org/pics/online/troopers/probetrooper.jpg[/img][/url] This trooper destroys all probes from the probe-control in the enemy base [b]Attack/life:[/b] 0/1 [b]Battle details:[/b] fights (battle engine syntax: f)
com-trooper (class 1 trooper) [url=https://spacetrace.org/pics/online/troopers/comtrooper_l.jpg][img]//spacetrace.org/pics/online/troopers/comtrooper.jpg[/img][/url] If they reach the enemy communication-center they will transfer 3 com-links to your communication-center [b]Attack/life:[/b] 0/1 [b]Battle details:[/b] fights (battle engine syntax: f)
spy-trooper (class 1 trooper) [url=https://spacetrace.org/pics/online/troopers/spytrooper_l.jpg][img]//spacetrace.org/pics/online/troopers/spytrooper.jpg[/img][/url] Half the members of the alliance are transferred to your com center [b]Attack/life:[/b] 0/1 [b]Battle details:[/b] fights (battle engine syntax: f)
commando-trooper (class 1 trooper) [url=https://spacetrace.org/pics/online/troopers/commandotrooper_l.jpg][img]//spacetrace.org/pics/online/troopers/commandotrooper.jpg[/img][/url] The commando-trooper commands all fleets of the enemy to fly back home to the base [b]Attack/life:[/b] 0/1 [b]Battle details:[/b] fights (battle engine syntax: f)
flag-trooper (class 1 trooper) [url=https://spacetrace.org/pics/online/troopers/flagtrooper_l.jpg][img]//spacetrace.org/pics/online/troopers/flagtrooper.jpg[/img][/url] This trooper steals the enemy flag [b]Attack/life:[/b] 0/1 [b]Battle details:[/b] fights (battle engine syntax: f)
defense-trooper (class 1 trooper) [url=https://spacetrace.org/pics/online/troopers/defensetrooper_l.jpg][img]//spacetrace.org/pics/online/troopers/defensetrooper.jpg[/img][/url] These troopers are just for defense [b]Attack/life:[/b] 0/1 [b]Battle details:[/b] fights (battle engine syntax: f)